VOGONS


Reply 40 of 42, by PalMusicFan

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LSS10999 wrote on Yesterday, 16:51:
The game no longer hangs with hardware OPL3 enabled. Music now plays correctly. Some minor caveats: - After starting a new game […]
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The game no longer hangs with hardware OPL3 enabled. Music now plays correctly. Some minor caveats:
- After starting a new game from the main menu, the music hangs during intro scene. Not sure if there's another music track to be played during the intro, or it should stop. After the intro finishes the next music track will play correctly. So far this is the only spot where the music would hang.
- The music switch in the System menu (pressing ESC) has no effect. Don't know if in-game Music/Sound switches have been implemented.

Exiting the game still results in a hang, however.

Thank you so much!
It looks like now we have found the correct way to play FM music.
About the issues:
1. I think STOP FM MUSIC is not yet inplemented correctly, and fade in / fade out, either. The intro has its owns audio track that could not be played yet, and after that we have a scene with no music (Li weaks up from his dream), so I think this is what you found.
2. Exiting game error is weired. Do you have a crash log? Also, did you get the game from the web cache? Could we have your cfg file? We would like to try to reproduce the bug.

In addition, could we know how your dISAppointment v0.2 with real Sound Blaster 16's DMA sound compatibility is? Is it consistent with the compatibility of those native ISA motherboard? Thank you!

Reply 41 of 42, by LSS10999

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PalMusicFan wrote on Today, 13:00:

2. Exiting game error is weired. Do you have a crash log? Also, did you get the game from the web cache? Could we have your cfg file? We would like to try to reproduce the bug.

The hang was probably the same as the one in earlier versions when I tried the game with hardware FM disabled.

No apparent crash log present. After exiting the game and getting the hang, the last line in the SDL log reads "Missing display mode data". Perhaps it tried to switch to a mode that's not supported on my system...

Should note that FM music is correctly stopped at this point, and I can actually CTRL-ALT-DEL to reboot.

PalMusicFan wrote on Today, 13:00:

In addition, could we know how your dISAppointment v0.2 with real Sound Blaster 16's DMA sound compatibility is? Is it consistent with the compatibility of those native ISA motherboard? Thank you!

You can read more about dISAppointment in its thread here.

AFAICT DMA works fine as long as LDRQ1# has been correctly connected and the pin is actually configured to function as LDRQ# signal.

The harder part is finding a usable IRQ as well as ISA PnP support. Of my boards, only ASRock ones have working ISA PnP so far. On boards of other vendors only non-PnP sound cards can be used.

Once correctly configured, Sound Blaster compatibility is consistent with boards that have native ISA slots.

Reply 42 of 42, by PalMusicFan

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LSS10999 wrote on Today, 14:10:
The hang was probably the same as the one in earlier versions when I tried the game with hardware FM disabled. […]
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PalMusicFan wrote on Today, 13:00:

2. Exiting game error is weired. Do you have a crash log? Also, did you get the game from the web cache? Could we have your cfg file? We would like to try to reproduce the bug.

The hang was probably the same as the one in earlier versions when I tried the game with hardware FM disabled.

No apparent crash log present. After exiting the game and getting the hang, the last line in the SDL log reads "Missing display mode data". Perhaps it tried to switch to a mode that's not supported on my system...

Should note that FM music is correctly stopped at this point, and I can actually CTRL-ALT-DEL to reboot.

PalMusicFan wrote on Today, 13:00:

In addition, could we know how your dISAppointment v0.2 with real Sound Blaster 16's DMA sound compatibility is? Is it consistent with the compatibility of those native ISA motherboard? Thank you!

You can read more about dISAppointment in its thread here.

AFAICT DMA works fine as long as LDRQ1# has been correctly connected and the pin is actually configured to function as LDRQ# signal.

The harder part is finding a usable IRQ as well as ISA PnP support. Of my boards, only ASRock ones have working ISA PnP so far. On boards of other vendors only non-PnP sound cards can be used.

Once correctly configured, Sound Blaster compatibility is consistent with boards that have native ISA slots.

Yes, "Missing display mode data" means it can not apply the resolution in the cfg file, and then it tries to fall back to a usable video mode.