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ATi RagePro OpenGL files

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Reply 160 of 172, by marxveix

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OpenGVS and 3Dlabs Demos

Added 3Dlabs Demos and glstirng.exe (all demos work@ati)
On original hardware,those demos are visible@youtube here
https://www.youtube.com/watch?v=1Ll2AWHMJRQ

OpenGVS - Quantum3D’s RealWorld 3D Benchmarks (RWB)

Many OpenGVS tests/demos works with ATi Rage3 Hardware Acceleration, just use 640x480 resolution and some test/demo probably dont use High Color 16 bits, there its Software renderer.
OpenGVS demos run bit faster if you use MaxPerf.bat or FastPerf.bat from ATi Rage3 driver, i used ARx2611x3Dfx.7z driver for my quick testing,PC was old Slot1 Celeron and Rage XL 8mb AGP.

3Dlabs Demos and OpenGVS Q3D_RWB_242.zip download link found at Gaming on 3DLabs GLint 300SX

Here some more info,search Q3D files
https://3dfxarchive.com/downloads/

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 161 of 172, by marxveix

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zyga64 wrote on 2025-04-06, 20:34:

What about GL Excess ? https://www.glexcess.com/defaultn.asp
I remember running it on HP Optibook 6000 laptop (P3 with Rage Mobility M1 - so definitely Rage3 architecture).

But, it was about 20 years ago, so I may be wrong as well (anyway worth checking).

Thanks, Finally checked it out, it did not run in fullscreen, but different resolutions and to the maxium screen size works ok. Added ATi Rage3 MiniGL OpenGL32.dll (1036) and added different resolutions. You can speed it up by disabling bilinear, keyboard key A makes it run faster and Z is slower, SpaceBar goes to next Demo scene. This demo uses GLUT, exactly GLUT32.dll file, SGI old demos used GLUT.dll. Added GLUT32.dll to my 5.40 driver and also CosmoGL. ATi Driver OpenGL ICD may work better or worse, added MiniGL seems to work correctly, maybe bit slow, dont use over the screen and disable bilinear, it runs ok with many time pressed A at your keyboard.

This GLExcess Demo already over 5MB at packed size, so i uploaded it here with drivers that have GLUT32/CosmoGL:
ATi RagePro MiniGL / Resolutions / GLUT32.dll
https://hingetee.ee/library/GLExcessDemo.7z
Added GLUT32/CosmoGLU/CosmoGLUT .DLLs
https://hingetee.ee/library/ARx2611x3Dfx.7z

What is the difference in SGI multitexture and ARB multitexture? Both work and speed seems the same! Rage Pro multitexture is not real multitexture, does it use some ATi CIF functions and is limited?

SGI Multitexture (GL_SGI_multitexture) was an early extension introduced by Silicon Graphics Inc. to enable hardware-accelerated multitexturing.
ARB Multitexture (GL_ARB_multitexture) is the standardized, Official OpenGL Architecture Review Board version that succeeded SGI version of it.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 162 of 172, by NOZOWNIKv97

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Two weeks ago, there was a thread here about overclocking Ati Rage cards. A few months ago I built myself a Win95 computer with an Ati Rage PRO Turbo 8MB and a K6-2 533MHz card (via the mvp3 chipset) and added heatsinks to the graphic card (my heart bleeds when I see a GPU without a cooler). Yesterday, I swapped the drivers for yours and did some experiments with overclocking, benchmarks, and games. I used the maximum settings of 105MHz for the GPU and 115MHz for the memory for a few hours and didn't see any problems, but in the end, I decided to try the first Tomb Raider. The game was playable, but in large locations, I could notice frequent black flickering of textures in the distance. So, I reduced the GPU clock to 100MHz. The Tomb Raider problems disappeared, and interestingly, 3Dmark99 got a few extra points compared to the 105MHz overclock. Apart from benchmarks, the difference in games fluidity after OC is easy to notice, for example in Motoracer the game changes from playable to perfectly smooth, in Tomb Raider with 800x600 and maxed out details the game runs in the range of 27-30 fps (usually 30), while with the original clocks in large locations there was constant drops to 20-25 fps.

3DMark 99 scores:
75MHz core + 75MHz memory = 1001 points
75MHz core + 100MHz memory = 1183 points (stock for this card)
100MHz core + 115MHz memory = 1370 points

It's probably possible to achieve a better overclock for the core using better cooling (I used a poor passive heatsink attached with thermal tape xD) and perhaps a slight increase in core voltage. The memory is more interesting. The manufacturer used MT 48LC1M16A1 TC-7 chips, which have a native clock speed of 143MHz. It's not a problem to buy and solder cheap TC-6 chips (166MHz). The only problem is that AMD Tweaker only allows for a maximum speed of 115MHz. I'm too stupid to remove this limit from the program or find a way to overclock the memory in any other way, but I'm good at soldering. If someone shows me a way to change the clock speed and my card get memory running at 143MHz, I can solder faster memory to that card and run tests 😉

Reply 163 of 172, by marxveix

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Your K6-2 (non+) Rage Pro is PCI or AGP, is it 8MB SGRAM or 8MB SDRAM? Long time ago i did quicktesting with K6-II+ without any OC (K6II+ is faster). I look for the bencmark, wait a minute.

System specs AMD K6-II+ 400MHz/256MB SDRAM.
This time its Rage XL 8MB AGP vs Rage Pro 8MB AGP.
3DMark 99 Max Game 1 and Game 2 runs @ Default.
Limiting factor is CPU, this time i wanted all @ stock.
Like you see Rage XL is bit faster card if both @64bit.
Here i used pn 109-66700-01 / pn 109-40200-20
Rage Pro vs Rage Pro Turbo is only marketing thing!

Re: ATi RagePro drivers and software

Latest driver:
Added GLUT32/CosmoGLU/CosmoGLUT .DLLs
https://hingetee.ee/library/ARx2611x3Dfx.7z

What VIA drivers you are using? Thank you!

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 164 of 172, by NOZOWNIKv97

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Yes, it's a standard K6-2 without a plus with 512kB of cache on the motherboard (upgrading to 1MB is in the queue with things to do), and the Rage is an AGP with four SDRAMs. I only have a picture of this card before adding coolers. You can see that the white line around the core likely marks the spot for the cooler. I think adding a cooler to this card and slightly increasing the core and memory clocks isn't exactly an overclock, but more of an improvement to the factory, which was focused on reducing the cost and power consumption of these cards.

What were the clock speeds and memory type of your cards when you tested them?
It's very likely that SGRAMs are faster at the same clock speed, but I think it's not a big problem when SDRAMs can be clocked much higher than the factory 100MHz, but I lack the tools for that. Do You have any idea how to increase memory clocks more than only 15MHz?

Reply 165 of 172, by marxveix

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NOZOWNIKv97 wrote on 2026-05-08, 14:29:

What were the clock speeds and memory type of your cards when you tested them?
Do You have any idea how to increase memory clocks more than only 15MHz?

My cards are 100% at stock (default speed) and maybe you can improve your score a bit by chipset drivers? At the same speed SGRAM should be tiny amount faster. I havent overclocked much, but i have used Powerstrip 2.78, Powerstrip 3.xx and Rage Pro Tweaker shortly for OC testing. Rage Pro Tweaker and Powerstrip 2.78 should be good ones for OC. Core or Memory has a wall at some point, Rage XL hits 115Mhz or 120Mhz if lucky, 115Mhz or lower RAM is more safe, cant remeber Rage Pro OC results, its been long time when i last time overclocked Rage Pro, Rage XL results are more recent.

You are using Memory interleave enabler for VIA chipsets?: https://www.georgebreese.com/net/software/#INT

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Did you know that many Rage Pro cards are actually NLX cards? Your Turbo also if you change the vga-s bracket.

NLX (New Low Profile Extended) was a specialized motherboard standard released by Intel in 1997 specifically for corporate "slimline" and Small Form Factor (SFF) PCs. Unlike modern "Low Profile" cards that are just shorter versions of standard cards, NLX used a Riser Card system. The motherboard would slide into a single large connector on a vertical "riser" board. All expansion cards (like sound cards or network cards) were then plugged horizontally into the riser, allowing the computer case to remain extremely thin.

ATi's First NLX Cards, in the late 1990s, ATi was the dominant supplier for OEM giants like Gateway, Dell, and HP. Because NLX machines were often sold as professional workstations, ATi produced specialized versions of their popular consumer cards to fit these tight spaces. ATi 3D Rage Pro (NLX Variant),this was one of the most common early NLX cards, often found in systems like the Gateway E-series.Spec: It usually featured 8MB of memory and supported AGP 2x speeds, which was impressive for the "slim" standard of the time.

NLX cards often have a distinctively short mounting bracket that won't fit in standard PC cases without modification.Horizontal Layout: Because they were designed to be plugged in horizontally, the connectors and cooling fans are often shifted to ensure they don't hit other components on the riser card. Added one screenshot with NLX ATi Rage Pro Turbo 8MB AGP, exactly the same card as yours.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 166 of 172, by NOZOWNIKv97

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I'm using the VIA 405B AGP driver. I'm not using Memory Interleave because it displays an error during installation.

I tried PowerStrip 2.78. It allows you to set higher clock speeds than Tweaker, but the results are disappointing. As you said, there's a "wall" that prevents you from significantly increasing the memory clock speed. After setting it to 118MHz, everything runs perfectly stable, but adding even one MHz completely crashes the system 😒 (I've tested this several times with different core clock speeds). This doesn't look like memory instability, but more like a hardware limit. It's hard to pinpoint the exact cause. I'm curious if anyone has managed to set higher clock speeds on a Rage Pro. Out of curiosity, I checked the maximum, fully stable core clock speed, and it's 103MHz. There's no clear clock limit here; the image simply becomes more distorted with each additional megahertz. So, a slight voltage increase and active cooling with regular thermal paste might allow for some more performance from this core, but I feel that the low-clocked memory will kill any potential power gains.

But maybe there's no reason to be sad. The jump from 75/100MHz to 103/118MHz isn't that bad, especially since Tomb Raider practically never drops below 30fps now, and other games I've tested also run noticeably better.

I hadn't heard of NLX cards before, that explains the shape of this card.

Reply 168 of 172, by marxveix

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NOZOWNIKv97 wrote on 2026-05-08, 22:40:

I'm using the VIA 405B AGP driver. I'm not using Memory Interleave because it displays an error during installation.

My MVP3 board and SDRAM memory works well with Memory Interleave, that one tool that increases performance!
Win9x DMA is enabled or VIA UDMA? I am sure your 3DMark99 Max score can be improved, strange that install fails.
VIA 405B AGP drivers is ok one to use and i have not used WPCREDIT and its configuration files or any other tweaks.

I would try to install Memory Interleave tool again for Win9x or
what error it gives and do you use any unofficial service packs?
I dont have any,just simple and original Windows98 SE OS it is.

Here are drivers that i used on my MVP3 board,VIA 4.17/4.23agp
also should be good AGP drivers,try VIA UDMA driver if you want
Some soundcards have less hit on the performance than others!

Re: ATi RagePro drivers and software
download/file.php?id=230177

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 169 of 172, by NOZOWNIKv97

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I don't want to mess around with the drivers on this Windows 95 machine too much. I already had to reinstall the system a few months ago after installing all the available drivers for the motherboard, so if it works, I'd rather leave it as is. It has a very old hard drive, and I'm not sure if it supports UDMA.

Getting back to the Ati Rage, yesterday I removed the GPU's passive cooler attached with thermal tape and upgraded it by adding a small fan. I attached the cooler to the core using two thin strips of thermal tape on the sides and a layer of thermal paste in the center.

The upgrade made a noticeable improvement. I ran a lot of tests, and now the core is fully stable up to 106MHz (previously it was 103MHz).

Then I moved the card to my early Socket A computer with a Via KT133 chipset, an Athlon clocked at 1400MHz, and Windows Me (I don't have a better computer with a universal AGP). My Ati Rage Pro Turbo OC's capabilities on this platform are identical, but now the card's performance isn't hampered by the slow Socket 7 platform.

3dMark99 results are as follows:
75MHz core + 100MHz memory = 1319 points (stock)
106MHz core + 118MHz memory = 1668 points

For comparison, the Rage on a k6-2 achieved a maximum of 1376 points.

I feel a bit guilty about writing about overclocking in a thread dedicated to OpenGL, but perhaps my posts have contributed something:
1. The Ati Rage Pro requires a fairly fast processor to show full performance even at standard clock speeds.
2. Properly installing a cooler (even a small passive one) on the core allows for significant overclocking potential.
3. It's possible that all Rage Pro cards have a low memory clock limit; it's probably not worth paying extra for a card with lower latency memory.
4. The first Tomb Raider doesn't run on Windows ME, so if you want to use Ati Cif, it's best to avoid that system.

I'm noticing a problem determining which games are actually playable on this card. For example, KAO the Kangaroo (a DirectX7 game from 2000) runs very poorly with Rage Pro on my Socket 7, but is very playable on Socket A. I had the same problem with Stronghold (also a DirectX7 game from 2001). It ran like a slideshow on Socket 7, but on Athlon it's pleasantly playable.

Reply 170 of 172, by marxveix

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NOZOWNIKv97 wrote on 2026-05-10, 22:42:
I don't want to mess around with the drivers on this Windows 95 machine too much. I already had to reinstall the system a few mo […]
Show full quote

I don't want to mess around with the drivers on this Windows 95 machine too much. I already had to reinstall the system a few months ago after installing all the available drivers for the motherboard, so if it works, I'd rather leave it as is. It has a very old hard drive, and I'm not sure if it supports UDMA.

Getting back to the Ati Rage, yesterday I removed the GPU's passive cooler attached with thermal tape and upgraded it by adding a small fan. I attached the cooler to the core using two thin strips of thermal tape on the sides and a layer of thermal paste in the center.

The upgrade made a noticeable improvement. I ran a lot of tests, and now the core is fully stable up to 106MHz (previously it was 103MHz).

Then I moved the card to my early Socket A computer with a Via KT133 chipset, an Athlon clocked at 1400MHz, and Windows Me (I don't have a better computer with a universal AGP). My Ati Rage Pro Turbo OC's capabilities on this platform are identical, but now the card's performance isn't hampered by the slow Socket 7 platform.

3dMark99 results are as follows:
75MHz core + 100MHz memory = 1319 points (stock)
106MHz core + 118MHz memory = 1668 points

For comparison, the Rage on a k6-2 achieved a maximum of 1376 points.

I feel a bit guilty about writing about overclocking in a thread dedicated to OpenGL, but perhaps my posts have contributed something:
1. The Ati Rage Pro requires a fairly fast processor to show full performance even at standard clock speeds.
2. Properly installing a cooler (even a small passive one) on the core allows for significant overclocking potential.
3. It's possible that all Rage Pro cards have a low memory clock limit; it's probably not worth paying extra for a card with lower latency memory.
4. The first Tomb Raider doesn't run on Windows ME, so if you want to use Ati Cif, it's best to avoid that system.

I'm noticing a problem determining which games are actually playable on this card. For example, KAO the Kangaroo (a DirectX7 game from 2000) runs very poorly with Rage Pro on my Socket 7, but is very playable on Socket A. I had the same problem with Stronghold (also a DirectX7 game from 2001). It ran like a slideshow on Socket 7, but on Athlon it's pleasantly playable.

I have not done ATi Rage Pro 8MB AGP max results, but this is one of my older P4 run with ATi Rage XL AGP 8MB. 😀
I have some RagePro/XL cards results. These results are without game tweaks, bilinear on / off and vga memory oc.
Old 2024 result at 3DMark99Max and Quake1/2, it can be better? Faster P3 result cant be not that far at Pentium4.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 171 of 172, by marxveix

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Its possible to enable SGI or ARB MultiTexture or both. I cant see OGL performance difference or it is small.
Still best old MultiTexture OpenGL file version for ATi Rage Pro OpenGL is 4.11.1073 and use Q3 vertex light.
Different MultiTexture made with GLQuake.Bit darker screenshots,i had lowered the ragexlagp brightness.

Latest ATi Rage2/3 drivers: GLUT/COSMOGL support added! Re: ATi RagePro drivers and software
Latest ATi (ARx2611x3Dx2.7z) direct vogons download here download/file.php?id=242125

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 172 of 172, by marxveix

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GLDirect GLUT demos here, only GLDirect SkyFly demo did not worked out of the box and that replaced with SGIs original SkyFly demo.
If i take some spare time i will add more GLUT demos to one bigger bundle. I think these smaller packages one day make bigger one. 😀

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files