I don't want to mess around with the drivers on this Windows 95 machine too much. I already had to reinstall the system a few months ago after installing all the available drivers for the motherboard, so if it works, I'd rather leave it as is. It has a very old hard drive, and I'm not sure if it supports UDMA.
Getting back to the Ati Rage, yesterday I removed the GPU's passive cooler attached with thermal tape and upgraded it by adding a small fan. I attached the cooler to the core using two thin strips of thermal tape on the sides and a layer of thermal paste in the center.
The upgrade made a noticeable improvement. I ran a lot of tests, and now the core is fully stable up to 106MHz (previously it was 103MHz).
Then I moved the card to my early Socket A computer with a Via KT133 chipset, an Athlon clocked at 1400MHz, and Windows Me (I don't have a better computer with a universal AGP). My Ati Rage Pro Turbo OC's capabilities on this platform are identical, but now the card's performance isn't hampered by the slow Socket 7 platform.
3dMark99 results are as follows:
75MHz core + 100MHz memory = 1319 points (stock)
106MHz core + 118MHz memory = 1668 points
For comparison, the Rage on a k6-2 achieved a maximum of 1376 points.
I feel a bit guilty about writing about overclocking in a thread dedicated to OpenGL, but perhaps my posts have contributed something:
1. The Ati Rage Pro requires a fairly fast processor to show full performance even at standard clock speeds.
2. Properly installing a cooler (even a small passive one) on the core allows for significant overclocking potential.
3. It's possible that all Rage Pro cards have a low memory clock limit; it's probably not worth paying extra for a card with lower latency memory.
4. The first Tomb Raider doesn't run on Windows ME, so if you want to use Ati Cif, it's best to avoid that system.
I'm noticing a problem determining which games are actually playable on this card. For example, KAO the Kangaroo (a DirectX7 game from 2000) runs very poorly with Rage Pro on my Socket 7, but is very playable on Socket A. I had the same problem with Stronghold (also a DirectX7 game from 2001). It ran like a slideshow on Socket 7, but on Athlon it's pleasantly playable.