Wait a minute, your Rage XL PCI card worked with my drivers, can you test 3DCIF game out?
Sorry for asking, but Catalyst 4.3 are from my point of view for Radeon cards and not Rage?
So RageII+ up to Rage XL works and Original RageII does not work, i have no Rage2, just R2+
Quake 3 maybe likes newer OpenGL more and some games need newer OpenGL, than 1091.
1091 is good for older Quake1 and Quake2, Hexen II (older OpenGL). Try v1073 from olders.
https://www.oocities.org/ziyadhosein/rprow98.htm
I have not tested what best suits for Quake3&newer!
Its easy to change OpenGL version with my OpenGLs
ATi Rage 3GL-Win9x.7z
https://disk.yandex.ru/d/eV600jDAliJ_3w/Tweak … GL-Win9x.7z?w=1
Re: ATi RagePro OpenGL files
Your Rage XL PCI and AGPs are 32bit lower versions, theres comes the lower score. Usually Rage XL 64bit should be quicker than Rage Pro.
Rage XL AGP 8MB 64bit that i use are with 4 memory chips:
Rage XL AGP 109-66700-01 / Rage XL AGP 109-66700-00
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Here are my old Quake2 runs with Quake2 and AMD K6II+400Mhz and 500Mhz / Tweaked and non tweaked
I test them out with Original Rage Pro 8MB AGP as well and Motherboard was MVP3 with 256MB or less Ram.
First OpenGL version that works with SkipFlipWaitIdle is OpenGL 1084, all older versions not gain performance boost from SFWI command. Enable this option only with bilinear disabled + multitexture disabled (both disabled). Quake2 is playable with SkipFlipWaitIdle at the moment.
SkipFlipWaitIdle=1 works, i get 3fps more @ Q2 timedemo 1 demo1.dm2 640x480x16 and also no big keyboard/mouse lag for Quake2 now!
OpenGL 4.11.1091 quick test (does support SkipFlipWaitIdle=1 - enabled @ settings)
~40.5fps without vga overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400@500Mhz)
~37.5fps without vga overclock and bilinear and multitexture disabled + original Q2 (k6-II+400@500Mhz)
~35.0fps without any overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400)
~33.0fps without any overclock and bilinear and multitexture disabled + original Q2 (k6-II+400)
OpenGL 4.11.1073 quick test (does not support SkipFlipWaitIdle=1 - enabled @ settings)
~37.5fps without vga overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400@500Mhz)
~34.7fps without vga overclock and bilinear and multitexture disabled + original Q2 (k6-II+400@500Mhz)
~34,4fps without any overclock and bilinear and multitexture disabled + tweaked Q2 (k6-II+400)
~32,0fps without any overclock and bilinear and multitexture disabled + original Q2 (k6-II+400)
These benchmarks are without sound, i add soon isa or pci soundcard and i make some Quake2 runs again.
Still SFWI is more experimental, Quake1 is not playable and Quake1 has no or minimal gain over OGL 1073.
OpenGL 4.11.1073 works now normally, like others, something with the chipset drivers did not like it sometimes.
Douglar you can try BencMark also with games, just Max and Fast settings are safe to use and try OpenGL v1073!
Quake3 needs more testing,i have tested more Quake1 / Quake2 from my side, my old Q2 result taken form here
Re: ATi RagePro OpenGL files
Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / DVD : ATi RagePro drivers and software
30+MiniGL / OpenGL Win 9x dll files for all ATi Rage3 cards : Re: ATi RagePro OpenGL files