Omarkoman wrote on 2026-05-11, 22:18:
thanks, makes sense ... so best not to use the SB16 configuration and stick with SB 2.0 to avoid these issues.
4.0.0+ also includes SB Pro stereo support, so you should use that rather than SB 2.0 mono. Also in build engine games, you can select HDMA5 in the sound setup (the test will fail) and edit the config file to set the HDMA to the same value as LDMA (e.g. set both to 1) and it will work fine.
The same trick may work with other games. Generally speaking examples of games that outright don't work with 8-bit DMA only on SB16 seem to be few and far between.
98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer