VOGONS


First post, by marxveix

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This question is not about videos, but its from that same website, there is quake1 glquake.exe, what i should have to get it going? I downloaded it, but i does not start and regular glquake.exe works fine.

https://brainspace.braindrainlan.nu/quake/
https://brainspace.braindrainlan.nu/quake/download.html

First i started to update Win98SE
1. Internet Explorer 5.01
2. Windows Installer 2.0
3. MDAC 2.6
4. NET Framework 2.0

Still same, like before, no error, any requirements, do i need vs2005 installed or what i am missing?

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33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files

Reply 1 of 3, by pa1983

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I compiled that version of glquake.
The source is IDtech release, a bit newer then what most people runt I think. There are visual differences at least for me like gamma.
I have not modified the source so any changes are IDtech changes.

But anyways, I downloaded the patch from the site to my Compaq Presario 5000, Athlon 800 with a Matrox G400 just in case it got corrupted on the server.
Then I did a fresh Quake1 install from a CD image and when it asked if I wanted glquake istalled too I selected yes then I selected no on the 3dfx question becsue there is no Voodoo card in that machine.

After that I tested if the game started, and it did and the console sad version 0.95 so so a bit old.
Did a quick benchmark, 180fps.

Then I droped in my 480KByte patch and the game started fin again with the quake logo before the game goes full screen.

Game ran fine and benchmarked 187fps, not the biggest gain, in fact my Via C3 1200 saw some of the best gain I seen, 11%, I did mess around with this patch a few weeks ago when that CPU arrived from ebay.

Idk why its not starting for you but I only know two people that have run that patch, me and my friend. But we have a LAN pak with that game so its probably installed on most retro computers on the Brain drain lan event in sweden.
I think I compiled it for him, as I often do and then I forgot about the patch for almost 3 years 🤣

I would try a clean install if you have a mix of custom files, dll's, exe, pak files etc.

The patch is just a drop in replacement after you have installed quake with official glquake during the install, noting else is required other then Windows 98 as a minimum because if you compile under VS2005 it breaks windows 95 comparability, but the compiler builds faster code so its worth it.
I also never run 98 FE, only SE so I dont test if any of my patches work under FE so I tend to stick to 98 SE as a minimum requirement but I think anything compiled under VS2005 should work in 98FE.

But glquake can be a snowflake even with vanilla version on some systems, my Dual Athlon MP with a ATI 98000 PRO just hates it and corrupts the video output to hell and I never foudna work around on that system.
I think that system runs darkplaces instead.

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Reply 2 of 3, by marxveix

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Thanks for the info, already works. Tested with different OpenGL files and it works with newer OpenGL versions. One of the older OpenGL did give error if it helps. Its ATi Rage Pro.

GLQUAKE2 caused an invalid page fault in
module ATOGLRP9.DLL at 0187:69011b9c.
Registers:
EAX=00000001 CS=0187 EIP=69011b9c EFLGS=00210202
EBX=00000031 SS=018f ESP=00fafa84 EBP=00000000
ECX=00476719 DS=018f ESI=00db989a FS=2d77
EDX=00000000 ES=018f EDI=00000200 GS=363e
Bytes at CS:EIP:
66 8b 5c 5d 00 66 89 5e fe 8b d8 81 e3 ff ff 00
Stack dump:
00db8e08 00d87818 00fafc2c 00000000 6901846e 00d87818 00db8e08 00000200 00000100 00001401 00476731 00000140 00000100 00000200 00000000 00fafae8

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : Re: ATi RagePro OpenGL files