VOGONS


Reply 160 of 181, by Trashbytes

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appiah4 wrote on 2026-07-29, 09:44:

I feel like a happily vindicated Steam gamer. That said, while I trust Steam to do the right thing *now* I don't expect Gaben to live forever. At the same time, I am also going to acknowledge that 90% of my library has been bought at $10 or below so there is also that. Regardless, I have been moving over to GOG for the last few years for most of my purchases. I can at least download and backup my entire library on GOG, which is an amazing benefit I only recently came to appreciate.

IIRC Gabe has said that when he passes his position at Valve will go to his Son who has the same mindset he does so Steam will be just fine.

Reply 161 of 181, by appiah4

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Aui wrote on 2026-07-24, 02:41:

This data is incredibly flawed as it includes sales of games that had no physical release anyway.

The data for games that had both physical and digital releases shows physical releases account for a vast majority of sales IIRC.

Reply 162 of 181, by Joseph_Joestar

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appiah4 wrote on 2026-07-29, 09:53:

The data for games that had both physical and digital releases shows physical releases account for a vast majority of sales IIRC.

Yup. Here are some examples from Sony's own internal sales data:

  • God of War Ragnarök: ~76% physical
  • Marvel’s Spider-Man 2: ~54% physical
  • Ghost of Tsushima: ~51% physical
  • Uncharted 4: an estimated ~83% physical

Source: Sony’s 85% digital sales figure misleading. Gamers still buy physical discs

From the same article:

msn.com wrote:

That 85% counts every full-game sale, including the thousands of games that are digital-only in the first place, indie titles, back-catalog re-releases, smaller download-only games, and yes, plenty of shovelware. The PS5’s library has thousands more digital-only titles than disc releases. If a game was never sold on a disc, of course it sells “100% digital”, but that tells you nothing about whether players would’ve bought a disc if offered one. In other words, the number is padded by a huge volume of games that never had a physical option.

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Reply 163 of 181, by twiz11

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appiah4 wrote on 2026-07-29, 09:44:

I feel like a happily vindicated Steam gamer. That said, while I trust Steam to do the right thing *now* I don't expect Gaben to live forever. At the same time, I am also going to acknowledge that 90% of my library has been bought at $10 or below so there is also that. Regardless, I have been moving over to GOG for the last few years for most of my purchases. I can at least download and backup my entire library on GOG, which is an amazing benefit I only recently came to appreciate.

yey but gaben was the one who pioneered all this back in 2003, why are we giving him a pass, you cant play half life 2 day one back in 2004 anymore.. theres the xbox port but its not the same. Buying a used copy of Counter Strike Source argh if i stopped there and took it back and never touched steam id be richer

Reply 164 of 181, by newtmonkey

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appiah4 wrote on 2026-07-29, 09:44:

I feel like a happily vindicated Steam gamer. That said, while I trust Steam to do the right thing *now* I don't expect Gaben to live forever. At the same time, I am also going to acknowledge that 90% of my library has been bought at $10 or below so there is also that. Regardless, I have been moving over to GOG for the last few years for most of my purchases. I can at least download and backup my entire library on GOG, which is an amazing benefit I only recently came to appreciate.

Same here, 100%. I feel pretty safe with Steam, and completely safe with GOG. It's something a lot of people seem to be missing about the physical vs. digital argument. Digital can work just fine, as long as the consumer actually has options. Once you're in a situation where a single company controls the hardware, OS, software, and market, you're fucked.

Reply 165 of 181, by Joseph_Joestar

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newtmonkey wrote on 2026-07-29, 13:39:

Same here, 100%. I feel pretty safe with Steam, and completely safe with GOG. It's something a lot of people seem to be missing about the physical vs. digital argument.

GOG offering completely DRM-free games on PC is really awesome. I can burn a game's offline installer to a disc, or store it on securely on a local NAS if I so choose, which is great for preservation purposes. But what I can't do is resell or trade the game. And I'll say it again, the GOG and Steam refund policy is leagues above PlayStation, which is much appreciated. So that helps in the case of "this game is too buggy/runs slow on my system".

But what if someone plays a game for a good while (e.g. 10 hours) only to realize that it's not a great fit for them? With a physical disc of a console game, you can resell it or trade it in for a different game. Not so with digital releases.

I'll provide a personal example. A while back, I bought Metaphor: ReFantazio on Steam. As a big fan of the Persona series, I was convinced by many trusted reviewers that I would like it. But I played it for about 10 hours and it just wouldn't click. To me, it seemed inferior to Persona 5 in every possible way. Now, were this a physical disc, I would resell or trade it with no further thought. But since I don't own a PS5 or Xbox Series console, I had to get it on PC, so I'm stuck with it now. Technically, I could have gotten the PS4 disc, but I didn't know that at the time. There's a small chance that I might revisit this game at some later point, but it just bored me so much that I don't think I'll bother.

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Reply 166 of 181, by rmay635703

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newtmonkey wrote on 2026-07-29, 13:39:
appiah4 wrote on 2026-07-29, 09:44:

I feel like a happily vindicated Steam gamer. That said, while I trust Steam to do the right thing *now* I don't expect Gaben to live forever. At the same time, I am also going to acknowledge that 90% of my library has been bought at $10 or below so there is also that. Regardless, I have been moving over to GOG for the last few years for most of my purchases. I can at least download and backup my entire library on GOG, which is an amazing benefit I only recently came to appreciate.

Same here, 100%. I feel pretty safe with Steam, and completely safe with GOG. It's something a lot of people seem to be missing about the physical vs. digital argument. Digital can work just fine, as long as the consumer actually has options. Once you're in a situation where a single company controls the hardware, OS, software, and market, you're fucked.

There is a difference between an “always online” streaming/App Store cloud gaming and a downloadable offline installable experience .

When you get into the physical vrs digital we have to remember that the truly offline version of digital is also under threat
As it’s an offshoot of physical with a different distribution and licensing method.

Lack of resale sucks but you don’t loose complete access when the server goes dark.

Gotta remember that the volume of “downloadables” is almost 100% older games with a smaller fraction of new content going that route, tons of software be it mobile or console App Store is at least not intended to be possible to conserve or extract meaning the amount of new content for a service like GOG will start shrinking without activism at least.

Reply 167 of 181, by newtmonkey

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Joseph_Joestar wrote on 2026-07-29, 14:44:

But what if someone plays a game for a good while (e.g. 10 hours) only to realize that it's not a great fit for them? With a physical disc of a console game, you can resell it or trade it in for a different game. Not so with digital releases.

This is a really good point, and I agree. In fact, I think the reason why Sony is so desperate to switch to digital only is precisely because they don't want people to resell or trade games.

I think what they are trying to do is extremely short-sighted. This will lock out many younger people from the market... and these companies need kids and young adults, because these are people that become lifelong customers. When I was a kid (and teenager, and young adult straight out of college), I relied on the fact that I could sell or trade my games in order to buy new ones. If the option to trade in a game or sell it on Ebay after finishing it wasn't available, I simply would have been priced out and stopped playing games entirely.

I actually did stop playing games in my late 20s, since I got married and was focused on my career. But then, on a whim one day, I had nothing to do on a long weekend and went down to the local game store and bought a new PS3 and a couple of used games, because I wanted to see what modern (at that time) games were like. This was when the "slim" version was first released, and it was just under 30,000 yen. The used games were older, and they were 2,000 yen each or so. So I got out that shop with a new console and a couple of games for less than 35,000 yen. It really reignited my passion for games, and I went on to buy dozens upon dozens of (mostly new) games over the years.

That's simply not an option these days. A new PS5 (with disc drive) costs 112,000 yen. I'm (thankfully) much more financially stable now than I was back then, but I took one look at that price, laughed, and put the money into a new PC. From time to time I look at the Sony store and cannot believe what they are charging for digital games... they're not only more expensive than Steam/GOG/Epic, but are often more expensive than a new copy of the physical release!

Last edited by newtmonkey on 2026-07-29, 16:31. Edited 2 times in total.

Reply 168 of 181, by rmay635703

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newtmonkey wrote on 2026-07-29, 16:04:
Joseph_Joestar wrote on 2026-07-29, 14:44:

But what if someone plays a game for a good while (e.g. 10 hours) only to realize that it's not a great fit for them? With a physical disc of a console game, you can resell it or trade it in for a different game. Not so with digital releases.

This is a really good point, and I agree. In fact, I think the reason why Sony is so desperate to switch to digital only is precisely because they don't want people to resell or trade games.

I think what they are trying to do is extremely short-sighted. This will lock out many younger people from the market... and these companies need kids and young adults, because these are people that become lifelong customers. When I was a kid (and teenager, and young adult straight out of college), I relied on the fact that I could sell or trade my games in order to buy new ones. If the option to trade in a game or sell it on Ebay after finishing it wasn't available, I simply would have been priced out and stopped playing games entirely. I believe that if I had completely stopped playing games from, I dunno, 13 to 22 or so, I would have just never bothered with games again.

This is sort of what the us car market is doing.

They think they can only sell new extremely expensive disposable cars in low volumes destroying the used market, forgetting that without a healthy used market, everything else implodes going into a feedback loop of collapse.

Lots of younger adults think cars ownership is stupid and pointless

Reply 169 of 181, by Sombrero

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Joseph_Joestar wrote on 2026-07-29, 14:44:

But what if someone plays a game for a good while (e.g. 10 hours) only to realize that it's not a great fit for them? With a physical disc of a console game, you can resell it or trade it in for a different game. Not so with digital releases.

While Steam has that max 2 hours of playtime, GOG has no playtime restriction at all. You can get a full refund as long you apply for it within 30 days from purchase, no questions asked. I've done it myself with Kingdom Come: Deliverance after realizing it wasn't for me, got my money back even though I had downloaded the offline installer and played it a bunch.

They have had that system for a good while now, so I don't think it's costing them as a whole. On the contrary it's probably encouraging people to buy stuff they otherwise wouldn't.

I imagine the entire board of directors at Sony would get a stroke if someone were to suggest a system like that to them.

Reply 170 of 181, by Joseph_Joestar

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Sombrero wrote on 2026-07-29, 16:46:

While Steam has that max 2 hours of playtime, GOG has no playtime restriction at all. You can get a full refund as long you apply for it within 30 days from purchase, no questions asked.

Yup, that and being DRM-free is why GOG is the best digital game storefront.

Sadly, the game I mentioned isn't available there... yet. But GOG has been making good progress with their game catalog, and hopefully, they will keep expanding it further. On one of their recent sales, I bought the Tomb Raider Survivor trilogy, despite already owning those games on Steam. I simply wanted the DRM-free versions.

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Reply 171 of 181, by appiah4

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Joseph_Joestar wrote on 2026-07-29, 14:44:

But what if someone plays a game for a good while (e.g. 10 hours) only to realize that it's not a great fit for them? With a physical disc of a console game, you can resell it or trade it in for a different game. Not so with digital releases.

I understand the argument but I think it is ultimately a non issue. Considering a physical console game retails for $60 and has maybe a $20-$40 resale value depending on when you want to sell it off, that means your net cost is $20-$40. I get games from Steam way cheaper than this anyway, so the effect of having no resale value does not change the value proposition for me..

Also, you CAN refund the games on Steam if you try them for a short period and find they are not your cup of tea, so that really helps.

Reply 172 of 181, by rmay635703

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appiah4 wrote on 2026-07-30, 08:13:
Joseph_Joestar wrote on 2026-07-29, 14:44:

But what if someone plays a game for a good while (e.g. 10 hours) only to realize that it's not a great fit for them? With a physical disc of a console game, you can resell it or trade it in for a different game. Not so with digital releases.

I understand the argument but I think it is ultimately a non issue. Considering a physical console game retails for $60 and has maybe a $20-$40 resale value depending on when you want to sell it off, that means your net cost is $20-$40. I get games from Steam way cheaper than this anyway, so the effect of having no resale value does not change the value proposition for me..

Also, you CAN refund the games on Steam if you try them for a short period and find they are not your cup of tea, so that really helps.

Depends if you are on the leading edge or trailing edge of game ownership.

Even after being on the market years, some games maintain full retail but are available used at a much lower price.

If you buy used and sell used it’s rare that you would be paying full retail for a test drive.

Exceptions being limited releases and other novelty products but you probably aren’t going to be going after that on a budget

Reply 173 of 181, by nd22

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I never owned a PlayStation or any other type of console.
That being said I see it like this: I buy game X for XX amount of money. The game is downloaded over to my PC and has an always online requirement (this is what bothers me most, the always online requirement). Than 2 things happen:
1. internet is down for any reason and I can not play game X despite the fact that I play only single player!
2. After a number of years the servers are shutdown - that means I am no longer in a position to play it despite paying for it!
So I am left with a game that I payed in full but it is not actually mine! I bought my car 4 years ago and it's mine - I payed for it and I can do whatever I want with it (as long as I do not endanger others). I want to sell it next week, I sell it, I want to go for a trip in the mountains, I take my wife and girl and we go.
I am so glad I stopped in 2008! Every single PC game I have is in physical format an can be played offline. 2000 DVD's/3 external HDD's that still work, even those from 2005, I can do whatever I want with them because they are mine!
Side story: I was so excited about Diablo III that I bought it in physical format at launch only to discover when I reached my place that the game has an always online requirement!! It is the only game i purchased after 2008 and I still remember the feeling of "WTH is this?" I played for something like 1h and than i put it on the shelf. It is still there!
I still got the original Diablo 2 discs and still play the game patched to version 1.12 on my retro PC's every week!

Reply 174 of 181, by Joseph_Joestar

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nd22 wrote on 2026-07-31, 07:43:

I am so glad I stopped in 2008! Every single PC game I have is in physical format an can be played offline. 2000 DVD's/3 external HDD's that still work, even those from 2005, I can do whatever I want with them because they are mine!

Exactly. That is why I have a sizable collection of physical games as well.

nd22 wrote on 2026-07-31, 07:43:

Side story: I was so excited about Diablo III that I bought it in physical format at launch only to discover when I reached my place that the game has an always online requirement!! It is the only game i purchased after 2008 and I still remember the feeling of "WTH is this?" I played for something like 1h and than i put it on the shelf. It is still there!

On that note, the physical version of Diablo III for consoles doesn't have the "always online" DRM requirement. I have the PS4 disc and it runs just fine without an internet connection. But for some reason, Blizzard felt it was "necessary" for the PC release.

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Reply 175 of 181, by Trashbytes

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Joseph_Joestar wrote on 2026-07-31, 08:07:
Exactly. That is why I have a sizable collection of physical games as well. […]
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nd22 wrote on 2026-07-31, 07:43:

I am so glad I stopped in 2008! Every single PC game I have is in physical format an can be played offline. 2000 DVD's/3 external HDD's that still work, even those from 2005, I can do whatever I want with them because they are mine!

Exactly. That is why I have a sizable collection of physical games as well.

nd22 wrote on 2026-07-31, 07:43:

Side story: I was so excited about Diablo III that I bought it in physical format at launch only to discover when I reached my place that the game has an always online requirement!! It is the only game i purchased after 2008 and I still remember the feeling of "WTH is this?" I played for something like 1h and than i put it on the shelf. It is still there!

On that note, the physical version of Diablo III for consoles doesn't have the "always online" DRM requirement. I have the PS4 disc and it runs just fine without an internet connection. But for some reason, Blizzard felt it was "necessary" for the PC release.

PC release had the real money auction house attached to it from day 0, if it didn't have that shitty auction house it too wouldn't have required online connection.

Funniest thing was that the Auction house caused so many problems and issues for Blizzard that they eventually killed it.

Reply 176 of 181, by Joseph_Joestar

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Sony acknowledges backlash, “cautiously” moves ahead with end of PlayStation discs

Games are loved by many people. It’s a form of entertainment that’s loved by people. It’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that, and in the future digital ecosystem how… we engage the gamers is something that we would like to continue to explore.

Sony's firm stance will certainly make people vote with their wallets. It should be interesting to see how their next console(s) fare in terms of sales, especially given the rising costs of tech.

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Reply 177 of 181, by Trashbytes

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Joseph_Joestar wrote on Today, 05:21:

Sony acknowledges backlash, “cautiously” moves ahead with end of PlayStation discs

Games are loved by many people. It’s a form of entertainment that’s loved by people. It’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that, and in the future digital ecosystem how… we engage the gamers is something that we would like to continue to explore.

Sony's firm stance will certainly make people vote with their wallets. It should be interesting to see how their next console(s) fare in terms of sales, especially given the rising costs of tech.

Honestly, I wont be buying the PS6, its nothing more than an overpriced budget PC these days and their exclusive games have of late been nothing more than vehicles to push their demented ideologies.

Even GTA6 wont be worth the cost of the PS6 and itll eventually come to PC as 2K will not want to miss out of the double dipping revenue from the sheep who pay full price for it twice or the recurring revenue from PC players who get suckered into GTA Online with its monthly subscription to play and shark card revenue. 2k will 100% be making sure they can monetize EVERYTHING they can get away with in GTA6, itll be printing cash for them.

So yeah, so far I have seen nothing or heard nothing from Sony that has made me want to even consider buying the PS6 or even the PS5 Pro, neither machine is or will be worth the asking price and their software looks just as lacklustre and as boring as ever.

Sony needs to do better and stop treating their audience like they don't exist or they are going to find themselves in the very same position Xbox is in . .at the fucking bottom of the market duking it out in the bargain bin.

Reply 178 of 181, by Joseph_Joestar

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Trashbytes wrote on Today, 05:35:

Sony needs to do better and stop treating their audience like they don't exist or they are going to find themselves in the very same position Xbox is in . .at the fucking bottom of the market duking it out in the bargain bin.

PlayStation 5 Console Sales Down 36% in Just One Year

Some of this is expected as the life cycle of the current console generation is almost over. But the price hikes and diminishing consumer interest didn't exactly help either.

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Reply 179 of 181, by Trashbytes

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Joseph_Joestar wrote on Today, 06:03:
Trashbytes wrote on Today, 05:35:

Sony needs to do better and stop treating their audience like they don't exist or they are going to find themselves in the very same position Xbox is in . .at the fucking bottom of the market duking it out in the bargain bin.

PlayStation 5 Console Sales Down 36% in Just One Year

Some of this is expected as the life cycle of the current console generation is almost over. But the price hikes and diminishing consumer interest didn't exactly help either.

Sony's current behaviour isn't helping either, people really don't like being told "We hear you but we don't care".