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ATi RagePro supported games

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Reply 100 of 117, by marxveix

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All these games should have ATi RagePro supported by the readme or by the cd cover. View of them already mentioned before (like NFS 3 / 4). Some of the cd side and back covers added here.

UEFA Euro 2000 (2000)
https://www.mobygames.com/game/3833/uefa-euro-2000/

FA Premier League Manager 99 (1998)
https://www.mobygames.com/game/36033/the-fa-p … all-manager-99/

Need for Speed III: Hot Pursuit (1998)
https://www.mobygames.com/game/636/need-for-s … ii-hot-pursuit/

Need for Speed: High Stakes (1999)
https://www.mobygames.com/game/979/need-for-s … ed-high-stakes/

SuperBike 2000 (2000)
https://www.mobygames.com/game/4417/superbike-2000/

Superbike World Championship (1999)
https://www.mobygames.com/game/4415/superbike … d-championship/

Madden NFL 99 (1998)
https://www.mobygames.com/game/5434/madden-nfl-99/

Colin Mcrea Rally (1998)
https://www.mobygames.com/game/1686/colin-mcrae-rally/

Colin Mcrea Rally 2.0 (2000)
https://www.mobygames.com/game/8298/colin-mcrae-rally-20/

Star Trek: Voyager – Elite Force (2000)- ATi RagePro (Requires the low end (simple) shaders)
https://www.mobygames.com/game/2536/star-trek … er-elite-force/

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 101 of 117, by NOZOWNIKv97

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Kao the Kangaroo 1 also lists the ATI RAGE PRO card in the readme file. I tested it and the game runs fine with Rage Pro Turbo, but only if you have a relatively fast processor.

Reply 102 of 117, by marxveix

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NOZOWNIKv97 wrote on 2026-06-23, 22:02:

Kao the Kangaroo 1 also lists the ATI RAGE PRO card in the readme file. I tested it and the game runs fine with Rage Pro Turbo, but only if you have a relatively fast processor.

Thanks for this late 2000 kids game!

Lucky Luke: Western Fever (Nov 1, 2001) should also work fine. Not mentioning directly Rage Pro, just www.ati.com (Rage video cards) and 4MB or more.

SYSTEM REQUIREMENTS from the readme

Processor: Pentium 200MHz (or equivalent) or higher
RAM: 32 MB
Video card: Microsoft Direct X Accelerator card compatible (3DFX processor 1 with 4 MB VRAM) and higher
Sound Card: Microsoft Direct X sound card compatible
CD ROM: CD ROM reading Double speed (2x)
Peripherals: Microsoft Direct X Compatible Keyboard and Mouse
Operating system: Windows 95/98, Windows ME or higher
Hard disk: 20 MB (approx.) free space required to install
DirectX: Version 8.0a (included on the CD)

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 103 of 117, by marxveix

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Fur Fighters (2000) - ATi Rage Pro 8MB AGP
https://www.mobygames.com/game/3267/fur-fighters/

ATi Rage Pro 4.11.2560 drivers on CD and ATi Rage Pro 8MB AGP cards work ok.

Requirements

PII 300
32MB Ram
16MB AGP 3D video card
Direct X compatible sound card
LAN or Internet connection for Fluffmatch play

...obviously it'll run better on bigger machines...a PIII would help, more RAM and bigger graphics cards, all help 😀

5. Even though the game says a 16MB AGP card is required we have found some lower spec cards do work, The Matrox G200 and ATi Rage pro cards (8MB AGP) seem to run the game OK. As these are below the required minimum spec, no support will be offered on these cards.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 104 of 117, by marxveix

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Frogger 2: Swampy's Revenge (2000) - Rage Pro supported
https://www.mobygames.com/game/2492/frogger-2 … wampys-revenge/

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 105 of 117, by marxveix

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Carmageddon 2: Carpocalypse Now (1998) RagePro supported
Carmageddon 3: TDR 2000 (2000) Rage Pro 8MB is supported
Readme.txt-has 3D Rage Pro on both of the games mentioned

https://www.mobygames.com/game/1371/carmagedd … rpocalypse-now/
https://www.mobygames.com/game/58290/carmaged … -graphics-pack/

https://www.mobygames.com/game/2322/carmageddon-3-tdr-2000/
https://www.mobygames.com/game/51670/carmaged … nosebleed-pack/

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 106 of 117, by marxveix

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Trespasser (1998) - Rage Pro is supported by the Readme.txt

Minimum

• Windows95® or Windows®98
• Pentium™ 166MHz
• 32MB RAM
• 120MB free disk space
• DirectX™ 6.0 (included on CD)
• 100% Windows compatible mouse
• 100% Windows compatible sound card
• 4x CD-ROM
• 100% Windows compatible 1MB video card.

Recommended

• AMD K6-2 OR Pentium II 266MHz Processor
• 64MB RAM
• AGP2X 3D Accelerator Card

Official update v1.1 from 25 November 1998 (tresp1_1.7z) + level updates can be added later to update 1.1 (tresp11f_levelupdates.zip).

Update 1.1 / tresp1_1.7z
https://www.trescom.org/download/trespasser-p … 117-executable/

Update 1.1 / tresp11f_levelupdates.zip
https://www.trescom.org/download/trespasser-p … vel-fixes-only/

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 107 of 117, by marxveix

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Daytona USA Deluxe (1997)

From D3D Patch (ddx_faq.txt) :

There is a minor driver issue with the ATI Rage Pro AGP, but the
game will run with a minor graphic glitch. An updated video
driver may fix this problem.

From SEGA website some other 1997 games where also tested with ATI 3D Rage Pro AGP 2X and D3D patches?
https://web.archive.org/web/19980201234406/ht … rt/patches.html

Chipsets Currently Supported Include:
3dfx Voodoo, 3D Labs Permedia 2, nVidia Riva 128, ATI 3D Rage Pro AGP 2X, Real 3D, Rendition Verite or chipsets with similar or better performance.

Worldwide Soccer (1997) and Virtual Figther 2 (1997) has also D3D patches + Sega Rally Championship has unofficial D3D patch, what about other?

Added also WWS / VF2 D3D patches to the attachments, they have no readme.

Unofficial Sega Rally Championship D3D patch :
Sega Rally Championship Unofficial Direct3D patch & mod

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 108 of 117, by marxveix

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Before DirectDraw and DirectX, there was Microsoft WinG 1.0, it was for Win 3.1x and also for Win9x.
ATi RagePro&RageXL supports both of the Windows OS,but Windows9x has more wider API support.

Not directly ATi Rage Pro feature, but if you add WinG32.dll and WinG.dll to the C:\Windows\System\,
then WinG API games should start to work. Best to use 256 colors at desktop, games form 1994-1998

Win9x
WinG32.dll = 32bit wing api windows games
WinG.dll = 16bit wing api windows games

List of supported games (53 games) : https://www.pcgamingwiki.com/wiki/List_of_WinG_games

Some good WinG links:
https://grokipedia.com/page/WinG
https://en.wikipedia.org/wiki/WinG

WinG10.zip / WinG10.exe file has also some WinG API demos and readme files + more, its WinG SDK.
Cube demo works better with 256 colors and Palette demo as well,probably wise to use @256 colors

WinG demos visible here (WinG10.zip or WinG10.exe) : https://betawiki.net/wiki/WinG
Probably this is the original WinG10.exe : https://archive.org/details/WING10

Other supported software:
RenderWare modeller 1.0 from 1999 uses also WinG API : https://archive.org/details/modeler-1.0b
From other applications also Photoshop 3.0 (1994) and Photoshop 4.0 (1997) used Microsoft WinG.

Windows 3.1x need Microsoft Win32s for some 32 stuff : https://archive.org/details/PW1118
http://stephan.win31.de/w32slist.htm

Added WinG10.7Z (Win9x WinG gaming probably only WinG32.dll and WinG.dll files needed)
So far i have used only some WinG API games in Win9x, correct me if i am wrong, Thank you!

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 109 of 117, by marxveix

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FreeSpace2 (1999) ATI Rage 128 or ATI Rage (not mentioning directly ATi Rage Pro)
https://www.mobygames.com/game/844/freespace-2/

Freespace 2 System requirements

Required

Pentium 200Mhz
Windows© 95/98/NT with DirectX 6.0
32 MB RAM
400MB Hard drive space
8x CD-ROM
DirectSound certified sound card
Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage

Recommended

Pentium 266Mhz
64 MB RAM
Harware accelerated card with 8MB VRAM (see chipsets above)
Joystick
3D Sound Card (A3D or EAX)

https://the-spoiler.com/ACTION/Volition/frees … .1/main.htm#req

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 110 of 117, by MadMac_5

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marxveix wrote on 2026-07-23, 23:14:
FreeSpace2 (1999) ATI Rage 128 or ATI Rage (not mentioning directly ATi Rage Pro) https://www.mobygames.com/game/844/freespace- […]
Show full quote

FreeSpace2 (1999) ATI Rage 128 or ATI Rage (not mentioning directly ATi Rage Pro)
https://www.mobygames.com/game/844/freespace-2/

Freespace 2 System requirements

Required

Pentium 200Mhz
Windows© 95/98/NT with DirectX 6.0
32 MB RAM
400MB Hard drive space
8x CD-ROM
DirectSound certified sound card
Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage

Recommended

Pentium 266Mhz
64 MB RAM
Harware accelerated card with 8MB VRAM (see chipsets above)
Joystick
3D Sound Card (A3D or EAX)

https://the-spoiler.com/ACTION/Volition/frees … .1/main.htm#req

I played the game on an ATI Rage Pro for my first playthrough back in the fall of 1999. It was a choppy experience in 640x480, although I probably should have cut the detail level down to Medium or Low to try and eke out a bit more performance. The poor little chip just doesn't have the grunt needed to play this game smoothly, especially in the nebula!

Reply 111 of 117, by marxveix

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MadMac_5 wrote on 2026-07-24, 04:06:
marxveix wrote on 2026-07-23, 23:14:
FreeSpace2 (1999) ATI Rage 128 or ATI Rage (not mentioning directly ATi Rage Pro) https://www.mobygames.com/game/844/freespace- […]
Show full quote

FreeSpace2 (1999) ATI Rage 128 or ATI Rage (not mentioning directly ATi Rage Pro)
https://www.mobygames.com/game/844/freespace-2/

Freespace 2 System requirements

Required

Pentium 200Mhz
Windows© 95/98/NT with DirectX 6.0
32 MB RAM
400MB Hard drive space
8x CD-ROM
DirectSound certified sound card
Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage

Recommended

Pentium 266Mhz
64 MB RAM
Harware accelerated card with 8MB VRAM (see chipsets above)
Joystick
3D Sound Card (A3D or EAX)

https://the-spoiler.com/ACTION/Volition/frees … .1/main.htm#req

I played the game on an ATI Rage Pro for my first playthrough back in the fall of 1999. It was a choppy experience in 640x480, although I probably should have cut the detail level down to Medium or Low to try and eke out a bit more performance. The poor little chip just doesn't have the grunt needed to play this game smoothly, especially in the nebula!

Thanks for the inf even it was not good experience.

Was it 4MB or 8MB and AGP ATi Rage Pro card? ATi Rage is there and also Rage 128 is there, older Rage cards even more lower. 😀
I have not played it, but Rage Pro likes bit faster CPU to help it out and Rage XL can be tiny faster. So not ideal game for Rage Pro.

Soon i am probably out of games that have Rage Pro recommended by the games txt or pdf readme or i just cant find any more.
Sure there are lots of older titles from 1996-1998 or newer that have acceptable performance and not mentioning any ati rage.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 112 of 117, by marxveix

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Tiger Woods 99 PGA Tour Golf (1998) Rage Pro supported
https://www.mobygames.com/game/4671/tiger-woo … -pga-tour-golf/

Tiger Woods PGA Tour Collection (1999) Rage Pro supported
https://www.mobygames.com/game/34911/tiger-wo … our-collection/

Tiger Woods PGA Tour Collection contains the original Tiger Woods 99 PGA Tour Golf and four expansion packs:

The Monterey Courses
The Tournament Courses
The TPC Courses
The Vegas Courses

These expansion packs add fifteen new courses to the original game's seven courses, giving a grand total of twenty one courses to play through.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 113 of 117, by MadMac_5

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marxveix wrote on 2026-07-24, 22:03:
Thanks for the inf even it was not good experience. […]
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MadMac_5 wrote on 2026-07-24, 04:06:
marxveix wrote on 2026-07-23, 23:14:
FreeSpace2 (1999) ATI Rage 128 or ATI Rage (not mentioning directly ATi Rage Pro) https://www.mobygames.com/game/844/freespace- […]
Show full quote

FreeSpace2 (1999) ATI Rage 128 or ATI Rage (not mentioning directly ATi Rage Pro)
https://www.mobygames.com/game/844/freespace-2/

Freespace 2 System requirements

Required

Pentium 200Mhz
Windows© 95/98/NT with DirectX 6.0
32 MB RAM
400MB Hard drive space
8x CD-ROM
DirectSound certified sound card
Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage

Recommended

Pentium 266Mhz
64 MB RAM
Harware accelerated card with 8MB VRAM (see chipsets above)
Joystick
3D Sound Card (A3D or EAX)

https://the-spoiler.com/ACTION/Volition/frees … .1/main.htm#req

I played the game on an ATI Rage Pro for my first playthrough back in the fall of 1999. It was a choppy experience in 640x480, although I probably should have cut the detail level down to Medium or Low to try and eke out a bit more performance. The poor little chip just doesn't have the grunt needed to play this game smoothly, especially in the nebula!

Thanks for the inf even it was not good experience.

Was it 4MB or 8MB and AGP ATi Rage Pro card? ATi Rage is there and also Rage 128 is there, older Rage cards even more lower. 😀
I have not played it, but Rage Pro likes bit faster CPU to help it out and Rage XL can be tiny faster. So not ideal game for Rage Pro.

Soon i am probably out of games that have Rage Pro recommended by the games txt or pdf readme or i just cant find any more.
Sure there are lots of older titles from 1996-1998 or newer that have acceptable performance and not mentioning any ati rage.

I played it on an 8 MB Rage Pro Turbo, using the absolute latest drivers at the time, with a PII-300. I am sure I could see a bit better performance with the PIII-550 I have in that same 440BX rig now, but I also have much faster graphics cards to play the game on now. The poor Rage Pro was already pretty far past its lifespan in late 1999, and FS2's nebula missions made it painfully obvious to me that the next upgrade I needed to improve my gaming was a graphics upgrade. I ended up with a Savage4 next due to my miniscule budget, which was a massive leap forward in speed in every game.

Reply 114 of 117, by marxveix

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marxveix wrote on 2026-07-26, 15:59:
Tiger Woods 99 PGA Tour Golf (1998) Rage Pro supported https://www.mobygames.com/game/4671/tiger-woo … -pga-tour-golf/ […]
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Tiger Woods 99 PGA Tour Golf (1998) Rage Pro supported
https://www.mobygames.com/game/4671/tiger-woo … -pga-tour-golf/

Tiger Woods PGA Tour Collection (1999) Rage Pro supported
https://www.mobygames.com/game/34911/tiger-wo … our-collection/

Tiger Woods PGA Tour Collection contains the original Tiger Woods 99 PGA Tour Golf and four expansion packs:

The Monterey Courses
The Tournament Courses
The TPC Courses
The Vegas Courses

These expansion packs add fifteen new courses to the original game's seven courses, giving a grand total of twenty one courses to play through.

Like many EA Sports 99 games from 1998 seems to be compatible with Rage Pro, here is NHL99 and FIFA 99.

NHL 99 (1998) Rage Pro is supported
https://www.mobygames.com/game/286/nhl-99/

FIFA 99 (1998) Rage Pro is supported.
https://www.mobygames.com/game/1188/fifa-99/

NBA 99 covers did not have Rage Pro mentioning, but the same engine used in most of the older EA Sports games.

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 115 of 117, by marxveix

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Ian Livingstone's Deathtrap Dungeon (1998) Rage Pro is supported!
Actually its ATi3DCiF game,like NHL99 and some other older games

https://www.mobygames.com/game/148594/ian-liv … imited-edition/
https://www.mobygames.com/game/667/ian-living … thtrap-dungeon/

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files

Reply 116 of 117, by Dipshidian

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I’m not (currently) an owner of a Rage Pro card. The extent of my experience with ATi cards is with testing a few games (Jedi Knight and POD, mostly) on an on-board Rage II chip in my Pentium MMX 200 machine and using all sorts of ATi Radeon cards, spanning the years 2001-2006. That said, I will try to come up with some suggestions for games that may work with the Rage III/Pro.

Drakan: Order of The Flame (August 1999) — The readme-file lists a pretty generous number of chipsets that are compatible with the game. If the PowerVR PCX2 shows up among the candidates, there’s a good chance that the Rage Pro will be strongly supported too, considering how poor PowerVR compatibility typically was by 1998 and beyond. In my own experience, I’ve had success using even the PowerVR PCX1 (no bilinear filtering) in Drakan, although I don’t believe it was a particularly strong performer. I’ve also used Voodoo2 (12MB), which has no visual or speed issues.

SWAT 3: Close Quarters Battle (November 1999) — Seems to suggest that it will work with specific drivers, at least on the Xpert@Play card. What’s concerning is that it doesn’t describe how it performs on the Rage Pro, unlike a lot of the other chipsets listed. Personally, I’ve had no issues playing the game with a Voodoo2.

The Operative: No One Lives Forever (October 2000) — It sure sounds like the game supports the Rage Pro. No words on performance, though. I will just quote the readme-file:

“CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS AND ATI RAGE 128 CHIPSET CARDS: Turning down all display settings in No One Lives Forever to the lowest settings will help remedy this issue.
*Also it can only be corrected via a future driver update.

ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers that ship with the video card is more stable compared to the newer drivers that are currently available.
*ATI will address this issue with a future driver update.”

I’m fairly sure that I’ve tried the game on both the Voodoo2 and Riva TNT, and it did work just fine with those cards, but you can’t max out the texture detail.

Hitman: Codename 47 (November 2000) — OK, this one is a shot in the dark. The readme-file doesn’t explicitly state any support for Rage Pro, and asks for a 12MB video card/3D accelerator minimum. However, I couldn’t help but notice that the Matrox Productiva G100 shows up on the list of supported chipsets. Unless I’m mistaken, that card maxes out at 8MBs, so there is maybe a possibility that the Rage Pro and Voodoo2 8MB also work. The oldest card that I’ve personally tested with the game is the Voodoo2 12MB, and it looks and runs alright.

Hostile Waters (February 2001) — The author of the readme-file claims that the game technically works on Rage Pro, albeit with broken blending and bad performance. “Not recommended for use with Hostile Waters” seems to be the verdict. Haven’t personally played this one yet, so I can’t comment on how older cards fare here.

I also wanted to suggest Sheep, Dog ‘n’ Wolf (August 2001), which claims to support 8MB video cards, but also has an oddly specific list of cards (on the back of the box) that are incompatible with the game: Banshee, i740, MGA G100A, Savage 3D, Savage 4, Savage 4 Pro +, Riva 128 zx. The readme-file doesn’t add any more clarity to the compatibility question, other than that a Voodoo2 8MB does in fact work with the game. Personally, I’ve only used a Voodoo2 12MB as the lowest spec card.

Your friendly source of public-domain PC game video captures on period-correct hardware! Youtube: @dipshidian

Reply 117 of 117, by marxveix

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Dipshidian wrote on Today, 15:03:
I’m not (currently) an owner of a Rage Pro card. The extent of my experience with ATi cards is with testing a few games (Jedi Kn […]
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I’m not (currently) an owner of a Rage Pro card. The extent of my experience with ATi cards is with testing a few games (Jedi Knight and POD, mostly) on an on-board Rage II chip in my Pentium MMX 200 machine and using all sorts of ATi Radeon cards, spanning the years 2001-2006. That said, I will try to come up with some suggestions for games that may work with the Rage III/Pro.

Drakan: Order of The Flame (August 1999) — The readme-file lists a pretty generous number of chipsets that are compatible with the game. If the PowerVR PCX2 shows up among the candidates, there’s a good chance that the Rage Pro will be strongly supported too, considering how poor PowerVR compatibility typically was by 1998 and beyond. In my own experience, I’ve had success using even the PowerVR PCX1 (no bilinear filtering) in Drakan, although I don’t believe it was a particularly strong performer. I’ve also used Voodoo2 (12MB), which has no visual or speed issues.

SWAT 3: Close Quarters Battle (November 1999) — Seems to suggest that it will work with specific drivers, at least on the Xpert@Play card. What’s concerning is that it doesn’t describe how it performs on the Rage Pro, unlike a lot of the other chipsets listed. Personally, I’ve had no issues playing the game with a Voodoo2.

The Operative: No One Lives Forever (October 2000) — It sure sounds like the game supports the Rage Pro. No words on performance, though. I will just quote the readme-file:

“CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS AND ATI RAGE 128 CHIPSET CARDS: Turning down all display settings in No One Lives Forever to the lowest settings will help remedy this issue.
*Also it can only be corrected via a future driver update.

ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers that ship with the video card is more stable compared to the newer drivers that are currently available.
*ATI will address this issue with a future driver update.”

I’m fairly sure that I’ve tried the game on both the Voodoo2 and Riva TNT, and it did work just fine with those cards, but you can’t max out the texture detail.

Hitman: Codename 47 (November 2000) — OK, this one is a shot in the dark. The readme-file doesn’t explicitly state any support for Rage Pro, and asks for a 12MB video card/3D accelerator minimum. However, I couldn’t help but notice that the Matrox Productiva G100 shows up on the list of supported chipsets. Unless I’m mistaken, that card maxes out at 8MBs, so there is maybe a possibility that the Rage Pro and Voodoo2 8MB also work. The oldest card that I’ve personally tested with the game is the Voodoo2 12MB, and it looks and runs alright.

Hostile Waters (February 2001) — The author of the readme-file claims that the game technically works on Rage Pro, albeit with broken blending and bad performance. “Not recommended for use with Hostile Waters” seems to be the verdict. Haven’t personally played this one yet, so I can’t comment on how older cards fare here.

I also wanted to suggest Sheep, Dog ‘n’ Wolf (August 2001), which claims to support 8MB video cards, but also has an oddly specific list of cards (on the back of the box) that are incompatible with the game: Banshee, i740, MGA G100A, Savage 3D, Savage 4, Savage 4 Pro +, Riva 128 zx. The readme-file doesn’t add any more clarity to the compatibility question, other than that a Voodoo2 8MB does in fact work with the game. Personally, I’ve only used a Voodoo2 12MB as the lowest spec card.

Thanks for the great input,Jedi Knight and POD should work well on Rage3, POD has ATi3DCIF and Direct3D support for ATi Rage.
Drakan probably more playable with RagePro 8mb AGP and RageXL 8mb AGP and maybe good to OC vga to be well playable@fps.
Two of the games from your list recommends 5.40 driver release for the game in the their readme and thats also latest CIF driver.

These are probably more for Rage128?
The Operative: No One Lives Forever
Hitman: Codename 47

POD (1997) Rage Pro is supported
https://www.mobygames.com/game/644/pod/

Jedi Knight - Dark Forces II
Technical Reference Guide

Some 3D cards have limits on the smallest usable texture size that can be sent to it. If the 3D accelerated card that you are using has a minimum texture size requirement higher than one (1), you will need to set that limit within the game. Please check with your hardware manufacturer to see if your card has a texture size limit. We have listed some of the known cards below:

NEC Technologies PowerVR: 32
Matrox Graphics Mystique: 8
Matrox Graphics Millennium II: 8
ATI Xpert@Play or Xpert@Work: 8

Re: ATi RagePro drivers and software

Best ATi Rage3 drivers for 3DCIF / Direct3D / OpenGL / GLUT / DVD : ATi RagePro drivers and software
33+MiniGL / OpenGL Win 9x dll files for all ATi-Rage3 based cards : ATi RagePro OpenGL files