VOGONS


RReady (Rendition Verite & CGL wrapper) Test Build (Alpha 1)

Topic actions

Reply 3462 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

Kaplah! Cockpit colours have been fixed (or fudged):
https://youtu.be/-dxhlSX7A44
and
https://www.patreon.com/Rready/posts/indycar- … ntent=join_link

A pre-testing Alpha build with a little bit of extra logging is available here (Dosbox-Staging-Rendition currently doesn't support ICR2 widescreen or CGL properly. You must use dosbox-rendition for that. Regular 4:3 ICR2 will work just fine on staging):
https://nirvtek.com/downloads/RReady.Alpha.20260804.001.7z
MD5: 485e92772d357e3c4e94afd0f9066bf4

This build of ICR2 is necessary (This verision can't currently be run at 4:3):
https://nirvtek.com/downloads/ICRWide.20260722001.7z
MD5: 333861c1bd51a8df1c18b554970ae232

If no one points out any flaws, this build will have logging removed and move into pre-release testing.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3463 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

Putnam Park at 16:9 (4k), a new track built with new tools by @checkpoint10:
https://youtu.be/Im5bjD1qJE8
Also available on his channel:
https://youtu.be/IH58jdYXO8g?si=wo0dFViH-8DpC5re

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3464 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

There should be an update in the store for this,

****************************************************
RReady Alpha(August 06, 2026, 1.0.49) (Fully tested Alpha Release)
****************************************************
https://nirvtek.com/downloads/RReady.Alpha.20260806.001.7z
MD5: dfd1d33ddf067eacb00c0365ad3baf43
- ICR2 widescreen support in Dosbox-Rendition (not staging in this this release) at 16:10, 16:9 and 21:9
- Alpha level support for CGL in a limited number of apps (Not staging in this release)
- Fixes for Team Apache mission screens not rendering
- GPL appears to lose mouse focus permanently when the in-game resolution is set higher than 640x480 and a race or replay is started. This does not appear to be an RReady issue. Previous releases are also affected, possibly caused by Windows/GPU driver Updates.

This build of ICR2 is necessary for widescreen support(can't currently be run at 4:3):
https://nirvtek.com/downloads/ICRWide.20260722001.7z
MD5: 333861c1bd51a8df1c18b554970ae232

The broken version of freelook with the car rotating with the camera can be enabled by adding (or if it already exists by modifying)
[rendition]
freelook=true.

This should enable mouse movement to control camera rotation.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3465 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

The way scissoring works for rendering with ICR2 is briefly explained here:
https://youtu.be/py8oGwLybZ8

also on my Patreon:
https://www.patreon.com/Rready/posts/indycar- … ntent=join_link

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3466 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

Correct aspect ratio for mirrors and the 4:3 mode:
https://youtu.be/BARh1WgKfzA

https://www.patreon.com/Rready/posts/indycar- … ntent=join_link

Now back to CGL.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3467 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

(update : this appears to be wheel rotation speed based texture selection and not texture lod).

Car MIP map levels unlocked for some things at least:
(Youtube link upcoming, once processing is done:https://youtube.com/shorts/iOLv2qlJgiI)
https://www.patreon.com/Rready/posts/icr2-car … ntent=join_link

Car detail levels/mip map levels have been unlocked (I think).

Patched versions of the game:
Widescreen compatible
https://nirvtek.com/downloads/ICRWideFullDetailCars.001
MD5: 54487a044f636196fc0ca192ff414372

Regular heap unlocked version with LOD unlock:
https://nirvtek.com/downloads/ICR.FullDetailCars.001
MD5: 4243c4063ba86b923098c3d74516eb3b

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3468 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

Initial support for CGL and ICR2 widescreen with Dosbox-Staging-Rendition:

Staging now has support for CGL: Battle Arena Toshinden and the 21st Century Digital Boy Demo. Actua Soccer and Euro '96 have frame pacing issues.

Toshinden should render perfectly with both versions of Dosbox. Well, at least the demo should. I don't actually have the full game.

ICR2's widescreen support has been extended to Staging.

Dosclient should also shutdown cleanly and quickly with the upcoming release.

https://nirvtek.com/downloads/RReady.Alpha.20260820.001.7z
MD5: fbd1814538ae64bee6c8dafb7fc7fe99

Videos:
https://youtu.be/2mlNHgsyVoc
and also on my Patreon:
https://www.patreon.com/Rready/posts/dosbox-s … ntent=join_link

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3469 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

vQuake 1 Radeon fix:
https://youtu.be/qSYZE2rwzws

also on my Patreon:
https://www.patreon.com/Rready/posts/vquake-r … ntent=join_link

This is an untested Alpha build. I don't know if anything's broken, but it will fix the vQuake/Radeon problem.
https://nirvtek.com/downloads/RReady.Alpha.20260826.002.7z
MD5: 9d3f9055f3767e023fcaaeffed3d81e5

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3471 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

A rough guide to installing GPL on Windows 11:
https://youtu.be/FT6Mr1tyBzc
Also on my Patreon at:
https://www.patreon.com/Rready/posts/grand-pr … ntent=join_link

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3472 of 3473, by RaVeN-05

User metadata
Rank Oldbie
Rank
Oldbie

All the games works very good, no degradation spotted.
Tested:

Rebel Moon:
Font need to be fixed, a little lines appears.
Set SPEEDY3D_DMA=0 (buggy graphics)
vsync should be turned off, otherwise high fps drops while located as maximum as possible to wall and moving mouse while directly looking at wall.
music could stop play spontaneously
fps varies fromn 99 to 430
novert.com is recommended to play without moving character forward /backward by mouse

SODA Offroad Racing:
Super Resolution idea - make it serve a super sample antialiasing purpose? to get internal frame as 2x or 4x etc, than downscale it back to chosen resolution by bilinear or bicubic or other method, so it will remove aliasing and distant noise etc.
AA - i use nvidia control panel to enforce AA , i think it also can be a good idea to use it in RReady panel.
Force perspective correct - as experimental option
Force texture filtering - force all unfiltering , game prefered, all filtered (i will use it) .
Disable mipmaps - well i remember i need to do it.
Game crashes - unfortunately game crashes after changing environment a lot like between tropic / desert / etc

Cart Racing / IndyCar Racing 2:
widescreen low fps for me
widescreen patch on non widescreen mode, HUD blinks
sometimes rear mirrors blinks rarely.
game starts with default rear mirror details, would be good to have it at maximum details set in RReady panel.
random weather would be cool to - like starting new race will change day/fog/night environment
icr2 itself needs more raw cpu power under dosbox , you already aware
super resolution sample down with bicubic? so it serves purpose of anti aliasing.
also if possible force texture appearance at more far distance. to hide all flat shaded polygons
rear view mirrors , can't have AA enforced in control panel. the rest geometry have AA forced and its works flawlessly
force texture perspective correction
force texture filtering
sometimes sound produce clicks or gaps to be precise. probably due to low cpu cycles
Force alpha blending over alpha testing, even better to have alpha to coverage technique its way for future as advanced
Possibility to disable LODs for cars
Maybe possibility to load geometry much more far distance than now, it dynamically shows / hides geometry depending your position.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3473 of 3473, by sharangad

User metadata
Rank l33t
Rank
l33t

Thanks for all the testing!

RaVeN-05 wrote on Yesterday, 14:11:
Rebel Moon: Font need to be fixed, a little lines appears. Set SPEEDY3D_DMA=0 (buggy graphics) vsync should be turned off, other […]
Show full quote

Rebel Moon:
Font need to be fixed, a little lines appears.
Set SPEEDY3D_DMA=0 (buggy graphics)
vsync should be turned off, otherwise high fps drops while located as maximum as possible to wall and moving mouse while directly looking at wall.
music could stop play spontaneously
fps varies fromn 99 to 430
novert.com is recommended to play without moving character forward /backward by mouse

I didn't notice the font problem, will fix it at some point. The framerate does vary, I'll add vsync-less testing to my suite.

SODA Offroad Racing:
Super Resolution idea - make it serve a super sample antialiasing purpose? to get internal frame as 2x or 4x etc, than downscale it back to chosen resolution

This is what happens already. The gpu downscales it, I render a downscaled resolution rectangle with the high res texture. So the gpu will automatically downscale it. It's not enabled for all games.

by bilinear or bicubic or other method, so it will remove aliasing and distant noise etc.
AA - i use nvidia control panel to enforce AA , i think it also can be a good idea to use it in RReady panel.
Force perspective correct - as experimental option

I can look into using aa, though giving users control through their gpu options might give them more choice and control.

Force texture filtering - force all unfiltering , game prefered, all filtered (i will use it) .
Disable mipmaps - well i remember i need to do it.
Game crashes - unfortunately game crashes after changing environment a lot like between tropic / desert / etc

I can do these things, but mip mapping in soda is handled by the game. The game would have to be patched to use the highest res texture.

Cart Racing / IndyCar Racing 2: widescreen low fps for me widescreen patch on non widescreen mode, HUD blinks sometimes rear mir […]
Show full quote

Cart Racing / IndyCar Racing 2:
widescreen low fps for me
widescreen patch on non widescreen mode, HUD blinks
sometimes rear mirrors blinks rarely.
game starts with default rear mirror details, would be good to have it at maximum details set in RReady panel.
random weather would be cool to - like starting new race will change day/fog/night environment
icr2 itself needs more raw cpu power under dosbox , you already aware
super resolution sample down with bicubic? so it serves purpose of anti aliasing.
also if possible force texture appearance at more far distance. to hide all flat shaded polygons
rear view mirrors , can't have AA enforced in control panel. the rest geometry have AA forced and its works flawlessly
force texture perspective correction
force texture filtering
sometimes sound produce clicks or gaps to be precise. probably due to low cpu cycles
Force alpha blending over alpha testing, even better to have alpha to coverage technique its way for future as advanced
Possibility to disable LODs for cars
Maybe possibility to load geometry much more far distance than now, it dynamically shows / hides geometry depending your position.

I'm working on icr2 performance at the moment. Looking at the possibility of eliminating dosclient.exe and offload acceleration.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready