VOGONS


Reply 1940 of 1945, by NeoG_

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Geriatric Danmaku wrote on 2026-09-05, 21:34:

Not yet getting Gameport support in Windows 95. It could be a Windows 95 corruption issue. After following alot of general advice, and not making enough progress...

The auto detection will probably not work, try manually adding a standard gameport using the add hardware wizard (usually filed under Microsoft in the driver list)

98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer

Reply 1941 of 1945, by Geriatric Danmaku

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MONEY! We got this! It was all about setting the Windows gameport to port 201h. No Windows reinstall needed.

Now looking at the Windows games which work with current Sound Blaster emulation. Not all of them are working. But some of them are. More to come.

NeoG_ wrote on 2026-09-05, 22:40:
Geriatric Danmaku wrote on 2026-09-05, 21:34:

Not yet getting Gameport support in Windows 95. It could be a Windows 95 corruption issue. After following alot of general advice, and not making enough progress...

The auto detection will probably not work, try manually adding a standard gameport using the add hardware wizard (usually filed under Microsoft in the driver list)

Reply 1942 of 1945, by NeoG_

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Geriatric Danmaku wrote on 2026-09-05, 14:54:

What are some good games to try out CMS Sound?

Silpheed, Space Quest 3, King's Quest 4

98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer

Reply 1943 of 1945, by appiah4

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There is a very good retroclone of pacman that has CMS sound..

Reply 1945 of 1945, by NeoG_

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Geriatric Danmaku wrote on 2026-09-07, 05:58:

Now looking at the Windows games which work with current Sound Blaster emulation. Not all of them are working. But some of them are. More to come.

Since you inherited an existing SB16 configuration onto the PicoGUS, there is one specific thing that needs to be changed - The PicoGUS is an 8-bit card and is not capable of using high DMAs. Your existing SB16 was more than likely configured to use a separate low and high DMA as is normal for SB16 except for specific scenarios.

The hardware resources would need to be adjusted so that the low and high DMA are the same. Some DOS games won't let you use these settings and only give you the option for the High DMA being 5, 6 or 7 (for example Duke 3D), those need to be dealt with on a case by case basis by manually editing the game's config file.

98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer