I wonder if some Windows Games only ask for 8-bit playback support? Balls of Steel, the other Wildfire pinball games, and Get Medival, do sound like they could be limited to 8 bit quality. Maybe games which ask for real 16 bit support from a Sound Blaster have to have the 16 bit High DMA?
DOS GUS Demo Support on PicoGUS is awesome. Sound quality is just a touch better than the real GUS. And very few mistakes.
DOS Game support? Great for the Native GUS support games. You know the ones. Epic / Extreme Pinball, OMF2097, Jazz Jackrabbit, etc...
For others it's been best to go with the SB + MIDI support over GUS.
NASCAR Racing 1999 DOS version is awesome with PicoGUS. Sounds fine in SB mode, and the controller support is huge!
DOS SB Demo support is hit & miss. Some miss by alot.
And.. I don't mind when PicoGUS is just a bit off with the FM implementation. I used SBOS. Seriously! I know what REALLY mangled FM implementation sounds like! PicoGUS FM is just fine.
LSS10999 wrote on 2026-09-11, 03:27:
NeoG_ wrote on 2026-09-11, 01:41:
Geriatric Danmaku wrote on 2026-09-11, 01:21:
NASCAR Racing 1999: NO
Starcraft: NO
Diablo: NO
I'm surprised by these because they are windows games and windows should abstract the sound device for pretty much all software, I assume they were all working with the original SB16 card?
IIRC Windows drivers for Creative SB are not 100% compatible with third party implementations. It's entirely possible for something different from official Creative SB implementation to break certain driver functionalities.
I think standard wave output of lower sample rates and bit widths should be very likely to work regardless of HW implementation, but there's a high chance that FM and/or MIDI will not work requiring hardware-specific initialization routines that official Creative SB drivers cannot handle.