First post, by DarkTemplar
Hi everyone,
I'm Daniel, also known for the Doom modding page Realm667 and a certain amount of more or lesser knon mods for Doom. While concentrating mostly on that scene, SimCity 2000 has stayed with me for decades, and I've been working on a personal project in the past weeks to bring new possibilities to those familiar cities: Reticulating Splines.

It's built on OpenSC2K, the open-source reimplementation of SimCity 2000. Huge thanks to Nicholas Ochoa and the OpenSC2K contributors—their work is the foundation that makes this project possible.
The idea is to keep the classic experience while giving you more ways to enjoy it:
- Import graphics, music and sounds from your own supported SimCity 2000 copy.
- Add atmosphere with day/night lighting, weather and seasonal effects.
- Explore larger maps, additional building tools and quality-of-life improvements.
- Customize your experience with mods and alternative graphics and audio.
- Keep things classic by playing with enhancements disabled.
Don't own the original? Optional replacement graphics and audio let you play without original game assets.



This is still a work in progress, and I'd love help testing it. My personal estimate is that the simulation is around 99% faithful to the original—not a measured compatibility guarantee. Experienced players who can spot unexpected behaviour would be especially helpful.
Multiplayer is currently in beta and under active development. Please expect rough edges.
I'm not a programmer by background. I provide the ideas, direction and testing, and use OpenAI Codex to help implement the additions. I want to be open about that and give proper credit to the people behind OpenSC2K.
Screenshots, features and the GitHub project are linked here:
https://rs.realm667.com/
If you try it, I'd love to hear what feels right, what feels off, and which city you brought back to life.
Dan