Thx, but I think it all is a storm in a teacup.
Doing some googling on the topic reveals that there are 1-2 reddit- and wine bugtracker threads about it and there are the following types of people:
- Legloundnet and NostalgiaRealm: they are the ones who keep dwelling on the topic of dgvoodoo + linux.
- People who are rage baiting, having "how dare you" moments because something does not run on their glorified OS
- People who have some opinion about it but does not care (majority)
I always said that they don't need dgvoodoo on linux and they just reinforce my opinion on the mentioned forums:
Instead, I will likely be forking d7vk to include filtering, anti-aliasing and rendering-resolution overrides.
That would cover 99% of the uses cases that I would now use dgVoodoo2 for.
Using an actual open source option, whether vibe-coded or not, is always the better path imo..
So, even NostalgiaRealm needs dgvoodoo only because he can't force MSAA or resolution for some games ATM.
But let's look at another conversation snippet:
krumpfwylg 21d ago
>Doesn't nGlide also provide glide to D3D conversion ? https://www.zeus-software.com/downloads/nglide […]
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krumpfwylg 21d ago
>Doesn't nGlide also provide glide to D3D conversion ? https://www.zeus-software.com/downloads/nglide
legluondunet 21d ago
>Yes but...it's not open source and [...] . That said, nglide dev didn't hesitate to give support in the past to Linux users.
+
legluondunet 21d ago
>there is an open source project called glidevk currently in development... […]
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legluondunet 21d ago
>there is an open source project called glidevk currently in development...
KayKay91 14d ago
>Which seems to have Claude traces.
legluondunet 14d ago
>Probably and? You know we are living in 2026 right?
So, even though nGlide has full compatibility with Glide games, has a direct Vulkan backend (no translation layer required) and Zeus were nice to the "community", it's still not enough.
Because.... eehhh... it's not open source so they have no control over it. So, if I get it right, even nGlide is going to be replaced with an AI-written glide wrapper.
The Good eventually receives the punishment it deserves, in that "community".
willow wrote on Yesterday, 15:58:
I hope you'll keep working on it for many years to come and that these disrespectful people won't drive you away from it.
Well, I don't know... There are so many game remakes and game specific patches, improvements and whatnots by now that I'm not sure that general wrappers have so much use.
And also, there the alleged one-night game decompilation/recompilation madness nowadays.
The binary is deompiled by AI and then it's just recompiled to other platforms (see Play Station games running on PC for example), and even new features are added if required.
I don't think though that it is so simple (decompile/recompile) because I can't fathom that AI can rewrite the platform-environment calls in the source on its own, like replacing an old DX7 engine with a DX12/Vulkan one, or replacing Play Station API calls with equivalent calls to a PC environment, let alone without errors, but I might wrong and at this pace soon everybody will just port (and customize) an old game to a modern platform on their own. In that case wrappers worth literally nothing.