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DOSBox Game Launcher (DOSBox Frontend)

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Reply 2240 of 2243, by mrmercy82

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It's actually a good idea. Though I would like to fix the issue reported by Monotremata first.

Reply 2241 of 2243, by mrmercy82

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Monotremata , I might have found the bug. It was because DBGL Extended had some issues with eventually manually added mount lines in the .conf. Kindly check if you can reproduce the bug with alpha 40, if possible. If the bug is confirmed to be fixed, I would create an own topic for DBGL Extended Edition.

Please before you update, be sure to backup your current DBGL folder.

Download link for DBGL Extended Edition v0.101 alpha 40+
https://github.com/mrmercy82/dbgl-extended-edition/releases

Download link for official DBGL v0.100 beta 17 is in this post:
Re: DOSBox Game Launcher (DOSBox Frontend)

Reply 2242 of 2243, by Neville

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OK, I'm testing alpha 40. So far I've noticed:

1) When editing multiple profiles, I've come into this error:

Z8iC8lJ.png

I was trying to update multiple profiles to use DOSBox Staging, and I was changing the setting output=ddraw (which is deprecated) to output=opengl.

2) While editing the profile, trying to grab info from MobyGames puts the program on an endless loop. I know this feature has been broken for a long time, but I'd prefer if it was disabled or threw an error message than having to manually close the program.

Creating profiles from scratch and importing DBGL Gamepacks seem to be working fine, though.

I'll do some more testing later.

Reply 2243 of 2243, by mrmercy82

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Okay. thank you for the bug report. In the afternoon I will open a new topic for Extended Edition to keep this topic here clean for DBGL official only.

I will do any necessary bug fixing on Saturday.