Reply 120 of 131, by Novanianer
dx is wip, but there many intermediate steps
dx is wip, but there many intermediate steps
here cups 4 nt, and win10/11
[Update] CUPS Print Server for NT4 an newer (beta)
I think no one mentioned this
https://github.com/ages2001/Universal-Windows-Installer
Which is for sure the fastest way to install NT3.51/4 (and later).
Sort of Win98 Quick Install but for the NT family
You can choose to install a vanilla setup or a patched version with modern drivers, and the option to install in Fat32 (really useful for 95/NT4 dual boot from the same partition, I wish I had that option back then)
i had an idea once
NT4 use for ati the nt4 driver and for voodoo the win9x driver.
It's in a very early stage.
Hi,
wrapper support d3d5 full;
tested:
Anno 1602
Siedler 3
Fallout 2
Final Reality ok (bechmark)
NFS3 ok, race with 60 fps
X-BTF ok (dx5 x.exe ; xdx6 run too)
Starfleet Academy
Star trek Generations
Freespace 1
Birt of the federation
Age of Empires 1
dx5 sdk test tools
greetings.
Hi,
update :
support partial d3d6
support dinput / dsound
tested:
siege of avalon
lego island
nfs3 (with xbox controller , you need the usb controller and xbox controller driver)
tomb raider 3
tropico
3dmark 99
expendable
Aladdin 2 - d3d + 32bit + usb controller support
xbtf / xtension
pcpayer bechmark not work with sound.
DXIDAG recognises d3d and dsound
if you tested, please give me feedback
game and issue, possible screenshot and log
thank you 😀
next version support with Wing Commander: Prophecy (with mouse and usb controller )
1.23
support:
mm1 with person
wing commander prophecy
if you download,
please test and give me feedback
Game / log / screenshot
many thank
shadowmage wrote on 2026-06-22, 18:30:Thanks for the link. I tested the vga-ddraw wrapper on Windows NT 3.51, and both the StarCraft demo and the Red Alert 1 demo wor […]
Thanks for the link. I tested the vga-ddraw wrapper on Windows NT 3.51, and both the StarCraft demo and the Red Alert 1 demo work.
WineD3D does not work with the StarCraft demo for me either, but vga-ddraw does. Interestingly, the opposite is true for the Commandos demo: it works with WineD3D, but not with vga-ddraw.
The following games also work with the vga-ddraw wrapper on NT 3.51:
Baldur’s Gate demo, Age of Empires demo, and Age of Empires II demo, Heroes of Might and Magic III demo.
...
Thanks for trying so many games with vga-ddraw. I fixed a bug to make Commandos demo playable (tested under Windows 95 and Windows XP).
Just curious how you run Commandos demo under Windows NT 3.51? I got the OpenVxDHandler error.
auntyellow wrote on Yesterday, 14:16:shadowmage wrote on 2026-06-22, 18:30:Thanks for the link. I tested the vga-ddraw wrapper on Windows NT 3.51, and both the StarCraft demo and the Red Alert 1 demo wor […]
Thanks for the link. I tested the vga-ddraw wrapper on Windows NT 3.51, and both the StarCraft demo and the Red Alert 1 demo work.
WineD3D does not work with the StarCraft demo for me either, but vga-ddraw does. Interestingly, the opposite is true for the Commandos demo: it works with WineD3D, but not with vga-ddraw.
The following games also work with the vga-ddraw wrapper on NT 3.51:
Baldur’s Gate demo, Age of Empires demo, and Age of Empires II demo, Heroes of Might and Magic III demo.
...
Thanks for trying so many games with vga-ddraw. I fixed a bug to make Commandos demo playable (tested under Windows 95 and Windows XP).
Just curious how you run Commandos demo under Windows NT 3.51? I got the OpenVxDHandler error.
Commandos demo worked for me under Windows NT 3.51 using WineD3D, but not with vga-ddraw.
I also managed to run Diablo II: Lord of Destruction 1.12 under Windows NT 3.51 using glide wrappers. Both Sven's glide Wrapper and Zeckensack's glide wrapper work. Although I played it using glide wrappers, if I remember correctly, I couldn't get it to launch without vga-ddraw.
Also, the Glidulator GL-1 Glide wrapper works under both Windows NT 3.51 and Windows NT 4.0 Glidulator GL-1 - a software Voodoo Graphics / Glide 2 & 3 for real DOS and Win9x (multi-core, no GPU needed)
I even managed to run the Red Faction demo under Windows NT 3.51 using WineD3D, and that's a Direct3D 8 game.
shadowmage wrote on Yesterday, 20:00:Commandos demo worked for me under Windows NT 3.51 using WineD3D, but not with vga-ddraw.
...
Here is a Commandos demo running with latest vga-ddraw under Windows NT 3.51.
I don't know how to enable Commandos' sound under Windows NT 3.51 and NT 4.0. It is okay under Windows 2000 and XP.
auntyellow wrote on 59 minutes ago:shadowmage wrote on Yesterday, 20:00:Commandos demo worked for me under Windows NT 3.51 using WineD3D, but not with vga-ddraw.
...
Here is a Commandos demo running with latest vga-ddraw under Windows NT 3.51.
I don't know how to enable Commandos' sound under Windows NT 3.51 and NT 4.0. It is okay under Windows 2000 and XP.
I've just tested Commandos with the latest vga-ddraw. It works in QEMU on macOS, even with TCG (without HVF or KVM acceleration).
Sound works for me too. To get sound working, try using dsound.dll from DirectX 7 or 8. You can copy it into the game's folder or the Windows System32 folder.