VOGONS


First post, by Milennin

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I've been trying to run my old game Star Command Revolution on DOSBOX... after a long time figuring out how to make it find the CD-ROM, finally got it to work (without music, though, but doesn't matter), and started playing the Campaign.
But when I enter a hyperspace portal to the next level it just brings me back to the other side of the field of the first level I just left. Also when I quit the game I notice it didn't safe my game.

Any help?=P

Last edited by Milennin on 2009-02-17, 18:11. Edited 1 time in total.

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Reply 1 of 16, by wd

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Any info?

Reply 2 of 16, by Milennin

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Ok, this is how I start:

mount c c:\ -t cdrom

c:

install

starcom

Then the game starts up, and I play like I described in my first post. It says it does save progress, but it doesn't.=/

Also, I have tried the same thing, but first installing the game from the original CD-ROM, and copying the files from the CD-ROM to the C-Drive.

You laugh at me because I'm different, I laugh at you because you're all the same

Reply 4 of 16, by Milennin

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Wait, I thought it was working... and well, it pretty much does... the only thing is I can't do SETSOUND, otherwise when I start up the game it will say "can't find CD".
It does just normally work if I don't SETSOUND, though... any help?

You laugh at me because I'm different, I laugh at you because you're all the same

Reply 5 of 16, by Milennin

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This is what the SETSOUND file includes btw:

@echo off
cd drivers
setsound.exe
cd ..

1 more thing: I have removed the files from my harddrive, and installing again, and after it installs, DOSBOX says this:

Illegal command: c:\setsound.bat.
Illegal path.
D:\>STARCOM>

I've tried the same thing, but on my C: drive, those 2 lines above don't how up anymore, though, the game will still say "can't find CD" when I try playing Campaign or Battle mode.
It does just normally work when I select No Audio, though.=/

Any help?

You laugh at me because I'm different, I laugh at you because you're all the same

Reply 7 of 16, by Milennin

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I said I did, and the game does work now, but only if I don't configure audio (which means no sounds & no music).

The game asks for CD if I do configure audio.
So yeah, the only problem I am having now is how to get the game to work after configuring audio.

This is what I selected for audio, but makes the game ask for CD:

Creative Labs Sound Blaster or 100% compatible
I/O Address: 220 H
IRQ: 7
8-bit DMA channel: 1

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Reply 8 of 16, by wd

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I said I did

Then post your exact mounting, how you installed the game, how the mounting
looks like when you're running the game, how you're starting the game.

Reply 9 of 16, by Milennin

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Setting the autoexec:

[autoexec] # Lines in this section will be run at startup. mount C "C:\STARCOM\" mount F "F:\" -t cdrom -usecd 0 -ioctl -label […]
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[autoexec]
# Lines in this section will be run at startup.
mount C "C:\STARCOM\"
mount F "F:\" -t cdrom -usecd 0 -ioctl -label STARCOM

Installing the game:

Z:\>SET BLASTER=A220 I7 D1 H5 T6 Z:\>SET ULTRSND=240, 3, 3, 5, 5 Z:\>SET ULTRADIR=C:\ULTRASND Z:\>mount C "C:\STARCOM\" Drive […]
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Z:\>SET BLASTER=A220 I7 D1 H5 T6

Z:\>SET ULTRSND=240, 3, 3, 5, 5

Z:\>SET ULTRADIR=C:\ULTRASND

Z:\>mount C "C:\STARCOM\"
Drive C is mounted as local directory C:\STARCOM\

Z:\>mount F "F:\" -t cdrom -usecd 0 -ioctl -label STARCOM
MSCDEX intalled.
Drive F is mounted as CDRom F:\

Z:\>f:

F:\>install

*installs the game in c:\STARCOM (full installation)*

*SETSOUND.bat automatically opens*

Configuring sound:

Creative Labs Sound Blaster or 100% compatible I/O Address: 220 H IRQ: 7 8-bit DMA channel: 1 […]
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Creative Labs Sound Blaster or 100% compatible
I/O Address: 220 H
IRQ: 7
8-bit DMA channel: 1

After configuring sound I'm back in DOSBOX 0.72:

Type STARCOM to start game
C:\STARCOM\>
starcom

Game starts just like normal, when I click Campaign or Battle mode it says "INSERT CD". The sound effects do work, the music does not.

When I do the same as I just wrote above, but skip the audio configuring it lets me play the game and doesn't give me the "INSERT CD" message.

Anything more you'd need to know?

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Reply 10 of 16, by wd

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Try D as cdrom (mount d f:\ -t cdrom -ioctl).

Reply 11 of 16, by Milennin

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Nope, still ask for CD.>__>

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Reply 12 of 16, by Milennin

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I've been looking in the sound configuration file, which originally looks like this:

;
;Miles Sound System V3.50D of 14-Sep-96
;

DEVICE ESS Technology ES1688, ES1788, ES1888 Enhanced FM Audio
DRIVER ESFM.MDI
IO_ADDR 220h
IRQ -1
DMA_8_BIT -1
DMA_16_BIT -1

And after configuring the sound so that I have sound effects it looks like this:

;
;Miles Sound System V3.50D of 14-Sep-96
;

DEVICE Creative Labs Sound Blaster or 100% compatible
DRIVER SBLASTER.DIG
IO_ADDR 220h
IRQ 5
DMA_8_BIT 1
DMA_16_BIT -1

Yes, even though I select IRQ 7, it automatically goes back to 5...=/
Anyway, I noticed that the DRIVER's extension is changed to .DIG after configuring, and the DRIVER's extension is the only thing, when changed from its original extension, prevents the game from working.=/

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Reply 13 of 16, by Qbix

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hmm can you edit the file to read 7 ?
or you can edit dosbox.conf to mke dosbox its sound irq 5 (disable the gus in the case!)

Water flows down the stream
How to ask questions the smart way!

Reply 14 of 16, by Milennin

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Yes, I did edit to file to read 7, but it doesn't seem to make any difference.
Uhm, I did change it to IRQ 5 in the .conf file, but how do I disable the gus?

And I just tried something else:

;
;Miles Sound System V3.50D of 14-Sep-96
;

DEVICE ESS Technology ES1688, ES1788, ES1888 Enhanced FM Audio
DRIVER ESFM.DIG
IO_ADDR 220h
IRQ -1
DMA_8_BIT -1
DMA_16_BIT -1

Even though I did change its extension to .DIG, the game still worked, without sound, though.
Changing the IRQ to 5 or 7 and DMA_8_BIT to 1 didn't seem to do anything with the above settings.

Btw, these are my current .conf file settings for:

sblaster:

sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

gus:

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=1
dma2=1
ultradir=C:\ULTRASND

The sbtype in .conf file is set to sb16, but the soundblaster I configure in the SETSOUND only asks for 8-bit DMA.

I noticed something new, whenever I configure my audio it adds a .DIG file with this information:

;
;Miles Sound System V3.50D of 14-Sep-96
;

DEVICE Creative Labs Sound Blaster or 100% compatible
DRIVER SBLASTER.DIG
IO_ADDR 220h
IRQ 5
DMA_8_BIT 1
DMA_16_BIT -1

So, basically it's this .DIG file that makes this game ask for its CD.=/ But then again, it also makes me actually have sound in the game...
When I change configuring back to "no audio", it removes the .DIG file, but doesn't change a thing about the .MDI file, which stores the same information as the .DIG file after configuring, but doesn't seem to do anything.

Last edited by Milennin on 2009-02-17, 19:44. Edited 2 times in total.

You laugh at me because I'm different, I laugh at you because you're all the same

Reply 15 of 16, by MiniMax

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Milennin wrote:

but how do I disable the gus?

gus=false

Reply 16 of 16, by Milennin

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Thanks, I changed it. Nope, disabling the gus didn't seem to do anything.

Btw, added some info to my previous post.

You laugh at me because I'm different, I laugh at you because you're all the same