First post, by kalirion
I just noticed that with Gulikoza's latest build, at least in Blood, full screen openglhq gives just over half the framerate of when running windowed. This is with windowresolution set to the same value as fullresolution. I've tried various resolutions both in dosbox and in Blood's own configuration, with the same results.
When switching output to openglnb, the performance of fullscreen and windowed modes becomes similar.
I this a known issue? Are there any work arounds?
My system:
Windows XP SP3
3 GB Ram
C2D E8400 @ stock 3GHz
Nvidia 9600GT
Thanks in advance!