That's true but if you use ykhwong's DOSBOX build you can use scalers and filters which give arguably better graphics than the 3d-accelerated version, plus the interstitial cutscenes and iMUSE music. I daresay it would be easier to set that up than trying to run Win98 inside DOSBOX with Glide emulation. I touched on this in a previous post.
I would disagree with this. I agree that, due to iMUSE, that the DOS version is superior.
But the 3d-accelerated Windows version has texture-mapped objects, which do significantly make the game look better than the DOS version, even with the scalers. If I recall, the same textures were used with most objects in X-Wing Alliance.
As for actual solutions, here are a few:
1) Copy ddraw.dll from your Windows folder to the gamedir. Make sure you rename the old one first, in case the newer version is completely incompatible with the game.
2) XWA Hacker: http://www.xwaupgrade.com/phpBB3008/download/ … 5ac08563c2110f7
Fixes common graphics problems in X-Wing Alliance, which also includes the Windows versions of X-Wing, TIE Fighter, and XvT as well.
If the batch files mentioned in the readme don't work, use a hex editor and follow instructions in otherfixes.txt.