VOGONS


First post, by Paddan1000

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I got a couple of ISA-cards today from a guy at a flea market whose family situation forced him to get rid of his collection. Most of the cards I could identify myself, but these two cards have proven to be a match for my ISA-identification skill.

I know the first card is a Mediavision card called ProSonic 16 and the second card is a Mozart of some kind. The Mozart was bundled with a Sony CD drive that connected to the card's proprietary Sony connector. Both cards have an OPL3 chip and are therefore Adlib compatible. But beyond that...

I'd like to know what other cards these are compatible to, how well they emulate other sound standards and and if they can do any neat tricks on their own.

dsc02991e.jpg

dsc02992d.jpg

Reply 1 of 23, by sliderider

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Isn't that the Oak logo on the Mozart chip? I didn't know they did sound cards.

Reply 2 of 23, by shspvr

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sliderider wrote:

Isn't that the Oak logo on the Mozart chip? I didn't know they did sound cards.

1: MediaVision Prosonic 16 SCSI
2: Diamond Mozart OEM

Reply 3 of 23, by Jorpho

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Surely there's something out there about the ProSonic 16? It combines the Thunderboard chipset (AdLib+SBPro compatible) and the Jazz16 chipset (SB16 compatible, sort of), as I recall.

Reply 4 of 23, by Mau1wurf1977

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High resolution images would help a little 🤣

Just upload them to imageshack or a similar service and link the thumbnails.

The other thing you can do is boot from Knoppix / Puppy Linux / Ubuntu and see what the card shows up as. Doesn't always work, but well worth a try.

Reply 5 of 23, by shspvr

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Mau1wurf1977 wrote:

High resolution images would help a little 🤣

Just upload them to imageshack or a similar service and link the thumbnails.

The other thing you can do is boot from Knoppix / Puppy Linux / Ubuntu and see what the card shows up as. Doesn't always work, but well worth a try.

Did not see my reply
1 Picture is a MediaVision Prosonic 16 SCSI
2 Picture is a Diamond Mozart ISA a OEM ver from DIAMOND Computer System Inc now knows as Diamond Multimedia.

Reply 6 of 23, by Mau1wurf1977

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I saw your reply. But often people come here and would like to further "check out" some of the sound cards 🤣

So nice high resolution pictures are always welcomed so we can look for minute differences and things like that.

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Reply 7 of 23, by Paddan1000

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Surely there's something out there about the ProSonic 16? It combines the Thunderboard chipset (AdLib+SBPro compatible) and the Jazz16 chipset (SB16 compatible, sort of), as I recall.

The Prosonic 16 seems to be a really useful card then. Maybe even useful enough to replace my Sound Blaster Pro, since I suppose it's compatible with the common Mediavision cards too? Is the SB Pro compatibility 100% with stereo and everything, or is it the usual mono?

So what about the Mozart? Is it good for anything, except to use as a CD interface?

Here are images of the cards at a higher resolution:

ProSonic 16: http://img232.imageshack.us/img232/6446/dsc02991h.jpg
Diamond Mozart OEM: http://img694.imageshack.us/img694/3758/dsc02992k.jpg

Reply 9 of 23, by iulianv

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I have a (slightly different) Mozart, but I think I'll try to trade it for something OPTi 929 based, as it shows the annoying behavior described here:

Help on a Mozart OTI601 soundcard

Reply 10 of 23, by Paddan1000

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I couldn't find any DOS-drivers for the Mozart card, but I've tested the ProSonic 16 card. It's compatible with Sound Blaster, Sound Blaster Pro, Adlib (OPL3) and Thunderboard. It's not compatible with Soundblaster 16, ProAudio Spectrum or ProAudio Spectrum 16.
I get stereo sound when using the Sound Blaster Pro emulation, but the panning is not as smooth as with a real Sound Blaster Pro. I think I'll stick with the Sound Blaster Pro, even if I lose out on the Thunderboard compatibility. Thunderboard seems useless anyway. Is there any game known to man where Thunderboard is a superior choice to Sound Blaster?
And does anyone know if the card should be compatible with anything else, apart from what I've already discovered?

Reply 11 of 23, by Jorpho

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Paddan1000 wrote:

And does anyone know if the card should be compatible with anything else, apart from what I've already discovered?

Well, how did you perform your compatibility tests?

I don't know the exact details of the SB16 compatibility or lack thereof, but I do distinctly recall being able to load CTMMSYS.SYS and getting it to do stuff.

Reply 13 of 23, by Paddan1000

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I tested by starting up a bunch of games with different cards chosen in the option menus. It was pretty clear cut whether a choice of sound card would work or not. But I only used the driver that came with the original installation disk. I never thought about trying out the Sound Blaster 16 driver, so I'll do that next. I'll try the Mozart driver I got from shspvr too.

Reply 14 of 23, by Paddan1000

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I don't know the exact details of the SB16 compatibility or lack thereof, but I do distinctly recall being able to load CTMMSYS.SYS and getting it to do stuff.

I loaded the SB16 drivers, but I still can't make DOS-games recognize the ProSonic 16 as a SB16. The ctsb16.sys even tells me that it's not compatible with my type of card.

I found out that my regular SB Pro is compatible with the Thunderboard too, so basically the ProSonic 16 is a SB Pro 2.0 clone in every aspect, at least when it comes to DOS-game compatibility. It's a good card, and I recommend it for those who can't find the real thing.

I tested the Mozart and it is compatible with regular mono-sound blaster, adlib (OPL3) and thunderboard. This is a pretty useless card for DOS-games, compared to the alternatives.

Reply 15 of 23, by Mau1wurf1977

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It's the other way round. Thunderboard was MediaVisions's Sound Blaster clone. That option should work on pretty much any Sound Blaster compatible card.

Hardly any cards are SB16 compatible, most are compatible to the SB Pro.

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Reply 16 of 23, by Old Thrashbarg

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Isn't that the Oak logo on the Mozart chip? I didn't know they did sound cards.

Yes, it's an Oak chipset, the only sound chip they made AFAIK. And it was every bit as good as the Oak video cards. In other words... there's a reason you've never heard of it. 😵

Even at best, it had nothing interesting to distinguish it from the sea of common Opti-based SBPro clones. But what's more, the damn thing just didn't work right. Compatibility was sketchy, and on a lot of the games that did sorta work, it was pretty common for the digital effects to just... quit at random.

Reply 17 of 23, by Jorpho

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Paddan1000 wrote:

I don't know the exact details of the SB16 compatibility or lack thereof, but I do distinctly recall being able to load CTMMSYS.SYS and getting it to do stuff.

I loaded the SB16 drivers, but I still can't make DOS-games recognize the ProSonic 16 as a SB16. The ctsb16.sys even tells me that it's not compatible with my type of card.

It was definitely CTMMSYS.SYS I was using at the time and not ctsb16.sys. It was also necessary to make sure the SOUND environment variable appropriately (i.e. to the folder with the DRV subdirectory). That's all I can recall.

Reply 18 of 23, by elianda

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Old Thrashbarg wrote:

Even at best, it had nothing interesting to distinguish it from the sea of common Opti-based SBPro clones. But what's more, the damn thing just didn't work right. Compatibility was sketchy, and on a lot of the games that did sorta work, it was pretty common for the digital effects to just... quit at random.

Well, there is one thing:
There is not only a OPL3 version available but also a OPL4 Wavetable version, as I have here
http://mail.lipsia.de/~enigma/neu/pics/mozart … e_with_OPL4.jpg
It is basically the same layout, just a AD SoundPort as Codec and OPL4 ofcourse.
The recordings at swaayes page and on my ftp for OPL4 were done with this card.
Interestingly the driver defaults to OPL3 in Win3.x. Since OPL3 is a part of the OPL4 it works, but you don't get access to the wavetable. I had to trick the driver a bit to get the OPL4 software part working. I guess from my tries - noone really used the OPL4 feature on the wavetable version of the card before.

Reply 19 of 23, by Paddan1000

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It was definitely CTMMSYS.SYS I was using at the time and not ctsb16.sys. It was also necessary to make sure the SOUND environment variable appropriately (i.e. to the folder with the DRV subdirectory). That's all I can recall.

I've tried ctmmsys.sys and added SET SOUND=C:\SB16 to my autoexec.bat. It still doesn't work, except with games that claim SB16 compatibility but uses the regular SB-driver, like Simon the Sorcerer 2.
Tell me if you recall exactly how to do it, and I will try one more time.
I'm using MS-DOS 6.22 by the way, if that makes a difference.