h-a-l-9000 wrote:What actually would be useful are the dimensions of a properly calibrated IBM EGA and VGA monitor for all the different modes. Visible tube size, raster and visible picture.
Everybody says its 4:3 - wonder if anybody ever checked 😀
wd wrote:Thanks hal.
Found the old thread I had in mind btw.
True aspect ratio of VGA mode 13h (320x200)?
Ok you two obviously have alot more knowledge about this than i do. So you are probably right that the image for xcom was streched to 4x3 in the PC version. Therefore my line "The reason why the game runs in 320x200 is because it's supposed to have black bars even on a 4x3 screen." was ... unfortunate. Too general. Sorry.
However i believe i am not "wrong" for this particular game. In the older thread you can see that other games where designed with non-square AR in mind so their shapes would only become correct once the image is streched to 4x3. In XCom, this is not the case.
Maybe the programmers chose this for programming comfort, or because they where making the game for multiple platforms. Whatever the case, one might argue that the "correct" display for XCom is 320x200 with 1x1 pixel aspect, even though it wasn't displayed like this in the original PC version.
I would love to know how it was displayed on a real Amiga, because it's really too long ago for me to surely remember. And if the Amiga version uses 1x1, wich one was developed first.
In any case, the author of this thread asked about vertical mouse movement. And in that regard, using aspect=false will help. And it will correct streched shapes.