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Lords of Doom - sound

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First post, by exofreeze

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I recently acquired a cd version of Lords of Doom by starbyte. After creating an image (bin/cue), I installed it in dosbox 0.74. Upon launching the game it asks what type of sound you would like, adlib or no device.

Upon starting the game however, there is no sound. Occasionally you will actually see the message "sound open error" in the dialog box.

When running the game with the debugger, at the times the sound errors appear it seems to be looking for files in a sounds subdirectory, which is odd as the installer never created this. Also, the files it is looking for are not in the root folder either - and keep in mind this is a fresh install from original media. I had seen hacked copies floating around in the past with this issue and had assumed that they had been stripped of audio or just messed up over time.

I have tried changing the sound blaster irq down to 5 and enabling gravis, however the issue appears to be these missing files that the install program isn't creating.

The disc itself appears to have the entire game packed into a file called doom.001 I tried opening it with 7-zip and was unsuccessful.

Reply 1 of 3, by exofreeze

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I have attempted changing the sbtype to:
sb1, sb2, sbpro, and sb16.

It seems the issue is directly related to files that are not copied during the install.

Reply 2 of 3, by Jorpho

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exofreeze wrote:

at the times the sound errors appear it seems to be looking for files in a sounds subdirectory, which is odd as the installer never created this.

What if you create the subdirectory manually?

The disc itself appears to have the entire game packed into a file called doom.001 I tried opening it with 7-zip and was unsuccessful.

Try using The Unarchiver instead (specifically the Windows commandline version, "unar"). Alternatively, try using TrID to determine the format.

Reply 3 of 3, by ripsaw8080

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If you look in INSTALL.DAT there is a list of all files that the installer can possibly install. Also, the filenames in the DOOM.001 archive are in plain text, and there are no .ADL files in there. Maybe just a careless publisher?

An observation: the names of the sound files referenced in the executable are German words for sounds. Maybe a German version will have the sound files...

BTW, if the game uses the AdLib for FM sound effects, that should work for the most part; but if it tries to play digitized sound with the OPL chip, that doesn't work very well in DOSBox.