m1so wrote:You guys want a GTX Titan to run MDK, a game that runs at 30 fps in software mode on a Pentium 90, just to destroy an old classic games with "smoothing" effects? And you wonder why I sometimes think you guys have waay to much money and spare time.
nforce4max wrote:This sounds like a money pit build that wouldn't accomplish much if anything at all. Cheap SB/IB Pentium or Celeron and a 8800/9800gt will be enough but for RAW fillrates start looking at a GTX200/400 series as they are cheap now compared to spending $900-$1200 for a Titan. The GTX200 series have almost unbroken openGL support that is lacking due to drivers in later cards but 16bit color mode look at older Geforce 6/7 series with older drivers that have the split frame mode for sli (both cards work on each frame).
No, the Titan is just a "yardstick". If Titan still works on Windows XP, then so does earlier (but still new) generations like GeForce GTX 480 and GTX 580.
What I'm concerned is identifying backward compatibility problems with older games, and what I mean by "older" here is games from around the year 2000 or 2002-something. Games like Crimson Skies, Freedom Force, Jedi Knight 2, Emperor: Battle For Dune, Command & Conquer: Generals, F-22 Lightning III, Dungeon Siege, Neverwinter Nights 1, and such. The reason I included MDK is because the game just happens to work fine with Windows XP and 2010-generation GeForce card, which is in my case is the GeForce 310M.
So far, I haven't found any games of the early 2000s period that suffers compatibility problems with 310M-generation card. Well actually Crimson Skies refuses to work with CSAA, but it works fine after I switch to SSAA. Alas, the 310M is not fast enough to SSAA many older games. For instance, I cannot use full 8x SSAA with F-22 Lighting III or Crimson Skies because it's choppy. 4x SSAA is the best I can do with the 310M.
F2bnp wrote:Kreshna Aryaguna Nurzaman wrote:
The problem is, the 310M is not fast enough. There are choppiness when playing Crimson Skies at 1024x768, for instance.
I doubt that is the problem. It's probably choppy because of driver/compatibility issues, since the card is so much newer than the game.
Uh, I don't think driver/compatibility issues is the case here. Indeed, Crimson Skies have compatibility issues with CSAA, but switching to MSAA or SSAA solves the problem. I still believe it's because the 310M is a low-end (or middle-end at best) mobile video chip, where energy savings is more important than raw performance. And indeed, the number speaks: GeForce 310M's fill rate and memory bandwidth is lower than those of GeForce 6800 GT.
But if anything, it proves that 310M's generation GeForce works pretty well with older games. So far, I haven't found any backward compatibility problems with DirectX 9 games from around the year 2000.
Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.