svfn wrote:yea i know it's an old thread but i don't want to create a new topic when it can be discussed here with relevance and for future reference.
thanks Trekkie4, yess that makes sense 😀 i guess it depends on whether my build has an AGP slot for the V3.
You can always use the PCI card for 2D adapter, it doesn't matter if you don't have AGP card (or slot). Back when I 1st started with retro hardware, I was using low-end AGP & PCI video cards for 2D & Voodoo2 for 3D environment. Models like ATI Rage IIc for example, Matrox Mystique, SIS 6326, S3 Trio 3D/2X & similar. But then, at some point I realized that some games work better in OpenGL and/or Direct3D, so I swapped them out for better models, cards like Rage 128, Vanta/M64 & GeForce2 MX. And it works perfectly, Voodoo2 handles Glide-powered games, where the AGP card takes over all other titles that are having problems with Glide, or not compatible with 3dfx at all.
The Serpent Rider wrote:You don't need it at all, back then it was just convenient. […]
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You don't need it at all, back then it was just convenient.
but Windows does require "2D"
Windows - yes. Old arcade boards with 3dfx - not exactly. Also Linux in theory.
Technically no, you don't need pass-through cable for Voodoo2 card to work. But if you don't use one, you need to manually unplug t he monitor from the primary video source (2D card) & plug it into Voodoo2 each time you're using it. Otherwise you can't "see" the output of Voodoo2, since the video signal can't be internally bridged to primary 2D card. But with that being said, Voodoo1 & Voodoo2 were sold with passthrough cable included with the card, so I would say that it was a necessary requirement. Or at least highly recommended 😉
And yes, I was referring to Windows - Windows 98 in particular as all my retro machines, all 30-something of them are running Windows in various shapes & forms.