Reply 20 of 72, by feipoa
- Rank
- l33t++
wrote:i'll mention there isn't a video card in the world that will make Half-Life magically playable on a 486. You don't need to goosechase over it
Sounds like a challenge I will not be able to pass up. I enjoy pushing my super 486's to the limit. I currently have these setup in cases:
1) Cyrix 5x86-133/4x - Voodoo3-3000 - 128 MB - 1024 KB cache - AWE64Gold - Ultra2 SCSI - Win95c/WinNT4 - SiS 496/497
2) IBM 5x86c-133/2x - Matrox Millennium G200 - 128 MB - 1024 KB cache - Yamaha 718 SAx w/XR385 - Ultra2 SCSI - Win95c/WinNT4 - UMC 88881/8886
3) Am5x86-160 - Geforce2 MX400 or ATI Rage 128VR - 64 MB - 256 KB cache - AWE64Gold - Ultra160 SCSI - Win95c/WinNT4 - UMC 8881/8886
It took forever to establish optimal driver versions for the GeForce2 and ATI Rage128VR. Refer to my link of exotic graphic card experiments on 486s here, Modern graphics on a 486 . I quietly update this post regularly.
The 3rd system also functions well with a POD100 and does not have issue with the caveats noted below.
Caveats: GeForce2 Direct3D drivers will not function with the Am5x86, however OpenGL drivers work fine. Some D3D games have problems with the ATI Rage 128's Direct3D drivers when the Am5x86 is used, but not with the Cyrix 5x86. No Geforce2 driver versions will function with Cyrix 5x86 chips in W9x or NT4. ATI Rage 128 VR drivers will function with Cyrix 5x86 chips, but only in Win9x, not NT4. Voodoo3 and Banshee cards do not function on UMC 8881/8886 chipsets. Matrox G200 does not have working OpenGL drivers in Win9x which function on 486-class CPUs (D3D works though). Matrox G200 require OpenGL wrapper for the Quakes in Win9x using 486-class CPUs, however the WinNT4 OpenGL driver works. Due to these limitations, I could not decide if I should use the GeForce2 or ATI Rage 128 VR in the 3rd system. Are there any OpenGL games from 1996-1998 that might run well on the Am5x86 and the GF2? I am also considering just making it a POD100 system.
Which of the above noted graphic cards will work best with Half-Life? Is Half-Life glide-, Direct3D-, or OpenGL-based? Are there any patches I will need for these cards to get Half-life running?
With using only the default GLQuake game settings, the Cyrix 5x86-133/Voodoo3 and Am5x86-160/GF2 systems yield around 24 fps. The fastest I could get Quake II running on a 486 was with an Am5x86-160 using a Geforce2 MX400 in NT4. The framerate without sound enabled and all other game settings at default was 16.6 fps (640x480x16). From this result, others more familiar with Half-life and Quake 2 playback might be able to make an educated guess as to what the Half-life frame rate might be.
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