Dege wrote:
It's strange because it works for me with WIP9. (Carma2_HW.exe -D3D)
Now I know, it crashes because of a connected gamepad. 😵 Glide works fine with it, though.
Dege wrote:
I'm not sure but you should delete TDR2000.gfx to force the game to re-detect d3d devices at startup, through the wrapper.
It worked for me but the game crashed before entering the main menu. I found two bugs in dgVoodoo, one of them causing facepalm. Now that I fixed them, TDR2000 works beautifully.
Deleting TDR2000.gfx didn't help. It crashes when Carma's resolution is higher than 640x480.
Moto Racer 2 (D3D mode):
Broken minimap
D3D

DDraw

Garbled menus
GeForce 4 (Virtual 3D looks similiar)

Radeon 8500 (almost good)

DDraw

Requiem: Avenging Angel (D3D mode):
Version 1.2 (DX6):
"Sorry, DirectX 6 or later is required". Just like without dgVoodoo 2.
Version 1.3 (DX8):
Well, DirectX 8 is not supported by dgVoodoo 2. The game works, though. Low frame rate (Windows 8, I guess) and closing the in-game menu puts Requiem into something like windowed mode (Windows 8 again?).
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