VOGONS


First post, by keenerb

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I'm not able to get any mouse functional in TANDY mode under Dosbox; I'm using a serial mouse on my real desktop 1000TX.

CuteMouse appears to detect a PS/2 mouse but it gives very scrambled motion and only actually moves to the top/left.

Any idea what I might be doing wrong?

Reply 1 of 3, by ripsaw8080

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The mouse should work fine if the game draws its own pointer, but if it uses the mouse driver's pointer in a 16-color video mode then you may need an SVN build.

Reply 2 of 3, by Great Hierophant

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Why would use CuteMouse within DOSBox? DOSBox already provides its own built-in mouse driver.

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 3 of 3, by keenerb

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Great Hierophant wrote:

Why would use CuteMouse within DOSBox? DOSBox already provides its own built-in mouse driver.

It doesn't appear to work when you're booting from an image and bypassing the built-in DOS shell.

When using the built-in shell/utilities boot, the mouse works flawlessly.

In TANDY mode, when booting from MS-DOS 6.22 or 3.2, microsoft mouse driver detects nothing and ctmouse detects a PS/2 mouse but it's nonfunctional; there's no mouse movement in Edit, Qbasic, or Conquest of Camelot. Forcing serial mode changes nothing.

In SVGA_S3 mode, when booting from MS-DOS 6.22, the microsoft serial mouse driver works fine, ctmouse still finds a PS/2 mouse but it's non-functional.

Most tandy systems used a serial microsoft mouse as far as I ever saw; this is either broken in DOSBOX or it's attempting to default to the weird tandy joystick mouse thing which almost nobody used.

How can I get TANDY mode to recognize a serial mouse?