Glidos wrote:
Oh, and is this the latest version v007b2 released on 13/10/2002?
Sorry for not being precise enough, but it was late last night! 😀
My specs are: AMD 1,4; 512mb RAM; Geforce 2-MX 400; DirectX 8.1; Detonator Drivers 30.88; Wrapper version v007b2-13/10/02
Patches loaded were: Western Front Patch +WFPDK add on and the PL-Superpatch.
Based on the posted versions, I have the impression that the latest version is faster by about 5-10 fps depending on texture load. It spreads between 15 and 50; most of the time between 30 and 40.
However my rating is rather based on minimum fps than on maximum performance.
too slow: game slows dowm below 15 fps regularly
slow: game slows dowm below 24 fps regularly
resonable: game in general runs at 24+ (movie-fps); occasional slowdowns to 15 are tolerated.
good: always 24+
excellent: always 30+
My test mission is a balloon attack with 5 Dr 1 and a subsequent dogfight with a couple of Camels.
Unfortanately I have to revise my judgement about the 4 MB setting. At return to homebase the game slows down to 5 to nine 9 fps during final approach. Landing is no joy but rather a lottery.
Cosequently I returned to the standard setting using my experimental lite effects add on patch.
Critical situations for fps in general are:
Take off/landing; i.e. when you are close to the ground.
Any fire/explosion/ smoke effects (also for corruption)
When lots of groud objects/building are displayed on the sreen
When you use the F5/E/T/L/........... keys to focus on something.
My overall opinion about the OpenGLide technology and your input: 😁 😁 😁
BTW, Kessler has anounced a lite version of the PL-superpatch for mmp and low end machines.