Strange, I deleted the dlls and configs file, re-"installed" dgVoodoo2 and now it works 😐
[PID] 2684
[CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2, clock frequency: 3792.00MHz
[MATH] SSE path
[VER] Net:10103
[VER] SaveGame:50041
No run-info file <run.ini> !
D3DRenderer: supported display modes:
1440x1080, bpp:16, hz:60, fmt: R5G6B5
1440x1080, bpp:24, hz:60, fmt: X8R8G8B8
1728x1080, bpp:16, hz:60, fmt: R5G6B5
1728x1080, bpp:24, hz:60, fmt: X8R8G8B8
CAPS: MaxSimultaneousTextures 8
CAPS: MaxTextureBlendStages 8
D3DRenderer: chosen display mode:
resolution: 1728x1080, refresh: 60Hz
frame buffer: color_bits: 24, alpha_bits: 0, format: X8R8G8B8
back buffer: color_bits: 24, alpha_bits: 0, format: X8R8G8B8
depth buffer: depth_bits: 32, stencil_bits: 0, format: D32
VendorDesc: \\.\DISPLAY1
VendorID: 0
DeviceID: 0
TweakFlags: 0
[TexMgr] Max texture dimensions: 8192x8192, compression supported
[TexMgr] Texture format L4 -> L8
[TexMgr] Texture format L8 -> L8
[TexMgr] Texture format A8 -> A8
[TexMgr] Texture format A4L4 -> A8L8
[TexMgr] Texture format A8L8 -> A8L8
[TexMgr] Texture format R5G6B5 -> R5G6B5
[TexMgr] Texture format A4R4G4B4 -> A4R4G4B4
[TexMgr] Texture format R8G8B8 -> X8R8G8B8
[TexMgr] Texture format A8R8G8B8 -> A8R8G8B8
[TexMgr] Texture format render target -> X8R8G8B8
[TexMgr] Texture format render target alpha -> A8R8G8B8
[TexMgr] Cubemap format L4 -> L8
[TexMgr] Cubemap format L8 -> L8
[TexMgr] Cubemap format A4L4 -> A8L8
[TexMgr] Cubemap format A8L8 -> A8L8
[TexMgr] Cubemap format R5G6B5 -> R5G6B5
[TexMgr] Cubemap format A4R4G4B4 -> A4R4G4B4
[TexMgr] Cubemap format R8G8B8 -> X8R8G8B8
[TexMgr] Cubemap format A8R8G8B8 -> A8R8G8B8
[TexMgr] Cubemap format render target -> X8R8G8B8
[TexMgr] Cubemap format render target alpha -> A8R8G8B8
[CSoundMixerDS3D] caps PRIMARY16
[CSoundMixerDS3D] caps PRIMARY8
[CSoundMixerDS3D] caps PRIMARYMONO
[CSoundMixerDS3D] caps PRIMARYSTEREO
[CSoundMixerDS3D] caps SECONDARY16BIT
[CSoundMixerDS3D] caps SECONDARY8BIT
[CSoundMixerDS3D] caps SECONDARYMONO
[CSoundMixerDS3D] caps SECONDARYSTEREO
[CSoundMixerDS3D] caps Max hw static buffers: 1
[CSoundMixerDS3D] caps Max hw 3d all buffers: 0 free 0
[CSoundMixerDS3D] caps Max hw 3d static buffers: 0 free 0
[CSoundMixerDS3D] caps Max hw 3d streaming buffers: 0 free 0
[CSoundMixerDS3D] caps secondary freq from 100 to 200000
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
CD3DRenderer::GetBackBuffer(..): cant convert back buffer data: D3DERR_INVALIDCALL!
[Renderer] fog: 0 : 0
[LoadMaterial] Default mat used instead of .\data\materials\water\water_refl_uw.mat (data\meshes\test\.\data\materials\water\water_refl_uw.mat)
[LoadBinary.ILoad]: Can`t open file without name
[FXHeightMap.Load] Can't load heightmap
[LoadWave] cannot open file: data\sounds\net\respawn\invobject
FXEmitter@9b46dc StartCLightmapMgr::Shutdown(): some lightmaps still referenced! (materials not freed)