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scaling doesn't work

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First post, by fando

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Rank Newbie
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Newbie

Hey there, Dosbox is working great so far on Debian testing. It's running Sentinel Worlds without any fundamental problems.

However, the scaling doesn't seem to work. Going to full-screen SDL and messing with the options in dosbox.conf doesn't increase or decrease the default scale. It stays the same size no matter what combination of options I turn on. I'm checking here if the issue is known. The config options with hashes are the ones I've messed with:

[sdl]
fullscreen=true
#fullscreen=false
fulldouble=true
#fullfixed=true
fullfixed=false
#fullresolution=1024x768
#fullresolution=800x600
fullresolution=640x480
#fullresolution=320x240
output=surface
hwscale=1.00
#hwscale=4.00
(sic)

[render]
(sic)
aspect=false
scaler=normal2x
#scaler=advmame3x

The notes said it was built with gcc4.0 without "pic" support. I do some SDL programming and I don't think my hardware is an issue. I might've overlooked something in the docs, but they're all over the place. (The wiki is nice though.)

Reply 1 of 1, by mirekluza

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Rank DOSBox Moderator
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DOSBox Moderator

If I remember well, then "hwscale" does not work with output set to "surface". Try something else: I know for certain it works in with "opengl", I think it worked with "overlay" as well.

Mirek