Reply 3040 of 3949, by PTRACER
Grand Prix 3 is causing issues in accelerated 3D. Without dgVoodoo there's many polygons that have the wrong z-index and very slow processor occupancy. With dgVoodoo (tested WIPs and old versions) the game runs fine, except cars have broken textures and gradually the sky fills with incorrect textures (using Spa as an example in the wet).
I don't have these issues, or at least I don't notice them.
My main problem with GP3 is that the framerate is very, very slow at the start of races (11-15fps or slower) when lots of 3D shapes are on the screen. If dgVoodoo can be optimised to use less CPU in GP3, then it would be damn near perfect. Can it be optimised or does it need a game-specific patch?