VOGONS


DgVoodoo 1 Discussion Thread

Topic actions

  • This topic is locked. You cannot reply or edit posts.

Reply 160 of 341, by TheSource

User metadata
Rank Newbie
Rank
Newbie

Here's the list of crashes (FreeSpace):
1. LFB Read error: always crashes if I use 32bit color.
2. Frequent crashes with 32bit textures.
3. If Hardware vertex buffers are disabled - sometimes crashes, if enabled - Blue Screen of Death instead of normal crash!
Please, check this.

Reply 161 of 341, by TheSource

User metadata
Rank Newbie
Rank
Newbie

Here's my log file:

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: ffffffff
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

DrawFlushPrimitives: 0.080019
VertexProcessorFPU: 0.202216
grDrawPolygonVertexList: 0.099811
DrawInit: 0.047386
GlideEnumRefreshRatesCallback: 0.002727
GlideSelectAndCreate3DDevice: 0.337013
GlideCreateFogTables: 0.164208
GlideNullSurfaces: 0.264291
GlideColorCombineUpdateVertexMode: 0.005916
grBufferClear: 0.010916
grBufferSwap: 28.759289
grClipWindow: 0.097161
grAlphaBlendFunction: 0.004655
grColorCombine: 0.002767
GlideColorCombine: 0.004364
GlideAlphaCombine: 0.008073
grGammaCorrectionValue: 0.338249
grSstWinOpen: 13.887474
GlideLFBAllocConvBuffs: 0.105630
GlideLFBInit: 0.729843
grLfbLock: 6.391528
grLfbUnlock: 0.775642
GlideLFBBeforeSwap: 0.005270
GlideLFBAfterSwap: 0.005493
grDepthBufferMode: 0.002460
grDepthMask: 0.001221
LfbDepthBufferingInit: 0.087059
AllocTextureCachePool: 0.007791
GlideCreateTexture: 0.020024
_GlideLoadTextureMipMap: 0.005230
GlideTexSetColorKey: 0.003444
GlideSetTexture: 0.003685
grTexDownloadMipMap: 0.001708
TexEnumFormatsCallback: 0.007282
TexQuerySupportedFormats: 0.001993
TexInitAtGlideInit: 0.872138
TexInit: 0.002197
grAlphaCombine: 0.006653
grTexCombine: 0.012944
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 390ms
grSstWinOpen, 350ms
grBufferSwap, 50ms
TexInitAtGlideInit, 20ms
grGlideInit, 20ms
GlideLFBInit, 20ms
grBufferSwap, 20ms
grBufferSwap, 11ms
GlideEnumRefreshRatesCallback, 10ms
GlideSelectAndCreate3DDevice, 10ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 0.195158
VertexProcessorFPU: 0.493184
grDrawPolygonVertexList: 0.243429
DrawInit: 0.115570
GlideEnumRefreshRatesCallback: 0.006650
GlideSelectAndCreate3DDevice: 0.821938
GlideCreateFogTables: 0.400487
GlideNullSurfaces: 0.644576
GlideColorCombineUpdateVertexMode: 0.014430
grBufferClear: 0.026623
grBufferSwap: 70.140808
grClipWindow: 0.236965
grAlphaBlendFunction: 0.011353
grColorCombine: 0.006748
GlideColorCombine: 0.010643
GlideAlphaCombine: 0.019688
grGammaCorrectionValue: 0.824954
grSstWinOpen: 33.870056
GlideLFBAllocConvBuffs: 0.257621
GlideLFBInit: 1.780009
grLfbLock: 15.588251
grLfbUnlock: 1.891706
GlideLFBBeforeSwap: 0.012854
GlideLFBAfterSwap: 0.013397
grDepthBufferMode: 0.005999
grDepthMask: 0.002977
LfbDepthBufferingInit: 0.212327
AllocTextureCachePool: 0.019002
GlideCreateTexture: 0.048835
_GlideLoadTextureMipMap: 0.012755
GlideTexSetColorKey: 0.008399
GlideSetTexture: 0.008988
grTexDownloadMipMap: 0.004165
TexEnumFormatsCallback: 0.017761
TexQuerySupportedFormats: 0.004861
TexInitAtGlideInit: 2.127051
TexInit: 0.005358
grAlphaCombine: 0.016225
grTexCombine: 0.031568
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 390ms
grSstWinOpen, 350ms
grBufferSwap, 50ms
TexInitAtGlideInit, 20ms
grGlideInit, 20ms
GlideLFBInit, 20ms
grBufferSwap, 20ms
grBufferSwap, 11ms
GlideEnumRefreshRatesCallback, 10ms
GlideSelectAndCreate3DDevice, 10ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
DrawFlushPrimitives: 3.735933
VertexProcessorFPU: 3.267759
grDrawPolygonVertexList: 0.503807
grDrawLine: 0.001955
grAADrawLine: 0.025340
GlideColorCombineUpdateVertexMode: 0.011789
grBufferClear: 0.019850
grBufferSwap: 17.164708
grConstantColorValue: 0.001688
grColorMask: 0.004705
grClipWindow: 0.040063
grAlphaBlendFunction: 0.017217
grColorCombine: 0.009848
GlideColorCombine: 0.021938
GlideAlphaCombine: 0.032550
grSstWinOpen: 0.014569
grLfbLock: 1.601170
grLfbUnlock: 0.054889
GlideLFBAfterSwap: 0.001118
grDepthBufferMode: 4.799617
grDepthBufferFunction: 0.002769
grDepthMask: 0.006977
GlideReleaseTexture: 0.038505
TexFindTex: 0.066012
GlideCreateTexture: 0.023333
_GlideLoadTextureMipMap: 0.015641
GlideTexSetPal: 0.016987
GlideTexSetNcc: 0.016347
GlideTexSetColorKey: 0.044596
GlideTexSource: 0.066777
grTexDownloadMipMap: 0.010664
TexInitAtGlideInit: 0.001609
grAlphaCombine: 0.020008
grTexCombine: 0.017822
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 441ms
grSstWinOpen, 411ms
grBufferSwap, 130ms
DrawFlushPrimitives, 120ms
grTexSource, 120ms
grBufferSwap, 50ms
TexInitAtGlideInit, 40ms
grGlideInit, 40ms
grBufferSwap, 30ms
grBufferSwap, 30ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 3.734595
VertexProcessorFPU: 3.266588
grDrawPolygonVertexList: 0.503626
grDrawLine: 0.001955
grAADrawLine: 0.025330
GlideColorCombineUpdateVertexMode: 0.011785
grBufferClear: 0.019842
grBufferSwap: 17.158560
grConstantColorValue: 0.001687
grColorMask: 0.004704
grClipWindow: 0.040048
grAlphaBlendFunction: 0.017211
grColorCombine: 0.009844
GlideColorCombine: 0.021930
GlideAlphaCombine: 0.032539
grSstWinOpen: 0.014564
grLfbLock: 1.600597
grLfbUnlock: 0.054869
GlideLFBAfterSwap: 0.001117
grDepthBufferMode: 4.797899
grDepthBufferFunction: 0.002768
grDepthMask: 0.006974
GlideReleaseTexture: 0.038491
TexFindTex: 0.065988
GlideCreateTexture: 0.023325
_GlideLoadTextureMipMap: 0.015635
GlideTexSetPal: 0.016981
GlideTexSetNcc: 0.016341
GlideTexSetColorKey: 0.044580
GlideTexSource: 0.066753
grTexDownloadMipMap: 0.010661
TexInitAtGlideInit: 0.001609
grAlphaCombine: 0.020000
grTexCombine: 0.017816
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 441ms
grSstWinOpen, 411ms
grBufferSwap, 130ms
DrawFlushPrimitives, 120ms
grTexSource, 120ms
grBufferSwap, 50ms
TexInitAtGlideInit, 40ms
grGlideInit, 40ms
grBufferSwap, 30ms
grBufferSwap, 30ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
DrawFlushPrimitives: 4.190042
VertexProcessorFPU: 4.701929
grDrawPolygonVertexList: 1.028217
guDrawTriangleWithClip: 0.566410
grDrawLine: 0.003831
grAADrawLine: 0.052821
GlideSelectAndCreate3DDevice: 0.002615
GlideColorCombineUpdateVertexMode: 0.017647
grBufferClear: 0.028073
grBufferSwap: 29.456044
grConstantColorValue: 0.002876
grColorMask: 0.006492
grClipWindow: 0.058097
grAlphaBlendFunction: 0.021555
grColorCombine: 0.014008
GlideColorCombine: 0.037171
GlideAlphaCombine: 0.043796
grSstWinOpen: 0.023569
grLfbLock: 5.815483
grLfbUnlock: 0.477173
GlideLFBBeforeSwap: 0.001569
GlideLFBAfterSwap: 0.001876
grDepthBufferMode: 8.368188
grDepthBufferFunction: 0.003713
grDepthMask: 0.011013
GlideReleaseTexture: 0.021566
GlideCreateTexture: 0.015839
_GlideLoadTextureMipMap: 0.010914
GlideTexSetPal: 0.020193
GlideTexSetNcc: 0.019208
GlideTexSetColorKey: 0.057702
GlideSetTexture: 0.549863
grTexDownloadMipMap: 0.007732
TexInitAtGlideInit: 0.001652
grAlphaCombine: 0.027179
grTexCombine: 0.027927
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 751ms
grSstWinOpen, 651ms
GlideTexSetColorKey, 131ms
DrawFlushPrimitives, 131ms
grTexSource, 131ms
GlideColorCombine, 130ms
DrawFlushPrimitives, 130ms
grTexSource, 130ms
grBufferSwap, 130ms
VertexProcessorFPU, 121ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 4.189177
VertexProcessorFPU: 4.700958
grDrawPolygonVertexList: 1.028004
guDrawTriangleWithClip: 0.566293
grDrawLine: 0.003830
grAADrawLine: 0.052810
GlideSelectAndCreate3DDevice: 0.002614
GlideColorCombineUpdateVertexMode: 0.017644
grBufferClear: 0.028067
grBufferSwap: 29.449961
grConstantColorValue: 0.002876
grColorMask: 0.006490
grClipWindow: 0.058085
grAlphaBlendFunction: 0.021551
grColorCombine: 0.014005
GlideColorCombine: 0.037163
GlideAlphaCombine: 0.043787
grSstWinOpen: 0.023564
grLfbLock: 5.814281
grLfbUnlock: 0.477075
GlideLFBBeforeSwap: 0.001569
GlideLFBAfterSwap: 0.001876
grDepthBufferMode: 8.366459
grDepthBufferFunction: 0.003713
grDepthMask: 0.011011
GlideReleaseTexture: 0.021562
GlideCreateTexture: 0.015836
_GlideLoadTextureMipMap: 0.010911
GlideTexSetPal: 0.020189
GlideTexSetNcc: 0.019204
GlideTexSetColorKey: 0.057690
GlideSetTexture: 0.549750
grTexDownloadMipMap: 0.007731
TexInitAtGlideInit: 0.001651
grAlphaCombine: 0.027173
grTexCombine: 0.027921
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 751ms
grSstWinOpen, 651ms
GlideTexSetColorKey, 131ms
DrawFlushPrimitives, 131ms
grTexSource, 131ms
GlideColorCombine, 130ms
DrawFlushPrimitives, 130ms
grTexSource, 130ms
grBufferSwap, 130ms
VertexProcessorFPU, 121ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
DrawFlushPrimitives: 3.314681
VertexProcessorFPU: 2.857789
grDrawPolygonVertexList: 0.846000
grDrawLine: 0.001693
grAADrawLine: 0.021353
GlideColorCombineUpdateVertexMode: 0.010765
grBufferClear: 0.019169
grBufferSwap: 17.686248
grConstantColorValue: 0.001320
grColorMask: 0.004097
grClipWindow: 0.039111
grAlphaBlendFunction: 0.012863
grColorCombine: 0.008483
GlideColorCombine: 0.018866
GlideAlphaCombine: 0.026965
grSstWinOpen: 0.010637
grLfbLock: 2.090428
grLfbUnlock: 0.039201
GlideLFBBeforeSwap: 0.001118
GlideLFBAfterSwap: 0.001189
grDepthBufferMode: 4.961765
grDepthBufferFunction: 0.002219
grDepthMask: 0.005886
GlideReleaseTexture: 0.031091
GlideCreateTexture: 0.016313
_GlideLoadTextureMipMap: 0.011875
GlideTexSetPal: 0.015730
GlideTexSetNcc: 0.015102
GlideTexSetColorKey: 0.038396
GlideSetTexture: 0.422236
grTexDownloadMipMap: 0.007511
TexInitAtGlideInit: 0.001221
grAlphaCombine: 0.016512
grTexCombine: 0.016078
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 421ms
grSstWinOpen, 411ms
GlideReleaseTexture, 121ms
grTexDownloadMipMap, 121ms
TexFindTex, 120ms
GlideTexSource, 120ms
DrawFlushPrimitives, 120ms
grTexSource, 120ms
grDrawPolygonVertexList, 120ms
TexInitAtGlideInit, 40ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 3.315581
VertexProcessorFPU: 2.858565
grDrawPolygonVertexList: 0.846230
grDrawLine: 0.001694
grAADrawLine: 0.021359
GlideColorCombineUpdateVertexMode: 0.010768
grBufferClear: 0.019174
grBufferSwap: 17.691051
grConstantColorValue: 0.001320
grColorMask: 0.004098
grClipWindow: 0.039122
grAlphaBlendFunction: 0.012867
grColorCombine: 0.008485
GlideColorCombine: 0.018871
GlideAlphaCombine: 0.026972
grSstWinOpen: 0.010639
grLfbLock: 2.090996
grLfbUnlock: 0.039212
GlideLFBBeforeSwap: 0.001118
GlideLFBAfterSwap: 0.001190
grDepthBufferMode: 4.963113
grDepthBufferFunction: 0.002219
grDepthMask: 0.005887
GlideReleaseTexture: 0.031100
GlideCreateTexture: 0.016318
_GlideLoadTextureMipMap: 0.011879
GlideTexSetPal: 0.015734
GlideTexSetNcc: 0.015106
GlideTexSetColorKey: 0.038407
GlideSetTexture: 0.422350
grTexDownloadMipMap: 0.007513
TexInitAtGlideInit: 0.001222
grAlphaCombine: 0.016516
grTexCombine: 0.016083
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 421ms
grSstWinOpen, 411ms
GlideReleaseTexture, 121ms
grTexDownloadMipMap, 121ms
TexFindTex, 120ms
GlideTexSource, 120ms
DrawFlushPrimitives, 120ms
grTexSource, 120ms
grDrawPolygonVertexList, 120ms
TexInitAtGlideInit, 40ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

DrawFlushPrimitives: 0.236825
VertexProcessorFPU: 0.606184
grDrawPolygonVertexList: 0.301350
DrawInit: 0.067713
GlideEnumRefreshRatesCallback: 0.003743
GlideSelectAndCreate3DDevice: 1.168722
GlideCreateFogTables: 0.558596
GlideNullSurfaces: 0.947157
GlideColorCombineUpdateVertexMode: 0.019843
grBufferClear: 0.053600
grBufferSwap: 54.763699
grColorMask: 0.001038
grClipWindow: 0.346034
grAlphaBlendFunction: 0.017393
grColorCombine: 0.009234
GlideColorCombine: 0.012782
GlideAlphaCombine: 0.025402
grGammaCorrectionValue: 3.049074
grSstWinOpen: 20.404914
GlideLFBAllocConvBuffs: 0.330972
GlideLFBInit: 1.027114
grLfbLock: 22.486451
grLfbUnlock: 2.785850
GlideLFBBeforeSwap: 0.019789
GlideLFBAfterSwap: 0.018405
grDepthBufferMode: 0.007691
grDepthMask: 0.004738
LfbDepthBufferingInit: 0.545858
AllocTextureCachePool: 0.016332
GlideCreateTexture: 0.062167
_GlideLoadTextureMipMap: 0.010502
GlideTexSetColorKey: 0.009946
GlideSetTexture: 0.013517
grTexDownloadMipMap: 0.006305
TexEnumFormatsCallback: 0.014808
TexQuerySupportedFormats: 0.554124
TexInitAtGlideInit: 6.214390
TexInit: 0.011593
grAlphaCombine: 0.020036
grTexCombine: 0.040454
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 191ms
grSstWinOpen, 181ms
TexInitAtGlideInit, 40ms
grGlideInit, 40ms
grBufferSwap, 20ms
grBufferSwap, 11ms
GlideSelectAndCreate3DDevice, 10ms
TexQuerySupportedFormats, 10ms
TexInit, 10ms
GlideLFBInit, 10ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 0.857262
VertexProcessorFPU: 2.194274
grDrawPolygonVertexList: 1.090831
grDrawLine: 0.001887
DrawInit: 0.245110
GlideEnum3DDeviceCallback: 0.001111
GlideEnumRefreshRatesCallback: 0.013550
GlideSelectAndCreate3DDevice: 4.230556
GlideCreateFogTables: 2.022012
GlideNullSurfaces: 3.428531
GlideColorCombineUpdateVertexMode: 0.071829
grGlideInit: 0.002563
grBufferClear: 0.194023
grBufferSwap: 198.234375
grColorMask: 0.003756
grClipWindow: 1.252578
grAlphaBlendFunction: 0.062961
grColorCombine: 0.033425
GlideColorCombine: 0.046269
GlideAlphaCombine: 0.091951
grGammaCorrectionValue: 11.037077
grSstWinOpen: 73.861977
LfbGetAndCheckLFBFormat: 0.002106
GlideLFBAllocConvBuffs: 1.198058
GlideLFBInit: 3.717960
grLfbLock: 81.396759
grLfbUnlock: 10.084258
GlideLFBBeforeSwap: 0.071632
GlideLFBAfterSwap: 0.066623
grDepthBufferMode: 0.027840
grDepthBufferFunction: 0.002767
grDepthMask: 0.017152
LfbDepthBufferingInit: 1.975903
AllocTextureCachePool: 0.059118
TexFindTex: 0.001431
TexAllocCacheEntry: 0.002367
GlideCreateTexture: 0.225032
_GlideLoadTextureMipMap: 0.038017
GlideLoadTextureMipMap: 0.002475
TexReloadTexture: 0.001475
GlideTexSetColorKey: 0.036002
GlideSetTexture: 0.048928
GlideTexSource: 0.002527
grTexFilterMode: 0.003482
grTexLodBiasValue: 0.003004
grTexDownloadMipMap: 0.022823
grTexMipMapMode: 0.001425
grChromakeyValue: 0.001507
TexEnumFormatsCallback: 0.053602
TexQuerySupportedFormats: 2.005827
TexInitAtGlideInit: 22.494932
TexInit: 0.041963
grAlphaCombine: 0.072525
grTexCombine: 0.146436
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 191ms
grSstWinOpen, 181ms
TexInitAtGlideInit, 40ms
grGlideInit, 40ms
grBufferSwap, 20ms
grBufferSwap, 11ms
GlideSelectAndCreate3DDevice, 10ms
TexQuerySupportedFormats, 10ms
TexInit, 10ms
GlideLFBInit, 10ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
DrawFlushPrimitives: 16.030931
VertexProcessorFPU: 16.478406
grDrawTriangle: 1.349524
grDrawPolygonVertexList: 4.555513
guDrawTriangleWithClip: 2.299622
grDrawLine: 0.007649
grAADrawLine: 0.512270
grBufferSwap: 106.330421
grConstantColorValue: 0.009670
grColorMask: 0.021027
grClipWindow: 0.418693
grColorCombine: 0.054601
GlideAlphaCombine: 0.494124
grSstWinOpen: 0.012502
grLfbLock: 10.096785
grLfbUnlock: 0.883892
GlideLFBBeforeSwap: 0.006461
GlideLFBAfterSwap: 0.006382
grDepthBufferMode: 31.654652
grDepthBufferFunction: 0.015134
grDepthMask: 0.039361
GlideReleaseTexture: 0.408701
TexFindTex: 0.903184
TexAllocCacheEntry: 0.001655
GlideLoadTextureMipMap: 0.001031
GlideTexSetColorKey: 0.430730
GlideSetTexture: 2.348084
GlideTexSource: 0.881589
grTexDownloadMipMap: 0.036892
grTexSource: 1.392207
TexInitAtGlideInit: 0.001809
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 440ms
grSstWinOpen, 430ms
grBufferSwap, 140ms
VertexProcessorFPU, 131ms
grDrawTriangle, 131ms
guDrawTriangleWithClip, 131ms
grDepthBufferMode, 130ms
grDrawPolygonVertexList, 130ms
grBufferSwap, 130ms
GlideTexSetColorKey, 130ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 16.028009
VertexProcessorFPU: 16.475403
grDrawTriangle: 1.349278
grDrawPolygonVertexList: 4.554683
guDrawTriangleWithClip: 2.299203
grDrawLine: 0.007647
grAADrawLine: 0.512177
grBufferSwap: 106.311050
grConstantColorValue: 0.009669
grColorMask: 0.021023
grClipWindow: 0.418616
grColorCombine: 0.054591
GlideAlphaCombine: 0.494034
grSstWinOpen: 0.012499
grLfbLock: 10.094946
grLfbUnlock: 0.883731
GlideLFBBeforeSwap: 0.006460
GlideLFBAfterSwap: 0.006381
grDepthBufferMode: 31.648884
grDepthBufferFunction: 0.015131
grDepthMask: 0.039353
GlideReleaseTexture: 0.408626
TexFindTex: 0.903019
TexAllocCacheEntry: 0.001655
GlideLoadTextureMipMap: 0.001031
GlideTexSetColorKey: 0.430651
GlideSetTexture: 2.347656
GlideTexSource: 0.881428
grTexDownloadMipMap: 0.036886
grTexSource: 1.391954
TexInitAtGlideInit: 0.001809
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 440ms
grSstWinOpen, 430ms
grBufferSwap, 140ms
VertexProcessorFPU, 131ms
grDrawTriangle, 131ms
guDrawTriangleWithClip, 131ms
grDepthBufferMode, 130ms
grDrawPolygonVertexList, 130ms
grBufferSwap, 130ms
GlideTexSetColorKey, 130ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
DrawFlushPrimitives: 7.109652
VertexProcessorFPU: 5.935194
grDrawPolygonVertexList: 1.806654
guDrawTriangleWithClip: 0.626846
grDrawLine: 0.004439
grAADrawLine: 0.023022
GlideSelectAndCreate3DDevice: 0.002316
GlideColorCombineUpdateVertexMode: 0.025344
grBufferClear: 0.042251
grBufferSwap: 36.954928
grConstantColorValue: 0.003331
grColorMask: 0.009815
grAlphaBlendFunction: 0.031974
grColorCombine: 0.020159
GlideColorCombine: 0.041575
GlideAlphaCombine: 0.071924
grGammaCorrectionValue: 0.002340
grSstWinOpen: 0.030945
grLfbLock: 0.564081
grLfbUnlock: 0.054592
GlideLFBBeforeSwap: 0.002306
GlideLFBAfterSwap: 0.002408
grDepthBufferMode: 11.099991
grDepthBufferFunction: 0.005393
grDepthMask: 0.014039
GlideReleaseTexture: 0.066604
GlideCreateTexture: 0.037842
_GlideLoadTextureMipMap: 0.023521
GlideTexSetPal: 0.033552
GlideTexSetNcc: 0.031950
GlideSetTexture: 0.535842
grTexDownloadMipMap: 0.011000
grTexSource: 0.595008
TexInitAtGlideInit: 0.001759
grAlphaCombine: 0.039023
grTexCombine: 0.035482
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 891ms
grSstWinOpen, 801ms
grDepthBufferMode, 130ms
grDepthBufferMode, 130ms
VertexProcessorFPU, 121ms
grDrawPolygonVertexList, 121ms
VertexProcessorFPU, 120ms
grDrawPolygonVertexList, 120ms
DrawFlushPrimitives, 120ms
grTexSource, 120ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 7.106903
VertexProcessorFPU: 5.932899
grDrawPolygonVertexList: 1.805956
guDrawTriangleWithClip: 0.626604
grDrawLine: 0.004437
grAADrawLine: 0.023013
GlideSelectAndCreate3DDevice: 0.002315
GlideColorCombineUpdateVertexMode: 0.025335
grBufferClear: 0.042235
grBufferSwap: 36.940639
grConstantColorValue: 0.003330
grColorMask: 0.009811
grAlphaBlendFunction: 0.031961
grColorCombine: 0.020151
GlideColorCombine: 0.041559
GlideAlphaCombine: 0.071896
grGammaCorrectionValue: 0.002340
grSstWinOpen: 0.030933
grLfbLock: 0.563863
grLfbUnlock: 0.054571
GlideLFBBeforeSwap: 0.002305
GlideLFBAfterSwap: 0.002407
grDepthBufferMode: 11.095699
grDepthBufferFunction: 0.005391
grDepthMask: 0.014033
GlideReleaseTexture: 0.066579
GlideCreateTexture: 0.037828
_GlideLoadTextureMipMap: 0.023511
GlideTexSetPal: 0.033539
GlideTexSetNcc: 0.031938
GlideSetTexture: 0.535635
grTexDownloadMipMap: 0.010996
grTexSource: 0.594778
TexInitAtGlideInit: 0.001758
grAlphaCombine: 0.039008
grTexCombine: 0.035468
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grSstWinOpen, 891ms
grSstWinOpen, 801ms
grDepthBufferMode, 130ms
grDepthBufferMode, 130ms
VertexProcessorFPU, 121ms
grDrawPolygonVertexList, 121ms
VertexProcessorFPU, 120ms
grDrawPolygonVertexList, 120ms
DrawFlushPrimitives, 120ms
grTexSource, 120ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
DrawFlushPrimitives: 8.696336
VertexProcessorFPU: 7.864368
grDrawPolygonVertexList: 2.448763
guDrawTriangleWithClip: 0.841619
grDrawLine: 0.005502
grAADrawLine: 0.028679
GlideColorCombineUpdateVertexMode: 0.033204
grBufferClear: 0.056846
grBufferSwap: 52.252882
grConstantColorValue: 0.004617
grColorMask: 0.013237
grAlphaBlendFunction: 0.043412
grColorCombine: 0.027086
GlideColorCombine: 0.058562
GlideAlphaCombine: 0.077471
grGammaCorrectionValue: 0.001141
grSstWinOpen: 0.004264
grLfbLock: 3.197310
grLfbUnlock: 0.061047
GlideLFBBeforeSwap: 0.003041
GlideLFBAfterSwap: 0.003613
grDepthBufferMode: 14.979013
grDepthBufferFunction: 0.007383
grDepthMask: 0.019111
GlideReleaseTexture: 0.095169
GlideCreateTexture: 0.050001
_GlideLoadTextureMipMap: 0.030212
GlideTexSetPal: 0.043753
GlideTexSetNcc: 0.042183
GlideSetTexture: 0.714094
grTexDownloadMipMap: 0.015640
grTexSource: 0.793700
TexInitAtGlideInit: 0.002408
grAlphaCombine: 0.052661
grTexCombine: 0.047373
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grBufferSwap, 140ms
grSstWinOpen, 131ms
grBufferSwap, 130ms
grBufferSwap, 130ms
grBufferSwap, 130ms
grClipWindow, 120ms
grSstWinOpen, 111ms
VertexProcessorFPU, 110ms
grDrawPolygonVertexList, 110ms
TexInitAtGlideInit, 40ms
----------------------------------------------------------------------------------------------
DrawFlushPrimitives: 8.697963
VertexProcessorFPU: 7.865839
grDrawPolygonVertexList: 2.449221
guDrawTriangleWithClip: 0.841776
grDrawLine: 0.005503
grAADrawLine: 0.028684
GlideColorCombineUpdateVertexMode: 0.033210
grBufferClear: 0.056856
grBufferSwap: 52.262657
grConstantColorValue: 0.004618
grColorMask: 0.013240
grAlphaBlendFunction: 0.043420
grColorCombine: 0.027091
GlideColorCombine: 0.058573
GlideAlphaCombine: 0.077486
grGammaCorrectionValue: 0.001141
grSstWinOpen: 0.004264
grLfbLock: 3.197908
grLfbUnlock: 0.061058
GlideLFBBeforeSwap: 0.003041
GlideLFBAfterSwap: 0.003613
grDepthBufferMode: 14.981816
grDepthBufferFunction: 0.007384
grDepthMask: 0.019114
GlideReleaseTexture: 0.095187
GlideCreateTexture: 0.050010
_GlideLoadTextureMipMap: 0.030218
GlideTexSetPal: 0.043761
GlideTexSetNcc: 0.042191
GlideSetTexture: 0.714228
grTexDownloadMipMap: 0.015643
grTexSource: 0.793848
TexInitAtGlideInit: 0.002408
grAlphaCombine: 0.052671
grTexCombine: 0.047382
----------------------------------------------------------------------------------------------
Time statistics:
First 10 functions spending most time
grBufferSwap, 140ms
grSstWinOpen, 131ms
grBufferSwap, 130ms
grBufferSwap, 130ms
grBufferSwap, 130ms
grClipWindow, 120ms
grSstWinOpen, 111ms
VertexProcessorFPU, 110ms
grDrawPolygonVertexList, 110ms
TexInitAtGlideInit, 40ms
----------------------------------------------------------------------------------------------
ExitDosNT: Successful

grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: required resolution: 640x480
grSstWinopen: required refresh rate: 60Hz
grSstWinopen: InitDraw() OK
grSstWinOpen: closest supported refrate: 60Hz
grSstWinopen: InitMovie() OK
grSstWinopen: lpD3D->CreateDevice() OK
Warning: TexQuerySupportedFormats: Paletted textures are not supported!
Is it an nVidia card? If yes, why does not it support them??? Argh...
LfbDetermineWBufferingMethod: Relying on driver flags, true W-buffering CANNOT be used, using emulated W-buffering instead!

------------------------- dgVoodoo: DirectDraw caps ----------------------------
dwCaps: 94c27be3
dwCaps2: 606afe7c
dwCKeyCaps: 290
dwFXCaps: 12ad54e1
----------------------- dgVoodoo: DirectDraw HEL caps --------------------------
dwCaps: f4c08241
dwCaps2: 1
dwCKeyCaps: 200
dwFXCaps: 3fce3

------------------------- dgVoodoo: driver description -------------------------
dwDevCaps: 21bbef1
dpcLineCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303033f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dpcTriCaps
dwMiscCaps: 272
dwRasterCaps: 3379b1
dwZCmpCaps: ff
dwSrcBlendCaps: 1fff
dwDestBlendCaps: 1fff
dwAlphaCmpCaps: ff
dwShadeCaps: c528f
dwTextureCaps: dcf
dwTextureFilterCaps: 303073f
dwTextureBlendCaps: cf
dwTextureAddressCaps: 1f
dwStippleWidth: 0
dwStippleHeight: 0
dwDeviceRenderBitDepth: 500
dwDeviceZBufferBitDepth: 600
dwMinTextureWidth: 1
dwMinTextureHeight: 1
dwMaxTextureWidth: 1000
dwMaxTextureHeight: 1000
dwMaxTextureRepeat: 2000
dwMaxTextureAspectRatio: 1000
dwMaxAnisotropy: 8
dvGuardBandLeft: -100000000.000000
dvGuardBandTop: -100000000.000000
dvGuardBandRight: 100000000.000000
dvGuardBandBottom: 100000000.000000
dvExtentsAdjust: 0.000000
dwStencilCaps: ff
dwFVFCaps: 80008
dwTextureOpCaps: feffff
wMaxTextureBlendStages: 8
wMaxSimultaneousTextures: 8
dwMaxActiveLights: 8
dvMaxVertexW: 10000000000.000000
wMaxUserClipPlanes: 6
wMaxVertexBlendMatrices: 4
dwVertexProcessingCaps: 3f

grDepthBufferMode: Used depth buffer bit depth: 32
Stencil bits: 8
grDepthBufferMode: Creating depth buffer OK
DrawFlushPrimitives: 11.627380
VertexProcessorFPU: 11.589565
grDrawTriangle: 0.589276
grDrawPolygonVertexList: 3.080395
guDrawTriangleWithClip: 1.298340
grDrawLine: 0.016204
GlideSelectAndCreate3DDevice: 0.014601
GlideNullSurfaces: 0.004962
GlideColorCombineUpdateVertexMode: 0.049095
grBufferClear: 0.075650
grBufferSwap: 80.250166
grConstantColorValue: 0.005223
grColorMask: 0.019220
grClipWindow: 0.629820
grAlphaBlendFunction: 0.057740
grColorCombine: 0.034000
grGammaCorrectionValue: 0.003409
grLfbLock: 30.033927
grLfbUnlock: 3.651421
GlideLFBBeforeSwap: 0.004719
GlideLFBAfterS

Reply 162 of 341, by TheSource

User metadata
Rank Newbie
Rank
Newbie

Exception occured in function: GlideAlphaCombine
Exception: EXCEPTION_ACCESS_VIOLATION

EAX: 000280F8 EBX: 0339B218 ECX: 0000009D EDX: 0000009F
ESI: 00000004 EDI: 00000002 EBP: 0013BF7C ESP: 0013BF0C
EIP: 8336CF43 EFlags: 00210282, DLL Base=03360000

Calling history:
ExitDosNT: Successful

Reply 163 of 341, by Dege

User metadata
Rank l33t
Rank
l33t

Hey, is Dege available in this forum?

Yes, but only once a year. 😁 😁
So that, very rarely.

He claimed that he fixed crash bug in 1.40+. I want to tell him that he fixed nothing - it's still crashy.

I meant the applications that are widely tested with dgv and that should work with it, like TR1, etc. Even those ones crashed with first release of 1.40+. (And of course, I'm sure dgv won't work with most of the "untested" glide apps.)

Well, I've tried FreeSpace Demo and it worked for me apart from the mouse cursor was captured in the right side of the screen. But no crashes or graphical glitches. Tested only with XP, 98 is dead on my machine at the moment.

What OS/video card/video driver are you using?

EIP: 8336CF43 EFlags: 00210282, DLL Base=03360000

According to the log, the exception wasn't occured in the wrapper dll itself, but at some other point. EIP show that point is above 2GB, so I guess you're using Win9x/Me, namely you would get a fatal BSOD under 2k/xp in such a case (or, can /3GB switch be used with XP's kernel? I can't remember it). If I'm right and it's 9x/me, it seems that crash was in a shared system/driver dll/component, but I may be wrong again, e.g. Win16 components resides in that area, from 2G to 3G.
I got regular crashes with "newer" nvidia detonator drivers (can' remember the exact version, but 56.xx or above) in a similar situation on two different computers and cards, and the crashpoints were always in the windows shared mem pool in 2G-3G. I mean that everything was ok with my tnt2 with its original driver, but got odd crashes when I upgraded to a new version.
I know it's not useful info at all, but the video driver is very suspicious for me. 😖 (Is it a pc with nvidia under 9x/me?)

Reply 164 of 341, by Flint Eastwood

User metadata
Rank Newbie
Rank
Newbie

Hello Dege.

Now I solved my graphic-driver-problems on my Laptop(MobilityCatalyst 5.10 is now working) and I tested DGV 1.40+ with the games I got. Its the first time that vdd-mode is working(No BlueScreen or restart).

-->GTA-Demo works fine. 😀
-->GTA-full version works fine too. 😀 😀
-->TR1 works fine. 😀

-->And its the first time that I can play a mission of Schleichfahrt(Archimedean Dynasty) with DGV under WinXP. 😁 😁 😁

Maybe there are more missions playable, but I didn't test it that deeply.
The shot is from the second training-mission("Panzerschlacht" in "Schleichfahrt", so maybe "Tank combat" in AD ?). The first story-mission for example was not playable, the game crashed. I hope there will be a day when all the missions are playable. 🙄

So I want to thank you for your great wrapper. You are doing real good work. 😀

Attachments

  • SF3Dfx.jpg
    Filename
    SF3Dfx.jpg
    File size
    65.87 KiB
    Views
    3340 views
    File comment
    shot on the RadeonLaptop(1.)
    File license
    Fair use/fair dealing exception

i7 870 + Zotac 470GTX AMP! + 12GB RAM + Win7 64Bit

Reply 165 of 341, by hooby

User metadata
Rank Newbie
Rank
Newbie
Flashback wrote:
Ah that explains it. Thanks for clearing that up. :cool: […]
Show full quote

Ah that explains it. Thanks for clearing that up. 😎

By the way, I finally found a preowned copy of Mechwarrior 2 Enhanced for the Diamond Monster 3D at my local game shop for $3 heh. I'm happy to report that it works extremely well with dgV 1.31 glide.dll. 😀

Really appreciate the reply.

Cheers 😀

wait a second here!
did you successfuly glide wrap 3dfx enhanced mech2 under win9x on NON 3dfx hardware?!
i didnt think that was possible!!
please specify details!

Reply 166 of 341, by Flashback

User metadata
Rank Newbie
Rank
Newbie

I can't remember if I had to place an original glide.dll in windows/system temporarily to get the game to install or not. Do that if it complains about not finding the hardware/driver when installing. Just don't forget to delete it afterwards.

All I did was copy the files glide.dll and dgVoodooSetup.exe into the game folder. Fired up a trials of grievance and changed the resolution to 800X600. Then used dgV's setup to bump it up to 1024x768. I've only tested it under win98se with gf4ti/gf2ti using 56.64 drivers.

Attachments

  • Filename
    mw2_3dfx_dgv.jpg
    File size
    377.34 KiB
    Downloads
    234 downloads
    File comment
    Mechwarrior 2 3dfx dgVoodoo 1024x768
    File license
    Fair use/fair dealing exception

Reply 167 of 341, by VirtuaIceMan

User metadata
Rank Oldbie
Rank
Oldbie

I see that the latest version of MAME 0.103u3 has improved Voodoo 3Dfx emulation, including Banshee and Voodoo3. Maybe that could be a useful reference for dgVoodoo? If dgVoodoo is still being developed?

My PC spec: Win10 64bit, i7-4970K (not overclocked), KFA2 GeForce RTX 2070 SUPER, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor

Reply 169 of 341, by Fenix80

User metadata
Rank Newbie
Rank
Newbie

I've serious problems with dgvoodoo 1.40+ when I doubleclick on dgvoodoosetup I get the message: "dgvoodoo has encounter a problem and need to close. Do you want to report this to microsoft?"

The strange thing is that dgvoodoo 1.31 works fine

I've Windows XP Pro SP2
Athlon Amd 64
Via chipset
Nvidia GeForce 6600GT

Reply 170 of 341, by Zebius

User metadata
Rank Member
Rank
Member

Hmm, strange. I've got almost the same configuration (except from chipset) and everything is working fine. So it looks like software incompatibility.
Are sure you didn't mix files from different versions of dgvoodoo in one folder?
Do you have the latest version of dgvoodoo (october 2005)?

Reply 171 of 341, by VirtuaIceMan

User metadata
Rank Oldbie
Rank
Oldbie
Dege wrote:

I don't know MAME, is it an open-source universal emulator including e.g. DOS?
Anyway, thanks for the tip, I'll see it!!! 😀

You don't know MAME?!? Multiple Arcade Machine Emulator! It emulates over 5000 arcade games on the PC and is ported to many other platforms: www.mame.net

The latest versions (names "u" something) are available here: http://www.mamedev.org/

MAME is written in C so not sure it'll be that useful to you but you might find some notes in there about the 3Dfx emulation as at its heart it's a hardware documentation project (playing games being the nice side-effect!).

MESS (Multiple Emulator Super System) is built from the MAME source to produce a multiple console/computer emulator. One day it should be able to emulate a whole PC including 3Dfx! MESS home is here: http://www.mess.org/

MAME currently emulates 3Dfx (in software!) in games like San Francisco Rush, however they run very slowly due to the rest of the hardware that is being emulated taking a lot of processor power to emulate.

Regarding 3Dfx emulation, perhaps get in touch with Aaron Giles, current head co-ordinator of MAME as he was working on this a lot. His site is here http://www.aarongiles.com/ and you can reach him through the MAMEdev.org site here: http://mamedev.org/contact.html

Maybe he (or someone in MAMEdev) might have some useful documentation on 3Dfx if nothing else!

Reply 172 of 341, by Fenix80

User metadata
Rank Newbie
Rank
Newbie

I search for glide files and deleted them before i tried dgvoodoosetup 1.4. The version I found on something that looked like a homepage for dgvoodoo was released 5/10 2005. That doesn't explain how dgvoodoosetup 1.31 works like a charm but not dgvoodoosetup 1.4.

I search for dgvoodoo and deleted all dgvoodoo files before I tried the dgvoodoo 1.40+ still nogo.

Reply 173 of 341, by Dege

User metadata
Rank l33t
Rank
l33t

Hi!

I've serious problems with dgvoodoo 1.40+ when I doubleclick on dgvoodoosetup I get the message: "dgvoodoo has encounter a problem and need to close. Do you want to report this to microsoft?"

It all sounds really weird, I don't know what it is. There is no big difference between setup apps of 1.31 and 1.4, except that 1.4 uses built-in manifest resource for XP-like GUI, while 1.31 does not. Could you try to start setup1.4 in classic GUI mode, please, just to see what changes, if any? And, don't you have any special thing installed like IME (Input Method Editor) for East Asian character input, or something like that? (probably not, but...) 😀
I s*cked a lot with such things while developing other stuffs (not dgVoodoo). 😀
But, in the worst case, I could build a setup based on 1.4 source (with and without that manifest resource) to find where it crashes.

You don't know MAME?!? Multiple Arcade Machine Emulator! It emulates over 5000 arcade games on the PC and is ported to many other platforms: www.mame.net

Well, it's a shame, but... Of course, I've heard of it but have never tried it so... 😊 🙄

Thanks for the detailed info! 😀 I think if MAME emulates a 3dfx card in sw, it may be used as a reference rasterizer. The pixel pipeline of a 3dfx card seems pretty clear for me (which is one of the most important things in the emu), only some exact vertexdata-converting info (float->its 16 bit format) would be fine, but this isn't so important now, as the current implementation don't cause many problems. 😀

Reply 175 of 341, by Zebius

User metadata
Rank Member
Rank
Member

Hi Dege!

We continue discussion about dgvoodoo at tombraiderforums, probably 1.40+ will be included in next version of TR Advanced Installer (with your permission of course). So far a gameplay in Tomb Raider is very fine, no crashes (they used to happen in beta version), Lara moving too fast problem almost solved (still a little lag in cutscenes but it can be solved by adjusting VDMSound setting).

I also tried a demo version of Redguard (DOS game), and it's working properly, 1.40+ solved a problem with disappearing textures in some places (Z-buffer or W-buffer).

So thanks a lot for this version and I hope that you will continue developing this useful program. Are you planning a new release in near future?

Reply 176 of 341, by kekko

User metadata
Rank Oldbie
Rank
Oldbie

I've serious problems with dgvoodoo 1.40+ when I doubleclick on dgvoodoosetup I get the message: "dgvoodoo has encounter a problem and need to close. Do you want to report this to microsoft?"

The strange thing is that dgvoodoo 1.31 works fine

I've the same problem. My pc is an amd 2600+ with win2000 sp4

Reply 177 of 341, by Dege

User metadata
Rank l33t
Rank
l33t

Hi Zebius!

We continue discussion about dgvoodoo at tombraiderforums,

Ahh! TR Forums, I almost forgot about it! 🙄 😦 I must have a look there.
(Why can't one search in posts at there? 😒)

probably 1.40+ will be included in next version of TR Advanced Installer (with your permission of course). So far a gameplay in Tomb Raider is very fine, no crashes (they used to happen in beta version), Lara moving too fast problem almost solved (still a little lag in cutscenes but it can be solved by adjusting VDMSound setting).

Good to hear. 😀 😀
I don't disapprove of including it in the TRAInstaller, as 1.31 is already included.

So thanks a lot for this version and I hope that you will continue developing this useful program. Are you planning a new release in near future?

Yes, I'm planning releasing a new version (1.5) , but don't know yet when: it's not finished yet, and, I want to test it roundly on my hw rigs to avoid a nightmare like with 1.40 betas. 😀

@Fenix80, kekko:

How do I change GUI mode?

I mean, the windows GUI. Right click on the desktop, ->properties, and change the theme to windows classic. But, it's not important now, because

I've the same problem. My pc is an amd 2600+ with win2000 sp4

Win2K doesn't care at all about manifests included for side-by-side component assembly, so it's objectless.
Ok guys, I'll try to compile a debug version of setup1.4, and attach here.

EDIT:

I've attached a logging debug version of dgvsetup1.40. If it crashes, it generates a dgVoodoosetup.log file about the exception. Try it, plz, and send me back the log file.

Attachments

  • Filename
    dgVoodooSetup1.40dbg.zip
    File size
    85.97 KiB
    Downloads
    250 downloads
    File license
    Fair use/fair dealing exception