The bit about the Trident card being unable to run higher than 256 colors -- my C&T accelerator in my 486 laptop is the same way. Under 95 the Chips and Technologies Accelerator (new) driver said I can push hi-color (16 bit) to my display but then I'd reboot as part of the setup and it would yell about my settings being invalid. I fiddled with monitor drivers, thinking maybe I had the wrong one installed that way, but no... Load up speedsys and it only sees 960K of VRAM which I thought at first to be the cause, but I thought you could push 640x480x16b with only 512K?
It's pretty much moot at this point because I've left Win95 behind, just elected to go full-on DOS 6.22 on it since I don't technically have any other systems running plain old real MS-DOS 6.22 and not 7.x. I may eventually go back to 95(B this time, for FAT32) since I have a bigger hard drive (well, SD card actually) in it now and having it split into two FAT16 partitions annoys me more than I'd like to admit.
Glenden Wood is just full of surprises. I keep throwing games at it that it shouldn't really be able to run at all, since the Thunderbird barely even got to the title screen -- stuff like Doom 3, The Sims 2, Psychonauts, and Serious Sam 2. Stuff that in reality is far better suited to a fast P4 or A64 system with a much better video card and double if not quadruple the RAM. I have to sometimes push the resolution down and cut down the settings, but overall it's running this stuff rather well. Especially by comparison!
Shoushi: Dimension 9200, QX6700, 8GB D2-800CL5, K2200, SB0730, 1TB SSD, XP/7
Kara: K7S5A Pro, NX1750, 512MB DDR-286CL2, Ti4200, AU8830, 64GB SD2IDE, 98SE (Kex)
Cragstone: Alaris Cougar, 486BL2-66, 16MB, GD5428, CT2800, 16GB SD2IDE, 95CNOIE