Reply 60 of 65, by filipetolhuizen
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Darkseed (1992) runs in 640x350 16 colours due to H. R. Giger's demand. Quite unusual for an adventure game at the time. Still looks great for today's standards.
Darkseed (1992) runs in 640x350 16 colours due to H. R. Giger's demand. Quite unusual for an adventure game at the time. Still looks great for today's standards.
weird this was bumped for the usual 640x480 modes. SVGA640 was becoming mainstream by 94. This thread had more extreme examples at the first page
How about this?
World's foremost 486 enjoyer.
keenmaster486 wrote on 2020-07-12, 00:10:How about this?
this one goes here:
Hi-res "zoom out" games list
Yes I agree.
leileilol wrote on 2020-07-11, 23:56:weird this was bumped for the usual 640x480 modes. SVGA640 was becoming mainstream by 94. This thread had more extreme examples at the first page
Interestingly I remember the graphic mode description from the original wfw3.11 Standard Video drivers:
640x480x16colors = VGA (ok with 256kb Video RAM)
640x480x256colors = SVGA (from 512kb Video RAM)
800x600x16colors= SVGA (ok with 256kb Video RAM)
1) VLSI SCAMP 311 | 386SX25@TI486SXLC2-50@60 | 16MB | CL-GD5428 | CT2830| SCC-1 | MT32 | Fast-SCSI AHA 1542CF + BlueSCSI v2/15k U320
2) SIS486 | 486DX/2 66(@80) | 32MB | TGUI9440 | LAPC-I
Sim city 2000 used 640x480 in 1993