Reply 80 of 219, by robertmo
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https://www.mobygames.com/game/dos/kajko-i-ko … eShotId,621343/
the main artist here is Janusz Christa
he drew lots of comic books
https://www.mobygames.com/game/dos/kajko-i-ko … eShotId,621343/
the main artist here is Janusz Christa
he drew lots of comic books
Terracresta wrote on 2020-09-01, 09:56:Somehow Adventure games feel a bit like cheating as it was far easier to have good graphics for mostly still background.
Heart of Darkness is a platformer
Quest for Glory is an RPG
Brutal: Paws of Fury is a fighting game
https://www.mobygames.com/game/dos/brutal-paw … meShotId,11830/
The Rocketeer is a flight simulator, racing, first person shooter, side view shooter
Robin Hood: The Legend of Sherwood is a strategy game
https://www.mobygames.com/game/windows/robin- … meShotId,90841/
Return to Krondor is an RPG
https://www.mobygames.com/game/windows/return … eShotId,679565/
brostenen wrote on 2020-09-01, 18:43:Raptor.
finished that one and sequel 😀
robertmo wrote on 2020-09-02, 14:23:https://www.mobygames.com/game/dos/skaut-kwat … eShotId,391200/
you got similar gfx here too
These graphics are more closer to Day of The Tentacle rather than Sam and Max.
Speaking of DOTT, it's a beautiful game but it's story was rather barebones. I also found it to be a pretty boring game.
robertmo wrote on 2020-09-02, 20:19:Heart of Darkness is a platformer Quest for Glory is an RPG Brutal: Paws of Fury is a fighting game https://www.mobygames.com/g […]
Terracresta wrote on 2020-09-01, 09:56:Somehow Adventure games feel a bit like cheating as it was far easier to have good graphics for mostly still background.
Heart of Darkness is a platformer
Quest for Glory is an RPG
Brutal: Paws of Fury is a fighting game
https://www.mobygames.com/game/dos/brutal-paw … meShotId,11830/
The Rocketeer is a flight simulator, racing, first person shooter, side view shooter
Robin Hood: The Legend of Sherwood is a strategy game
https://www.mobygames.com/game/windows/robin- … meShotId,90841/
Return to Krondor is an RPG
https://www.mobygames.com/game/windows/return … eShotId,679565/
Don't worry, the comment wasn't related to the games you posted, else I would have quoted you.
Most DOS games are beautiful due to hand-drawn pixel art, and creative uses of limited palettes like EGA/CGA, and the plethora of adventure games that made copious use of drawn 2d backgrounds.
Another selection of some of the best looking DOS games:
Teenage Queen (1988, Exxos)
Legend of Sword and Fairy (1995, Softstar)
I actually played a bit of this game, but I gave up cause I don't really know Chinese (I can read some hanzi though). BTW LoSaF's soundtrack is really awesome. The soundtrack has a bunch of decent songs.
Sword of Xuanyuan: Dance of the Maple (1995, Softstar)
Tun Town (1998, Softstar)
New Horizons (1995, Koei)
Princess Maker 2 (1993, Gainax)
Out of This World/Another World (1992, Delphine)
Prince of Persia 2 (1992, Broderbund)
J-Bird (1983, Orion Software)
A Personal Nightmare (1989, Horror Soft)
kolderman wrote on 2020-09-03, 00:28:Most DOS games are beautiful due to hand-drawn pixel art, and creative uses of limited palettes like EGA/CGA, and the plethora of adventure games that made copious use of drawn 2d backgrounds.
Space Quest 3 comes to mind.
deksar wrote on 2020-08-03, 06:38:My list would be: Prince of Persia, Volfied, Super Tetris (Spectrum Holobyte 1991), Prehistorik 2, Dave, Dave 2.
Prince of Persia 1 and Super Tetris have some decent graphics. Prehistorik 2's color choice is really done well though.
Looking at some of the games on this thread, I actually wanna play them.
I really want to play Legend of Sword and Fairy, some of the Sierra ADVs, MI 1&2, Sam and Max Hit the Road and Cruise for a Corpse 😀
Bitmap brothers had that strange unified Commodore64 pallette, steampunk look to all their games. I really liked/hated that.
I am aroused about any X86 motherboard that has full functional ISA slot. I think i have problem. Not really into that original (Turbo) XT,286,386 and CGA/EGA stuff. So just a DOS nut.
PS. If I upload RAR, it is a 16-bit DOS RAR Version 2.50.
hyperrmachine wrote on 2020-09-03, 02:25:Legend of Sword and Fairy (1995, Softstar)
I actually played a bit of this game, but I gave up cause I don't really know Chinese (I can read some hanzi though).
There's an english translation here.
hyperrmachine wrote on 2020-09-03, 02:32:Space Quest 3 comes to mind.
Right, how could I miss that !? I mean, I really tinkered a lot with it in the past.. 😅
Space Quest III on CT-460
kolderman wrote on 2020-09-03, 00:28:Most DOS games are beautiful due to hand-drawn pixel art, and creative uses of limited palettes like EGA/CGA, and the plethora of adventure games that made copious use of drawn 2d backgrounds.
Interesting were Composite CGA graphics of the AGI titles.
The blurry, but "organic" looking graphics made things look more detailed than they really were.
Especially, if we consider that AGI engine was very low-res (like 160x200 pels ?) in order
to be portable across the limited home computer platforms of the day.
You know, these primitive platforms that were stuck to 320x240 pels, at best. 😉
Edit: The original Game Boy ('89) had a 160x144 pels screen resolution that comes close to AGI..
And four shades, just like CGA. Makes me wonder why Sierra games never got ported to GB platform.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//
Teenage Queen is interesting but don't check the Mobygames page if you don't want to be spoiled! Leave it to Exxos, and other French developers, to come up with weird or erotic games (preferably both combined)
Good idea by the way to start posting screenshots. It's a thread that's about good loooking games after all 😜
Here are some for the ones I suggested:
Archimedean Dynasty (1996, Massive Development GmbH)
(I'm not 100% sure the game runs on a 486. I will have to try it on my 486 with PCI because my other one doesn't have enough video memory)
SU-27 Flanker (1996, Flying Legends)
(Runs very well on a 486 DX4 120MHz, I'm really impressed with the resolution and detail of vehicles)
Am486 DX4 120MHz, no L2, 16MB, Tseng ET4000/W32 1MB VLB, ESS ES1869 /// 5x86 133MHz, 256kb L2, 64MB, S3 Virge/DX 4MB PCI, SB16 + Yucatan FX, PicoGUS /// Pentium III 1GHz, 512MB, Asus V7700 64MB AGP, SB Live!
(new post because you can only add 5 attachments per post)
EF 2000 (1995, Digital Image Design Ltd.)
(I scaled the screenshots to 640x400 because you could barely see anything at 320x200. No idea why the thumbnails are different in size)
Flight Unlimited (1995, Looking Glass Technologies, Inc.)
(Now that I look at it I wouldn't call this game "beautiful". It's more that the technology was impressive at the time)
Am486 DX4 120MHz, no L2, 16MB, Tseng ET4000/W32 1MB VLB, ESS ES1869 /// 5x86 133MHz, 256kb L2, 64MB, S3 Virge/DX 4MB PCI, SB16 + Yucatan FX, PicoGUS /// Pentium III 1GHz, 512MB, Asus V7700 64MB AGP, SB Live!
M-HT wrote on 2020-09-03, 07:16:hyperrmachine wrote on 2020-09-03, 02:25:Legend of Sword and Fairy (1995, Softstar)
I actually played a bit of this game, but I gave up cause I don't really know Chinese (I can read some hanzi though).There's an english translation here.
I already know that. But thanks anyways. I might play it someday.
EF2000 and Flight Unlimited would run like shiton a 486 though..
Flight Unlimited yes, I remember it as being a "heavy" game (like Wing Commander 4 from around the same time). I will have to try EF 2000 again but I remember it as playable. Maybe my standards were different back then.
[edit]
I tried EF 2000 on my cacheless 486 DX4 and on "Low" global detail setting and "Medium" world detail ("Low" removes all terrain textures, which looks terrible) it was certainly playable. If you remove the cockpit and go into "fullscreen HUD view" it runs pretty well, even.
I'm sure it runs much better with L2 cache though because the game is very memory intensive (more so than any other DOS game I've ever played). Performance went way up when I turned off disk cache, freeing up 5 extra megabytes (of 16MB).
Am486 DX4 120MHz, no L2, 16MB, Tseng ET4000/W32 1MB VLB, ESS ES1869 /// 5x86 133MHz, 256kb L2, 64MB, S3 Virge/DX 4MB PCI, SB16 + Yucatan FX, PicoGUS /// Pentium III 1GHz, 512MB, Asus V7700 64MB AGP, SB Live!
I would like to add Mortal Kombat 2, it looks and plays really well on a 486
I'd almost forgotten about Inca! This game is gorgeous considering it was made in '92 and has a great soundtrack. It actually plays well on a 386 and lists 286 as minimum requirements.
Link to mobygames screenshots:
https://www.mobygames.com/game/inca/screenshots
Link to YT gameplay:
https://www.youtube.com/watch?v=RGIoiwEtdTM
The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks