Reply 440 of 474, by FulValBot
Try to edit that .ini file
Try to edit that .ini file
FulValBot wrote on 2021-05-02, 08:20:Try to edit that .ini file
Why?
The lastest version solved the lag, it was a MASSIVE lag IN THE MENU, not the one you point and every Unreal player knows well since ages 😁
It's related to how the new limiter works. Now it's pretty solved.
Sorry for being inactive here. Unfortunately, due to other IRL activities, I have minimal time I can spend on dgVoodoo and related things. 🙁
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Unreal2 + input lag: dgVoodoo 2.74 indeed can cause input lags with limited fps, but only with D3D12 (and typically at high, 100+ fps's).
That's what I fixed in 2.74.1, now it works the same way as in D3D11.
Try the game without fps limiting but forced v-sync. V-sync itself is an fps limiter and that of dgVoodoo works the same way, as if the frame presentation were vsynced to an 'fps-limit-number' Hz display.
I have fixed Mafia1 stuttering issue... it was caused by APM of my HDD... so i suggest to disable it (all games are affected); only some hdd and ssd support it, and it's always enabled by default when supported
Can you add an option to disable it in dgVoodoo2 or it's impossible? Crystaldiskinfo has an option to disable it, but it still disabled only until power off of pc
It's totally out of the scope for the project, being BIOS/OS related
Dege wrote on 2021-05-18, 14:19:Sorry for being inactive here. Unfortunately, due to other IRL activities, I have minimal time I can spend on dgVoodoo and related things. 🙁
Don't worry about it. You alone, in your free time, already did more for old PC games than what Microsoft did for Xbox backwards compatibility with all their engineers and billions.
Dege wrote on 2021-05-18, 14:19:Sorry for being inactive here. Unfortunately, due to other IRL activities, I have minimal time I can spend on dgVoodoo and relat […]
Sorry for being inactive here. Unfortunately, due to other IRL activities, I have minimal time I can spend on dgVoodoo and related things. 🙁
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Unreal2 + input lag: dgVoodoo 2.74 indeed can cause input lags with limited fps, but only with D3D12 (and typically at high, 100+ fps's).
That's what I fixed in 2.74.1, now it works the same way as in D3D11.
Try the game without fps limiting but forced v-sync. V-sync itself is an fps limiter and that of dgVoodoo works the same way, as if the frame presentation were vsynced to an 'fps-limit-number' Hz display.
sir Dege, please communicate with Functor. The owner of Gepard Shield in Ragnarok Online to do update your work DgVoodoo 2.74 regular usage
you can communicate with him at https://rathena.org/
hi Dege, would adding an fps counter overlay be feasible?
Dege, this is my question. Is it possible to repair a damaged color palette in games based on the RenderWare v3.04 engine? These games include Scooter Pro and Roller Coaster Mania 1 and 2. The damaged color palette in these games only appears on NVIDIA graphics cards. Additionally, Fighting Steel: World War II Surface Combat 1939-1942 games are not compatible with these cards (there is a fix in the form of the Fighting Stell Project mod) and RPM Tuning. I covered all of these issues in these threads on sourceforge - https://sourceforge.net/p/dxwnd/discussion/ge … ead/a3364d0de9/ https://sourceforge.net/p/dxwnd/discussion/ge … ead/8dc8f6f99f/ https://sourceforge.net/p/dxwnd/discussion/ge … ead/47d2dec095/
Unfortunately, even the author of the DxWnd program, i.e. ghotik, has no idea how to fix it. WineD3D also doesn't help or other wrappers
I suggest to ask to nVidia developers too...
and i want to know if this is really only a renderware engine's problem or not
Most likely this is not just one engine problem as Fighting Steel and RPM Tuning appear to run on different engines but have similar problems. NVIDIA developers are unlikely to be interested in this as these games have lost support and will probably bounce the ball because "these games are old and won't work on new systems".
Not sure why you think these issues are related, when gho wrote in one of the threads you linked to that it isn't related.
Also not sure what you want. If you want it working in dgVoodoo, you should test if they work in dgVoodoo first as to not waste dege's time. If you just want to find a way to play them, then you also should test them in dgVoodoo first (Fighting Steel / Roller Coaster Mania 2 both works in dgVoodoo, didn't test Roller Coaster Mania 1). If you want dege to help gho figuring out these games then that's the only scenario where not testing in dgVoodoo before asking and wasting people's time makes sense.
Midnight Outlaw Six Hours to Sun Up doesn't work properly in dgVoodoo, as I mentioned here:
Midnight Outlaw Six Hours To Sun Up
It however works perfectly fine in WineD3D 4.5:
https://www.youtube.com/watch?v=gfWPdqywjFw
Scooter Pro doesn't work in dgVoodoo (blue/purple screen). That said it does work in GOG's wrapper which you can run by itself or wrap again to dgVoodoo/D3D9 for dgVoodoo features. But that requires buying a game that has the latest version of that wrapper (I used MGS version). I also couldn't get mipmapping working (not sure if GOG wrapper or terrible game, I'd suspect the latter). Also interesting observation, open game's executable in a hex editor and find 20 3D 00 0F 00 , replace 000F with FFFF to disable the game's resolution limit. Wonder if it's there for a good reason?
I wanted to help you solve the problem because I am not able to run these problematic games properly (although I will check WineD3D with RPM Tuning and I know that Fighting Steel Project fixes the problem with Fighting Steel). So the problem is with Scooter Pro and Roller Coaster Mania 1 and 2. Besides, Scooter Pro is on sale on GOG.com? I haven't seen that game there
Nope, he says GOG's wrapper, but i think that is nGlide
But Scooter Pro does not use the Glide API, only DirectDraw
GOG has a DirectDraw/Direct3D to Direct3D9 wrapper too, they use it for some titles (like Metal Gear Solid), but you can just copy it from those titles and use it for other games. Re-distributing it is probably illegal though.
How can i find that in gog site?
I mean that wrapper...
I've already written twice that you can't get the wrapper separately:
ZellSF wrote on 2021-05-30, 17:25:But that requires buying a game that has the latest version of that wrapper (I used MGS version).
ZellSF wrote on 2021-05-31, 19:41:but you can just copy it from those titles and use it for other games. Re-distributing it is probably illegal though.