Reply 20 of 67, by Shreddoc
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The success or failure will be determined by non-technical factors, I believe. The hardware is a no-brainer. A lot of fun could be had with it.
But most of the world's population won't be able to immediately or easily access the product i.e. as a Valve customer, you basically Don't Exist if you live outside the vaunted panaceas of "USA, Canada, the EU, or the UK".
And the final market product will have Today's specs in 2022's world. Presumably at 2022 prices (I don't put a lot of faith in pre-announced prices 6-12 months out).
Valve do cool stuff and I'd love to have one of these products. Just as I would love to have had an Index and experienced Half Life:Alyx, for example - but cannot, without taking expensive risks. On the other hand, mere months after the fact it warrants barely a murmur in the world.
And indeed, the gaming handheld which arrives to market in 2022 will have some pretty stiff competition, because the gaming world is moving quickly and we're entering refresh phase.
Supporter of PicoGUS, PicoMEM, mt32-pi, WavetablePi, Throttle Blaster, Voltage Blaster, GBS-Control, GP2040-CE, RetroNAS.