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RReady (Rendition Verite wrapper) Test Build (Alpha 1)

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Reply 3060 of 3067, by sharangad

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RaVeN-05 wrote on Yesterday, 06:30:

almost perfectly Rabel Moon rendered.
Some very little noticeable minor graphical glitches left.

Thanks @Raven-05, will fix them.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3061 of 3067, by sharangad

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RaVeN-05 wrote on Yesterday, 06:30:

almost perfectly Rabel Moon rendered.
Some very little noticeable minor graphical glitches left.

Bugs 003 happens on original hardware and it looks to be an z-buffering bug or lack of. I would post a video, but my capture dongle doesn't go any lower than 640x480 .

Last edited by sharangad on 2025-07-31, 09:25. Edited 1 time in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3062 of 3067, by sharangad

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And the final one. Sorry about these being JPEGs. I attached them to the post instead of linking against my server.

The other two will be fixed.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3063 of 3067, by sharangad

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Rebel Moon Fixes (hopefully final):

https://nirvtek.com/downloads/RReady.Alpha.20 … 01.RebelMoon.7z
MD5: 2632214aa3080804262a57d459aa4997

- This *should* correct all outstanding Rebel Moon chroma keying bugs and perhaps not introduce new ones.
- There is a problem with the keyboard input sometimes not responding in the dosbox window after existing a Speedy3D game. Pressing [ALT] fixes this. This will be fixed .

[EDIT]Attaching PNG images to the forums produces cel-shaded low bitrate attachments. So here are links instead. So here are JPGs/[/EDIT]
[EDIT]At some point I should put up a video on how this was fixed[/EDIT]

Last edited by sharangad on 2025-07-31, 12:36. Edited 2 times in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3066 of 3067, by sharangad

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A brief overview of how the Rebel Moon bugs were fixed using screen space derivatives is available here:
https://www.patreon.com/posts/overview-of-moo … ntent=join_link
and
https://youtu.be/vH-zlu9VKT0

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3067 of 3067, by sharangad

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ICR2: I've increased the base memory used by the game to its limit of 64 MB. The texture heap is a separate 256 MB. I think there's still some sort of internal partitioning going on, which stops the extra memory from being used.

By restricting Dosbox's RAM to 16 MB I got this:

V:\CR>cart
DOS/32A -- Protected Mode Run-time Version 7.35
Copyright (C) Supernar Systems, Ltd. 1996-2005
Sierra On-Line, Inc.
Version 1.0.2-RN1 Build #61
DMA Memory fragmentation:
Pointer buf :
Command buf :
Digital Sound
Port 220 IRQ 7 DMA 1
Conf irmed with SB16 8 ST
Memory Check: 584000 LO 13602800 HI 14186800 ALL
Insufficient memory. Free up 69013168 bytes, and try again

V:\CR>mem

632 Kb free conventional memory
63 Kb free upper memory in 1 blocks (largest UMB 63 Kb)
14912 Kb free extended memory
14912 Kb free expanded memory

This is with a 256 MB texture heap. It's complaining about the *other* memory (other than the texture heap).
69013168 = 69 MB. This version of the game needs 256 MB alone for the heap, so this has to mean it's complaining about everything else. Usually the entire game needs just 16 MB, with 6 MB for the texture heap and 10 MB for the rest. I *think* if I can unpartition the thing to use mroe RAM, textures would just work.

https://nirvtek.com/downloads/ICR2.64MB.OtherMemory.001.7z
MD5: 4ed3bc2eb1973c8809031bf9c3e7aae8
(This link is fairly useless, since the game behaves exactly the same, but I need it preserved in case of catastrophic hard drive and backup failures).

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready