Reply 7600 of 7601, by DracoNihil
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newtmonkey wrote on Yesterday, 19:10:System Shock
I have the Nightdive remaster, but read conflicting things about how accurate it is. I know these guys are quite beloved for their remasters... but I also know that they've gone in and changed stuff like level designs, so I just don't trust them, at least not for a first playthrough of a game. So, it's back to the DOS version ("Classic" on Steam).
If you mean "System Shock: Enhanced Edition" it does not change anything about the levels, etc. But; because the only source code Night Dive could ever acquire was the Apple Macintosh port the code is not 100% identical to the MS-DOS release.
"Shockolate" on GitHub is also based on this same source code release, and the only things I've noticed being off about it is the way the enemies behave and some physics idiosyncrasies. Stupidly enough there's no way to fully reset the controls back to how they were by default. There's no way to bind a key to reset your looking angle. I had to modify the source code myself to gut out all the "mouselook" code and make the function that toggled mouselook instead reset the players "eye".
Not a big fan of the "mouselook" code, System Shock's combat is not designed around that at all. You need to beable to use the mouse cursor to aim weapons around independently of your viewing angle.
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