First post, by manic232
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First off this is my PC.
ASRock P4i65G Socket 478 Motherboard with Intel 865G Chipset (8X AGP Slot)
P4 2.4GHz Socket 478 Northwood CPU 800Mhz FSB
Nvidia GeForce 4 TI 4600 (128mb RAM) (with v45.23 drivers)
Sound Blaster Live! 5.1, Model SB0100
512MB (2 X 256MB) DDR400 (PC3200) Dual Chanel RAM
IIYAMA LS704U Vision Master 1403 CRT Monitor
Windows 98SE
I am having an issue with Half-Life. I am running the CD based retail big box version with patch v1.1.1.0 (I have also tried the unofficial 1.1.1.2 patch). FRAPS is reporting that the game is running at 72 FPS, my understanding is that the old retail version was capped at 72 FPS. However the perceived FPS that I am experiencing (at least to my eye) is more like 20 FPS. It's running very jerky and juddery.
I had a similar issue with Unreal until I applied the OpenGlDrv patch here, https://oldunreal.com/downloads/unreal/other-patches/ I was wondering is there something similar I can use for Half-Life that corrects this issue?
I have tried:
1. Applying the unofficial 1.1.1.2 patch.
2. Turning off (and on) vSync in the nVidia control panel.
3. Tried DirectX and Glide
4. Disabling sound
I have had a good read through various threads here about similar problems running this game but nothing seems to apply to my specific problem. I would very much appreciate any help with this.
Thank you.
My System: ASRock P4i65G MB, Win98SE, P4 2.4GHz, 512MB Ram, Nvidia GeForce 4 TI 4600, Sound Blaster Live! 5.1