First post, by Scythifuge
- Rank
- Oldbie
Greetings,
I decided to create a new thread because I changed all of my hardware, save for my AWE32 and MPU-IPC-T, going from a K6-III+ to a Pentium 166 MMX with integrated ATI Rage 3d II, which changes everything.
I used the same CF card as the last machine because it is mostly MS-DOS. I have two instances of LoK installed: the one I installed on the K6-III+ machine, and the new one, defaulted to c:\westwood\kyracd. This is important, because somehow, and I do not know how since the game kept crashing, I have a savegame on the old install which lets me skip the intro. Now, if I try to run the game from the new install, I get the same himem.sys / system halted error that I described in the previous thread. However, if I try to run the game from the old previous machine install, I can get through the into or skip to restore game which lets me start a new game (as that is all that I am able to do,) and before I can have Brandon do anything, the game locks up with a bunch of color vomit on the lower portion of the screen. If I run setup and select no music/sound, I can play the game with zero lockups/crashes. Obviously, this sucks and is unacceptable.
So, this game is having serious issues between to utterly different PCs. I removed EVERYTHING except for the AWE32 card (I had an 8MB ATI card in there, but switched to the integrated ATI.) Meaning that the ONLY card in the system is my CT2760, and the integrated video. I have tried switching between IRQ 5 and 7 for the AWE32, I tried replacing cutemouse with pmouse, and I tried reserving IRQs and setting the BIOS to PnP. I have played around with setmul and moslo deluxe. No matter what I do, as soon as I get to the part of the game where I can control Brandon, I get the lockup with the garbled pixel vomit on the bottom portion of the screen, UNLESS I select no digitized sound in the setup. The intro plays speech just fine. But as soon as the game actually starts, it locks up with speech enabled. It seems to HATE my AWE32 card.
I used this same CD-ROM disc on previous retro systems, without fail. Some of those systems had this same AWE32 card, but currently, the only two constants between the two test systems is the AWE32 and the CF-IDE adapter with the same CF cards. I am out of ideas to try. I could always replace the AWE32, but that is unacceptable as I use it for period games with native AWE32 support, and I have the onboard RAM maxed out in order to play with soundfonts. I cannot find any examples of these same issues ANYWHERE online, and I find it bizarre that I am having these issues across two different retro systems. ALL other games are working just fine.
Any help will be greatly appreciated...
Scythifuge