VOGONS


First post, by reale00

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So for SNES and PS1 games I’ve set up CRT Royale to have chunky scan lines as they should be, at a thickness of 9 on a 2160p display. What I’m wondering though is if should I be disabling scanlines completely for gamecube and ps2 games since they used the full 480p or 480i resolution for a faithful representation of a CRT? Or do I still want to have thinner scanlines at around 4 thickness?

Reply 1 of 3, by leileilol

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You'd still have scanlines there. 480i is pretty much 240 lines swapping rapidly, and Gamecube and PS2 games have variable methods to de-flicker (with buffer effects) to smoothen this out on the software side (though not all of them - early PS2 games are notorious for flickering).

I personally just use a NTSC shader and live with that. It could have a CRT shader over it (crt twitter going into shaders often forget the signal part) but i'm on 1080p and i'd rather keep the 'tv capture card experience'.

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long live PCem

Reply 2 of 3, by theelf

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I have yet to see a consumer CRT in sizes 14-21" (the most common ones) that is easy to appreciate scanlines in progressive content