VOGONS


First post, by revolstar

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So I've almost finished my Dream 97-98 (-actually-more-like-99) Build.

The specs: Pentium II 400Mhz, Aopen 440BX chipset mobo, 64 MB of RAM, Voodoo2 12 MB, Matrox G400 16 MB AGP, Windows 95D.

There's still one problem though. I can't gat OpenGL, specifically Quake 2, to work with the G400. The 3dfx OpenGL mode runs fine. Direct3D games work fine.

I've disabled bus mastering.

I've tried all the driver versions from Phil's website https://www.philscomputerlab.com/drivers-for-matrox.html

I've tried swapping the ICD dll file in the Windows\System folder with the latest one I could find in the VOGONS driver library. The game either crashes or reverts to the software renderer.

I've tried to manually swap the default OpenGL renderer dll file for the TurboGL dll file. I get a black screen with the game running in the background.

I'm out of ideas at this point. I mean, I know I can run OpenGL games with the Voodoo2, but the inability to run them with the G400 triggers my OCD 😜

Win98 rig: Athlon XP 2500+/512MB RAM/Gigabyte GA-7VT600/SB Audigy/GF FX5700/Voodoo2 12MB
WinXP rig: HP RP5800 - Pentium G850/2GB RAM/GF GT530 1GB
Amiga: A600/2MB RAM
PS3: Slim, CFW
PS2: Fat, FMCB
Dreamcast, GDEMU

Reply 1 of 1, by swaaye

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If AGP is not working properly, G400's OpenGL will probably malfunction.

My thinking is "95D" is part of the problem. You should be running Win98SE. It supports 440BX much better than 95 can.

You really don't need any homebrewed service packs or OS builds. Just install plain old Win98SE and DirectX 7.0a.