Attach your DOSBox-compatible *NIX ports in this thread

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Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2010-8-10 @ 01:37

Hi,

I mentioned in this old post that I was porting stuff to DJGPP/DOSbox and suggested uploading the results to VOGONS.

I mentioned this is tougher to accomplish due to a lack of LFN support messing up parts of DJGPP, which according to DOSbox developers is unlikely to happen, due to their focus on non-text-based gaming. Thus the greater effort needed for ports.

This thread is intended to allow VOGONS members to post sources and binaries of DJGPP-compiled FOSS applications and games.

Note that this is an unofficial thread and started by VOGONS user RedBlade7, with no connection to the forum admins or DOSbox developers.

Have fun,
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2010-8-10 @ 01:40

Attached here is:

batlship.zip: ESR's Battleship
wumpus.zip: ESR's Wumpus & Superhack

ISSUE: Wumpus does not offer a quit option, and since DOSbox lacks Ctrl-C you need to close the DOSbox window when finished.
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2010-8-10 @ 01:45

eights.zip: Text-based Crazy Eights game of unknown authorship. Downloaded from Freshmeat, who lists it as Public Domain.

hodie.zip: Latin date and time according to ancient Roman calendar system.

nibbles.zip: Simple Nibbles game by Luke Th. Bullock and Nils Magnus Englund. Color ASCII characters, three speeds.
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2010-8-10 @ 01:55

atrogue is an obscure roguelike game, color ASCII characters.

Official site

It seems to resemble the Roguelike Restoration Project games. (I will not post the RRP games here as they have released their own DJGPP ports on their Web site)

atrog030.zip: Version 0.3.0

Notes:

I have renamed contents of the "docu/" documentation folder from *.html to *.htm, plus run Cygwin's unix2dos on the files (which I run on most of the source and readme files as well) and shortened the HTM files to 8 characters.

I checked for missed changes to the documentation a few times, and I should have gotten all of them renamed, but I might be wrong. Let me know if I missed something.

Part of the documentation depends on README.TXT and INSTALL.TXT, which are case sensitive and must be in the source folder below it.
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2010-8-10 @ 03:27

linrog37.zip: LinuxRogue for DOS :)

This is LinuxRogue 0.3.7, the modern descendant of the Rogue Clone.

The current maintainers are Greg Kennedy and Jesse Printz.

Changes I made for porting included shortening filenames to 8x3, unix2dos, ./ROGUE.SCO instead of ./.roguescores, and changing from ncurses to pdcurses.

There is no documentation included in 0.3.7 - I have included documentation from 0.3.4.

--ATTACHMENT HERE IS AN OLDER COPY WITH BUGS: SEE REPLIES BELOW FOR BETTER ONE--
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2010-10-20 @ 02:39

Hi,

ESR recently released version 2.8 of his Battleship game. The Freshmeat release page states "This version is a port to modern C."

bs28dos.zip: ESR's Battleship (version 2.8 )

BTW the Roguelike Restoration Project (mentioned above) page is down, but all the downloads (including the DJGPP ports) are at SourceForge. The Web site, rogue.rogueforge.net, is accessible via the Internet Archive (BBCode doesn't like the IA's "two links in a row" format so I can't post the address here). If you like roguelikes, I strongly recommend you download these games while you can.
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby HunterZ » 2010-10-21 @ 14:08

I bet a lot of these could be compiled as native win32 console apps using Cygwin or Mingw32 and would run fine on modern systems unless they have timing issues.

Also, I believe the DJGPP port of UMoria (roguelike, parent of better-known Angband) that I made around 15 years ago may still be the "official" one :)
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2010-10-21 @ 19:00

I bet a lot of these could be compiled as native win32 console apps using Cygwin or Mingw32 and would run fine on modern systems unless they have timing issues.


Yes they are all fine on Cygwin.

I don't play any of the later DOS games the developers here say they are targeting, but the games with ASCII (e.g. Roguelikes) and/or simple graphics (e.g. Jill of the Jungle, Capture the Flag) I play look very sharp under DOSbox due to the modern video rendering and that's why I prefer it over Cygwin.
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby eL_PuSHeR » 2010-10-22 @ 07:25

[Thread move to DOSBox Development Section]
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Re: Attach your DOSBox-compatible *NIX ports in this thread

Postby redblade7 » 2012-1-17 @ 03:15

From the resurrected Rogue Central @ coredumpcentral.org:

LINUXROGUE REPACKAGED & WIZARDIZED!

1. Nicer directory structure.
2. Includes patchfile: Two wizard mode commands changed for compatibility & functionality.
3. Includes patchfile: 'v' now shows the proper v0.3.7.
4. Additional documentation, including that of wizard mode.

LINUXROGUE FOR DOS ADDITIONAL CHANGES:

1. Broken link fixed - now you can actually download it! :)
2. Both patches listed above have been already applied to the DOS version.
3. Before applying the patches, the DOS modifications were redone (and a bit less messy)
4. Major cleanup of directory structure. All development and source files are now in a subdirectory, making the program easier to use and see.
5. Includes the additional documentation as stated above, as well as DOS-specific documentation.


I have attached the new LinuxRogue for DOS v0.3.7 to this message, or you may download the program (with the GnuPG signature) at Rogue Central @ coredumpcentral.org.
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