First post, by Arkion
Hi all!
I'm running SW in Windows 98, and if I use 640x480 or higher resolution then the game palette is corrupted (except for the 3DR logo and SW title splash screens). I suspect that the SVGA palette gets changed only once during the splash screens and all further attempts fail.
This also happens when I try to run the game in Windows 2000/XP with VDMSound. Is there any workaround for this problem? My display adapter is ATI Radeon 9700.
Thanks in advance!