First post, by Dege
Unfortunately I can't test dgVoodoo against my all testbase each time I release a new version (because that itself requires a few days), so things can get broken with a new release, no matter how carefully I verify my code.
I hate these regressive type bugs the most - they hurt the principle of "always the latest version is the best".
If you find one then you can report it here, hopefully I can fix it. I intend this topic to be a collective topic.
Please don't report the most annoying one: D3D11 is broken with AMD drivers as of dgVoodoo 2.55. I'm aware of that and cannot do much about that.