VOGONS


Reply 820 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

This should correct RRide3 render to texture issues. It should also correct vHexen2 AA when the screen size is shrunk(default)., i.e. coming out of the water with high underwater resolutions shouldn't leave AA remnants behind. Same with Raven-05 RR2/RR3 demos:

https://1drv.ms/u/s!As-dKk-N73dSmFtO3jlrk5msCogo?e=rczUPf
MD5: eea6f5404c1ca215eb44bf2783c473bc

It does not contain any Speedy3D code.

[EDIT]R3 does not work.

Yet.[/EDIT]
[EDIT 2] This is an untested release.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 821 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

tdhdemo and RRide3 fully functional.
https://1drv.ms/u/s!As-dKk-N73dSmFz5rlhfNDCt07Tk?e=Y5Serw
MD5: f6943bf29d7e82d6c26420558daec82d

The two demos have to be added via the Win Apps tab. Auto-downloader support will come with an update.

R3 (new) will probably never work properly since it tries to capture the desktop using the old WIn95/98 method. The previous version could be forced to use an image file instead.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 822 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

[EDIT 2]Some other apps maybe broken with the update below. A corrected build will be released by Monday morning, barring showstoppers. [/EDIT2]

https://1drv.ms/u/s!As-dKk-N73dSmF2V4mAAtQlbckBk?e=3jdSgL
MD5: 7ebb51f73bb2333cd14e13b39daf4645

With auto-downloader support. The screen capture function will need more work. Currently one of the local bitmaps is used (and can be configured), with both R3s.

[EDIT]
RRedline demos have to be reset and redownloaded for the new set to appear.
/[EDIT]

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 823 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

***********************************************
March 23, 2024 RReady Alpha Release (Full tested release)

https://1drv.ms/u/s!As-dKk-N73dSmF6uQkBJB_f0FyZE?e=XLBlYS
MD5: 62599a51c02316a2abba45228c3ebb06

-
Adds support for the last known versions of tdhdemo and RRide(RRide3) (From the 2TheRRedline competition). Found thanks to @MichaelHuth and @WhatTheHex (both on youtube) for supplying final versions of these. The Bacchus demo still remains lost.
-
With this release higher resolutions in vQuake 2 and vHexen II are officially supported (@WhiteMagicRaven hacks).
**************************************************************

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 825 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

Thanks @Raven-05. Will check it out.

Got fifo mode icr2 command decoding working. 99% of the commands are the same as rredline. One or two props I don't recognise. The rendering isn't actually working. I think the vl_setdstbase command is pointing at the wrong buffer, so everything is being rendered to a random texture. A black screen results but the buffer swaps do occur.
Will work get it working. Dma mode is a bit tricky. I don't know whether the dma address register points to a 4 byte seg:offset value, a protected mode 32 bit seg/off value or a 32 bit linear address. My guess is the last one. Verite boards don't really go through the memory manager.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 826 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

Veritas can't decode voh files because there's no elf header.

Quake 1 comes with a uc file which does have a header.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 827 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

@Raven-05 Your ICR2 video is proving useful now.

With dosbox I get a static frame of what look like a track with messed up colour. Probably got something to do with the byte ordering.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 828 of 1196, by RaVeN-05

User metadata
Rank Oldbie
Rank
Oldbie

=)

another oddities i discover:
EuroFighter 2000 (execution on v2100 pci or v2200 agp) works under windows only, in dos or reboot to dos its only shows about 3 seconds of 3d scene (gameplay ) and goes to gray screen , becomes unresponsive.
Scorched Planet - works under dos only on v2100 only, with heavy distortions (purple tint, nasty ordered pixel diffusion with wrong colors), v2200 agp goes black screen instantly after running spverite.exe , unpatched version not even works, only use patch.
they should be v1000 fully compatible.

Tested Formula 1 with compatibility layer on v2100, everything works well.
Tested Formula 1 with drivers originally from F1 CD RRedline directory, manu / credits working, race goes to black screen, no sounds nor music.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 829 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

Thanks dude! Good to see you back in action!

Does EF2000 work unde DOS if you patch it?

Mem buffer remapping is killing me with ICR2.

RaVeN-05 wrote on 2024-03-26, 10:22:
=) […]
Show full quote

=)

another oddities i discover:
EuroFighter 2000 (execution on v2100 pci or v2200 agp) works under windows only, in dos or reboot to dos its only shows about 3 seconds of 3d scene (gameplay ) and goes to gray screen , becomes unresponsive.
Scorched Planet - works under dos only on v2100 only, with heavy distortions (purple tint, nasty ordered pixel diffusion with wrong colors), v2200 agp goes black screen instantly after running spverite.exe , unpatched version not even works, only use patch.
they should be v1000 fully compatible.

Tested Formula 1 with compatibility layer on v2100, everything works well.
Tested Formula 1 with drivers originally from F1 CD RRedline directory, manu / credits working, race goes to black screen, no sounds nor music.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 830 of 1196, by RaVeN-05

User metadata
Rank Oldbie
Rank
Oldbie

not work.

NASCAR Racing 1999 Edition - some raceways very slow, i mean low FPS, i doubt it will work on v1000 faster.
Quake - only have z buffer issues on huge maps, sometimes at far distance models that behind door can be drawn first and door second, like z sorting wrong direction.
Descent II - purple tint both v2100 and v2200
IndyCar Racing II / CART Racing - with AA turned on produce yellow or red lines on road , also on sky a cyan line, AA makes illusion of Heat distortion on road at far distance, not seen whenn AA is off. Turning AA off makes everything ok.
Tomb Raider - some purple lines appears on sprites, and on water texture. Z buffer can draw some poligon's at wrong direction.
Whiplash - sky can't be rendered fully , part of sky filled with green color, cars have some blinking poligons.

All those issues i believe should be not visible on v1000.

Hexen II and Quake II with AA and 320x200 resolution, produses heavy blur on top of screen while underwater (Quake 1 is not). Not known on how those can looks like on v1000.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 831 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

But all of this should work on V1000 right?

RaVeN-05 wrote on 2024-03-26, 10:44:
not work. […]
Show full quote

not work.

NASCAR Racing 1999 Edition - some raceways very slow, i mean low FPS, i doubt it will work on v1000 faster.
Quake - only have z buffer issues on huge maps, sometimes at far distance models that behind door can be drawn first and door second, like z sorting wrong direction.
Descent II - purple tint both v2100 and v2200
IndyCar Racing II / CART Racing - with AA turned on produce yellow or red lines on road , also on sky a cyan line, AA makes illusion of Heat distortion on road at far distance, not seen whenn AA is off. Turning AA off makes everything ok.
Tomb Raider - some purple lines appears on sprites, and on water texture. Z buffer can draw some poligon's at wrong direction.
Whiplash - sky can't be rendered fully , part of sky filled with green color, cars have some blinking poligons.

All those issues i believe should be not visible on v1000.

Hexen II and Quake II with AA and 320x200 resolution, produses heavy blur on top of screen while underwater (Quake 1 is not). Not known on how those can looks like on v1000.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 832 of 1196, by RaVeN-05

User metadata
Rank Oldbie
Rank
Oldbie

Yes.
The games playable also on v2000 with all those glitches described above

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 833 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

Does ICR2 use fogging?

I've got some unknown direct access properties, both of which deal with 32 bit values. They're not memory addresses because they're waay beyond the available limit.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 834 of 1196, by RaVeN-05

User metadata
Rank Oldbie
Rank
Oldbie

its really difficult to tell exactly, if there is fog its so minimal, but i think there is no fog

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 835 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

ICR2 appears to be using vertex type 5 amongst others (V_FIFO_FXYUVQ). The F is for fog,

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 836 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

First signs of progress (ICR2 in DMA mode):

https://youtu.be/ZIy6u4uiFtg

The textures are messed up, the polygons keep disappearing and it freezes at the end of the run. But you can see racing cars.

But man, DMA mode is massively faster than FIFO. With FIFO (and logging) I get 4-5 fps, with DMA it's over 20.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 839 of 1196, by sharangad

User metadata
Rank Oldbie
Rank
Oldbie

Thanks, will do. Need to try and figure out why the textures are messed up.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda