classic. Ignore it. Or just use dgVoodoo.conf for edit settings without CP. One way or another, but the panel does not have all the wrapper settings. Better way use dgVoodoo.conf directly. You can remove from dgVoodoo.conf some blocks. For example i use default my shorted config version:
Details
1[General] 2; d3d11warp, d3d11_fl10_0, d3d11_fl10_1, d3d11_fl11_0, d3d12_fl11_0, d3d12_fl12_0, bestavailable 3OutputAPI = d3d11_fl11_0 4; all or ID 5Adapters = all 6; default or ID 7FullScreenOutput = default 8FullScreenMode = true 9; unspecified, centered, stretched, centered_ar, stretched_ar, stretched_4_3 10ScalingMode = unspecified 11ProgressiveScanlineOrder = false 12; if need select custom refresh rate for custom resolution 13EnumerateRefreshRates = true 14Brightness = 100 15Color = 100 16Contrast = 100 17; can be disabled only for D3D11 18InheritColorProfileInFullScreenMode = true 19KeepWindowAspectRatio = true 20CaptureMouse = true 21CenterAppWindow = false 22DisableScreenSaver = false 23 24[GeneralExt] 25; 1024x768, 1024x768@60 26DesktopResolution = 27; 8, 16, 32 28DesktopBitDepth = 29; when resolution is forced to other than the app default (0-16) 30DeframerSize = 1 31; int or x:3, y:2 32ImageScaleFactor = 1 33; 0=automatic, 1=no scale or int 34CursorScaleFactor = 0 35; display region of interest: 16_9, pos:centered or (1024|768), pos:(10|10) 36DisplayROI = 37; pointsampled, bilinear, bicubic, lanczos-2, lanczos-3 38Resampling = bilinear 39; auto, discard, seq, flip_discard, flip_seq 40PresentationModel = auto 41; appdriven, argb8888_srgb, argb2101010_sdr, argb2101010_sdr_wcg, argb16161616_hdr 42ColorSpace = appdriven 43FreeMouse = false 44; alwaysontop, borderless, fullscreensize 45WindowedAttributes = 46; fake 47FullscreenAttributes = 48FPSLimit = 60 49; DosBox, QEmu 50Environment = 51; gdi, cursor 52SystemHookFlags = 53 54[DirectX] 55DisableAndPassThru = false 56; svga (128MB), internal3D (4096MB), geforce_ti_4800 (256MB), ati_radeon_8500 (256MB), matrox_parhelia-512 (256MB), geforce_fx_5700_ultra (256MB), geforce_9800_gt (1024MB) 57VideoCard = geforce_9800_gt 58VRAM = 512 59; appdriven, pointsampled, bilinear, linearmip, trilinear, 1-16=anisotropic 60Filtering = 8