VOGONS


First post, by rjhansen

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I've submitted a sample and told them it's a false positive. It still gets flagged and quarantined.

2.86.2 is flagged as "Trojan:Win32/VBClone!rfn"

I'm currently using the 2.86.1 control panel as a workaround.

Gotta love it.

Reply 1 of 2, by mitradis

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classic. Ignore it. Or just use dgVoodoo.conf for edit settings without CP. One way or another, but the panel does not have all the wrapper settings. Better way use dgVoodoo.conf directly. You can remove from dgVoodoo.conf some blocks. For example i use default my shorted config version:

Details
[General]
; d3d11warp, d3d11_fl10_0, d3d11_fl10_1, d3d11_fl11_0, d3d12_fl11_0, d3d12_fl12_0, bestavailable
OutputAPI = d3d11_fl11_0
; all or ID
Adapters = all
; default or ID
FullScreenOutput = default
FullScreenMode = true
; unspecified, centered, stretched, centered_ar, stretched_ar, stretched_4_3
ScalingMode = unspecified
ProgressiveScanlineOrder = false
; if need select custom refresh rate for custom resolution
EnumerateRefreshRates = true
Brightness = 100
Color = 100
Contrast = 100
; can be disabled only for D3D11
InheritColorProfileInFullScreenMode = true
KeepWindowAspectRatio = true
CaptureMouse = true
CenterAppWindow = false
DisableScreenSaver = false

[GeneralExt]
; 1024x768, 1024x768@60
DesktopResolution =
; 8, 16, 32
DesktopBitDepth =
; when resolution is forced to other than the app default (0-16)
DeframerSize = 1
; int or x:3, y:2
ImageScaleFactor = 1
; 0=automatic, 1=no scale or int
CursorScaleFactor = 0
; display region of interest: 16_9, pos:centered or (1024|768), pos:(10|10)
DisplayROI =
; pointsampled, bilinear, bicubic, lanczos-2, lanczos-3
Resampling = bilinear
; auto, discard, seq, flip_discard, flip_seq
PresentationModel = auto
; appdriven, argb8888_srgb, argb2101010_sdr, argb2101010_sdr_wcg, argb16161616_hdr
ColorSpace = appdriven
FreeMouse = false
; alwaysontop, borderless, fullscreensize
WindowedAttributes =
; fake
FullscreenAttributes =
FPSLimit = 60
; DosBox, QEmu
Environment =
; gdi, cursor
SystemHookFlags =

[DirectX]
DisableAndPassThru = false
; svga (128MB), internal3D (4096MB), geforce_ti_4800 (256MB), ati_radeon_8500 (256MB), matrox_parhelia-512 (256MB), geforce_fx_5700_ultra (256MB), geforce_9800_gt (1024MB)
VideoCard = geforce_9800_gt
VRAM = 512
; appdriven, pointsampled, bilinear, linearmip, trilinear, 1-16=anisotropic
Filtering = 8
Show last 60 lines
; appdriven, disabled, autogen_point, autogen_bilinear
Mipmapping = appdriven
KeepFilterIfPointSampled = true
; unforced, 1024x768, 1024x768@60 or h:1024, v:768, refrate:59
Resolution = refrate:60
; off, appdriven, 2x, 4x, 8x
Antialiasing = 4x
; false if need windowed mode
AppControlledScreenMode = true
DisableAltEnterToToggleScreenMode = true
Bilinear2DOperations = false
PhongShadingWhenPossible = false
ForceVerticalSync = true
dgVoodooWatermark = false
FastVideoMemoryAccess = false
DisableD3DTnLDevice = false

[DirectXExt]
; nvidia, amd, intel
AdapterIDType = nvidia
VendorID =
DeviceID =
SubsystemID =
RevisionID =
; all, classics, none
DefaultEnumeratedResolutions = all
; max, max@refrate, max_16_9, max_16_9@refrate
ExtraEnumeratedResolutions =
; 8, 16, 32, all
EnumeratedResolutionBitdepths = all
; high_quality, ordered2x2, ordered4x4
DitheringEffect = high_quality
; appdriven, forcealways, forceon16bit, disabled
Dithering = forcealways
; 0=automatic, 1=normal or int
DitherOrderedMatrixSizeScale = 0
; appdriven, forcemin24bit, force32bit
DepthBuffersBitDepth = appdriven
; auto, argb8888, argb2101010, argb16161616
Default3DRenderFormat = auto
; 256, 512, 1024
MaxVSConstRegisters = 256
D3D12BoundsChecking = false
; 0=app driven, 1=disable, 2-8=tesselation level
NPatchTesselationLevel = 0
DisplayOutputEnableMask = 0xffffffff
MSD3DDeviceNames = false
RTTexturesForceScaleAndMSAA = true
SmoothedDepthSampling = true
DeferredScreenModeSwitch = false
PrimarySurfaceBatchedUpdate = false
SuppressAMDBlacklist = false

[Debug]
Info = enable
Warning = enable
Error = enable
MaxTraceLevel = 0
LogToFile = false

for some games need change VideoCard or Antialiasing or Filtering. Or FPSLimit and Resolution if you need more FPS (but most games better work on 60).

Reply 2 of 2, by sndwv

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Have the same issue from Win10 since weeks. Submitted it as false positive from 2 different PC's / accounts, but still setting off alarms...

This has happened before of course, but usually that resolved in a couple of days?