First post, by rjhansen
I've submitted a sample and told them it's a false positive. It still gets flagged and quarantined.
2.86.2 is flagged as "Trojan:Win32/VBClone!rfn"
I'm currently using the 2.86.1 control panel as a workaround.
Gotta love it.
I've submitted a sample and told them it's a false positive. It still gets flagged and quarantined.
2.86.2 is flagged as "Trojan:Win32/VBClone!rfn"
I'm currently using the 2.86.1 control panel as a workaround.
Gotta love it.
classic. Ignore it. Or just use dgVoodoo.conf for edit settings without CP. One way or another, but the panel does not have all the wrapper settings. Better way use dgVoodoo.conf directly. You can remove from dgVoodoo.conf some blocks. For example i use default my shorted config version:
[General]; d3d11warp, d3d11_fl10_0, d3d11_fl10_1, d3d11_fl11_0, d3d12_fl11_0, d3d12_fl12_0, bestavailableOutputAPI = d3d11_fl11_0; all or IDAdapters = all; default or IDFullScreenOutput = defaultFullScreenMode = true; unspecified, centered, stretched, centered_ar, stretched_ar, stretched_4_3ScalingMode = unspecifiedProgressiveScanlineOrder = false; if need select custom refresh rate for custom resolutionEnumerateRefreshRates = trueBrightness = 100Color = 100Contrast = 100; can be disabled only for D3D11InheritColorProfileInFullScreenMode = trueKeepWindowAspectRatio = trueCaptureMouse = trueCenterAppWindow = falseDisableScreenSaver = false[GeneralExt]; 1024x768, 1024x768@60DesktopResolution =; 8, 16, 32DesktopBitDepth =; when resolution is forced to other than the app default (0-16)DeframerSize = 1; int or x:3, y:2ImageScaleFactor = 1; 0=automatic, 1=no scale or intCursorScaleFactor = 0; display region of interest: 16_9, pos:centered or (1024|768), pos:(10|10)DisplayROI =; pointsampled, bilinear, bicubic, lanczos-2, lanczos-3Resampling = bilinear; auto, discard, seq, flip_discard, flip_seqPresentationModel = auto; appdriven, argb8888_srgb, argb2101010_sdr, argb2101010_sdr_wcg, argb16161616_hdrColorSpace = appdrivenFreeMouse = false; alwaysontop, borderless, fullscreensizeWindowedAttributes =; fakeFullscreenAttributes =FPSLimit = 60; DosBox, QEmuEnvironment =; gdi, cursorSystemHookFlags =[DirectX]DisableAndPassThru = false; svga (128MB), internal3D (4096MB), geforce_ti_4800 (256MB), ati_radeon_8500 (256MB), matrox_parhelia-512 (256MB), geforce_fx_5700_ultra (256MB), geforce_9800_gt (1024MB)VideoCard = geforce_9800_gtVRAM = 512; appdriven, pointsampled, bilinear, linearmip, trilinear, 1-16=anisotropicFiltering = 8
; appdriven, disabled, autogen_point, autogen_bilinearMipmapping = appdrivenKeepFilterIfPointSampled = true; unforced, 1024x768, 1024x768@60 or h:1024, v:768, refrate:59Resolution = refrate:60; off, appdriven, 2x, 4x, 8xAntialiasing = 4x; false if need windowed modeAppControlledScreenMode = trueDisableAltEnterToToggleScreenMode = trueBilinear2DOperations = falsePhongShadingWhenPossible = falseForceVerticalSync = truedgVoodooWatermark = falseFastVideoMemoryAccess = falseDisableD3DTnLDevice = false[DirectXExt]; nvidia, amd, intelAdapterIDType = nvidiaVendorID =DeviceID =SubsystemID =RevisionID =; all, classics, noneDefaultEnumeratedResolutions = all; max, max@refrate, max_16_9, max_16_9@refrateExtraEnumeratedResolutions =; 8, 16, 32, allEnumeratedResolutionBitdepths = all; high_quality, ordered2x2, ordered4x4DitheringEffect = high_quality; appdriven, forcealways, forceon16bit, disabledDithering = forcealways; 0=automatic, 1=normal or intDitherOrderedMatrixSizeScale = 0; appdriven, forcemin24bit, force32bitDepthBuffersBitDepth = appdriven; auto, argb8888, argb2101010, argb16161616Default3DRenderFormat = auto; 256, 512, 1024MaxVSConstRegisters = 256D3D12BoundsChecking = false; 0=app driven, 1=disable, 2-8=tesselation levelNPatchTesselationLevel = 0DisplayOutputEnableMask = 0xffffffffMSD3DDeviceNames = falseRTTexturesForceScaleAndMSAA = trueSmoothedDepthSampling = trueDeferredScreenModeSwitch = falsePrimarySurfaceBatchedUpdate = falseSuppressAMDBlacklist = false[Debug]Info = enableWarning = enableError = enableMaxTraceLevel = 0LogToFile = false
for some games need change VideoCard or Antialiasing or Filtering. Or FPSLimit and Resolution if you need more FPS (but most games better work on 60).
Have the same issue from Win10 since weeks. Submitted it as false positive from 2 different PC's / accounts, but still setting off alarms...
This has happened before of course, but usually that resolved in a couple of days?
mitradis wrote on 2025-07-24, 14:08:classic. Ignore it. Or just use dgVoodoo.conf for edit settings without CP. One way or another, but the panel does not have all the wrapper settings. Better way use dgVoodoo.conf directly. You can remove from dgVoodoo.conf some blocks. For example i use default my shorted config version:
[General]; d3d11warp, d3d11_fl10_0, d3d11_fl10_1, d3d11_fl11_0, d3d12_fl11_0, d3d12_fl12_0, bestavailableOutputAPI = d3d11_fl11_0; all or IDAdapters = all; default or IDFullScreenOutput = defaultFullScreenMode = true; unspecified, centered, stretched, centered_ar, stretched_ar, stretched_4_3ScalingMode = unspecifiedProgressiveScanlineOrder = false; if need select custom refresh rate for custom resolutionEnumerateRefreshRates = trueBrightness = 100Color = 100Contrast = 100; can be disabled only for D3D11InheritColorProfileInFullScreenMode = trueKeepWindowAspectRatio = trueCaptureMouse = trueCenterAppWindow = falseDisableScreenSaver = false[GeneralExt]; 1024x768, 1024x768@60DesktopResolution =; 8, 16, 32DesktopBitDepth =; when resolution is forced to other than the app default (0-16)DeframerSize = 1; int or x:3, y:2ImageScaleFactor = 1; 0=automatic, 1=no scale or intCursorScaleFactor = 0; display region of interest: 16_9, pos:centered or (1024|768), pos:(10|10)DisplayROI =; pointsampled, bilinear, bicubic, lanczos-2, lanczos-3Resampling = bilinear; auto, discard, seq, flip_discard, flip_seqPresentationModel = auto; appdriven, argb8888_srgb, argb2101010_sdr, argb2101010_sdr_wcg, argb16161616_hdrColorSpace = appdrivenFreeMouse = false; alwaysontop, borderless, fullscreensizeWindowedAttributes =; fakeFullscreenAttributes =FPSLimit = 60; DosBox, QEmuEnvironment =; gdi, cursorSystemHookFlags =[DirectX]DisableAndPassThru = false; svga (128MB), internal3D (4096MB), geforce_ti_4800 (256MB), ati_radeon_8500 (256MB), matrox_parhelia-512 (256MB), geforce_fx_5700_ultra (256MB), geforce_9800_gt (1024MB)VideoCard = geforce_9800_gtVRAM = 512; appdriven, pointsampled, bilinear, linearmip, trilinear, 1-16=anisotropicFiltering = 8; appdriven, disabled, autogen_point, autogen_bilinearMipmapping = appdrivenKeepFilterIfPointSampled = true; unforced, 1024x768, 1024x768@60 or h:1024, v:768, refrate:59Resolution = refrate:60; off, appdriven, 2x, 4x, 8xAntialiasing = 4x; false if need windowed modeAppControlledScreenMode = trueDisableAltEnterToToggleScreenMode = trueBilinear2DOperations = falsePhongShadingWhenPossible = falseForceVerticalSync = truedgVoodooWatermark = falseFastVideoMemoryAccess = falseDisableD3DTnLDevice = false[DirectXExt]; nvidia, amd, intelAdapterIDType = nvidiaVendorID =DeviceID =SubsystemID =RevisionID =; all, classics, noneDefaultEnumeratedResolutions = all; max, max@refrate, max_16_9, max_16_9@refrateExtraEnumeratedResolutions =; 8, 16, 32, allEnumeratedResolutionBitdepths = all; high_quality, ordered2x2, ordered4x4DitheringEffect = high_quality; appdriven, forcealways, forceon16bit, disabledDithering = forcealways; 0=automatic, 1=normal or intDitherOrderedMatrixSizeScale = 0; appdriven, forcemin24bit, force32bitDepthBuffersBitDepth = appdriven; auto, argb8888, argb2101010, argb16161616Default3DRenderFormat = auto; 256, 512, 1024MaxVSConstRegisters = 256D3D12BoundsChecking = false; 0=app driven, 1=disable, 2-8=tesselation levelNPatchTesselationLevel = 0DisplayOutputEnableMask = 0xffffffffMSD3DDeviceNames = falseRTTexturesForceScaleAndMSAA = trueSmoothedDepthSampling = trueDeferredScreenModeSwitch = falsePrimarySurfaceBatchedUpdate = falseSuppressAMDBlacklist = false[Debug]Info = enableWarning = enableError = enableMaxTraceLevel = 0LogToFile = falsefor some games need change VideoCard or Antialiasing or Filtering. Or FPSLimit and Resolution if you need more FPS (but most games better work on 60).
You can right click in dgVoodoo to open up the hidden options, such at the FPS Limiter.
It's a matter of taste. I prefer to see all the values in the config file directly. I don't think wrappers need any applications to manage them.
mitradis wrote on 2025-07-24, 14:08:classic. Ignore it. Or just use dgVoodoo.conf for edit settings without CP. One way or another, but the panel does not have all the wrapper settings. Better way use dgVoodoo.conf directly. You can remove from dgVoodoo.conf some blocks. For example i use default my shorted config version:
[General]; d3d11warp, d3d11_fl10_0, d3d11_fl10_1, d3d11_fl11_0, d3d12_fl11_0, d3d12_fl12_0, bestavailableOutputAPI = d3d11_fl11_0; all or IDAdapters = all; default or IDFullScreenOutput = defaultFullScreenMode = true; unspecified, centered, stretched, centered_ar, stretched_ar, stretched_4_3ScalingMode = unspecifiedProgressiveScanlineOrder = false; if need select custom refresh rate for custom resolutionEnumerateRefreshRates = trueBrightness = 100Color = 100Contrast = 100; can be disabled only for D3D11InheritColorProfileInFullScreenMode = trueKeepWindowAspectRatio = trueCaptureMouse = trueCenterAppWindow = falseDisableScreenSaver = false[GeneralExt]; 1024x768, 1024x768@60DesktopResolution =; 8, 16, 32DesktopBitDepth =; when resolution is forced to other than the app default (0-16)DeframerSize = 1; int or x:3, y:2ImageScaleFactor = 1; 0=automatic, 1=no scale or intCursorScaleFactor = 0; display region of interest: 16_9, pos:centered or (1024|768), pos:(10|10)DisplayROI =; pointsampled, bilinear, bicubic, lanczos-2, lanczos-3Resampling = bilinear; auto, discard, seq, flip_discard, flip_seqPresentationModel = auto; appdriven, argb8888_srgb, argb2101010_sdr, argb2101010_sdr_wcg, argb16161616_hdrColorSpace = appdrivenFreeMouse = false; alwaysontop, borderless, fullscreensizeWindowedAttributes =; fakeFullscreenAttributes =FPSLimit = 60; DosBox, QEmuEnvironment =; gdi, cursorSystemHookFlags =[DirectX]DisableAndPassThru = false; svga (128MB), internal3D (4096MB), geforce_ti_4800 (256MB), ati_radeon_8500 (256MB), matrox_parhelia-512 (256MB), geforce_fx_5700_ultra (256MB), geforce_9800_gt (1024MB)VideoCard = geforce_9800_gtVRAM = 512; appdriven, pointsampled, bilinear, linearmip, trilinear, 1-16=anisotropicFiltering = 8; appdriven, disabled, autogen_point, autogen_bilinearMipmapping = appdrivenKeepFilterIfPointSampled = true; unforced, 1024x768, 1024x768@60 or h:1024, v:768, refrate:59Resolution = refrate:60; off, appdriven, 2x, 4x, 8xAntialiasing = 4x; false if need windowed modeAppControlledScreenMode = trueDisableAltEnterToToggleScreenMode = trueBilinear2DOperations = falsePhongShadingWhenPossible = falseForceVerticalSync = truedgVoodooWatermark = falseFastVideoMemoryAccess = falseDisableD3DTnLDevice = false[DirectXExt]; nvidia, amd, intelAdapterIDType = nvidiaVendorID =DeviceID =SubsystemID =RevisionID =; all, classics, noneDefaultEnumeratedResolutions = all; max, max@refrate, max_16_9, max_16_9@refrateExtraEnumeratedResolutions =; 8, 16, 32, allEnumeratedResolutionBitdepths = all; high_quality, ordered2x2, ordered4x4DitheringEffect = high_quality; appdriven, forcealways, forceon16bit, disabledDithering = forcealways; 0=automatic, 1=normal or intDitherOrderedMatrixSizeScale = 0; appdriven, forcemin24bit, force32bitDepthBuffersBitDepth = appdriven; auto, argb8888, argb2101010, argb16161616Default3DRenderFormat = auto; 256, 512, 1024MaxVSConstRegisters = 256D3D12BoundsChecking = false; 0=app driven, 1=disable, 2-8=tesselation levelNPatchTesselationLevel = 0DisplayOutputEnableMask = 0xffffffffMSD3DDeviceNames = falseRTTexturesForceScaleAndMSAA = trueSmoothedDepthSampling = trueDeferredScreenModeSwitch = falsePrimarySurfaceBatchedUpdate = falseSuppressAMDBlacklist = false[Debug]Info = enableWarning = enableError = enableMaxTraceLevel = 0LogToFile = falsefor some games need change VideoCard or Antialiasing or Filtering. Or FPSLimit and Resolution if you need more FPS (but most games better work on 60).
I tried. Windows defender overruled me and removed it anyway… even after whitelisting and allowing it.