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What game are you playing now?

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Reply 7200 of 7217, by Joseph_Joestar

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clueless1 wrote on 2025-09-24, 11:13:

I played Kingdom Come Deliverance 2 for the first time in two weeks the other day. It was nice to get back into it, but it took me awhile to figure out what I had done and needed to do next. My wife had spinal fusion surgery 2 weeks ago, so my time has been a little...occupied. 😀 She's doing great, and hopefully long-term it will improve her quality of life.

I wish her a speedy recovery.

I got KCD1 on your recommendation, as I enjoyed reading your posts about the sequel. Not sure when I'll get around to playing it, but it's pretty high on my list.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 7201 of 7217, by gaffa2002

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clueless1 wrote on 2025-09-24, 11:13:

I played Kingdom Come Deliverance 2 for the first time in two weeks the other day. It was nice to get back into it, but it took me awhile to figure out what I had done and needed to do next. My wife had spinal fusion surgery 2 weeks ago, so my time has been a little...occupied. 😀 She's doing great, and hopefully long-term it will improve her quality of life.

All the best for both of you

LO-RES, HI-FUN

Reply 7202 of 7217, by Muckrake

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I tried my hand at Pointless Fighting, a fan port of Street Fighter 2 for the MSX 2. The graphics were shockingly good for the system, and the game, even though it was limited to only six characters, was fun. Unfortunately, I found pulling off the special moves wildly inconsistent, although that might have been due to the crummy dpad I was using.

Reply 7203 of 7217, by ncmark

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Radix beyond the void!

Reply 7204 of 7217, by Joseph_Joestar

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Revisiting Rise of the Tomb Raider once again. This game is ten years old now, and it still looks spectacular. In my view, its visuals surpass some present day titles, despite not using ray tracing and whatnot. I'm playing this at 1080p, all settings maxed (including VXAO), with DLSS4 and DLAA forced via Nvidia Profile Inspector. That last bit was done because the game's internal AA solution isn't so great, as it creates shimmering on thin objects like tree branches. This is completely cleaned up when using DLAA. A few screenshots:

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If anyone's interested, all three Survivor games are now available on GOG, completely DRM-free.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 7205 of 7217, by SuperDeadite

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After years of development, the new translation of Illusion City for MSX was finally released. Cool little JRPG with outstanding graphics and music. To fully show it off I did a real hardware capture, and used the legendary "MSX Sound Enhancer" for maximum audio quality
https://youtu.be/UwnkclCkit0?si=x7JDfIl3fq5-pjcl

CM-64, CM-500, SC-55MkII, SC-88 Pro, SY22, TG100, MU2000EX, PLG100-SG, PLG150-DR, PLG150-AN, SG01k, NS5R, GZ-50M, SN-U110-07, SN-U110-10, Pocket Studio 5, DreamBlaster S2, X2, McFly, E-Wave, QWave, CrystalBlaster C2, Yucatan FX, BeepBlaster, SuperOctet!

Reply 7206 of 7217, by gerry

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SuperDeadite wrote on 2025-10-03, 03:56:

After years of development, the new translation of Illusion City for MSX was finally released. Cool little JRPG with outstanding graphics and music. To fully show it off I did a real hardware capture, and used the legendary "MSX Sound Enhancer" for maximum audio quality
https://youtu.be/UwnkclCkit0?si=x7JDfIl3fq5-pjcl

How are you finding it after more time? It does look interesting and i like when these translations get done and open new audiences for otherwise rarer or less known games

Reply 7207 of 7217, by SuperDeadite

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gerry wrote on 2025-10-03, 09:41:
SuperDeadite wrote on 2025-10-03, 03:56:

After years of development, the new translation of Illusion City for MSX was finally released. Cool little JRPG with outstanding graphics and music. To fully show it off I did a real hardware capture, and used the legendary "MSX Sound Enhancer" for maximum audio quality
https://youtu.be/UwnkclCkit0?si=x7JDfIl3fq5-pjcl

How are you finding it after more time? It does look interesting and i like when these translations get done and open new audiences for otherwise rarer or less known games

Already finished it. By JRPG standards, it's on the shorter side and doesn't require much grinding. The story is interesting but feels a little rushed at times. (Epsecially as this a Japanese game based on traditional Chinese beliefs.) But for a 1991 release it's an impressive and fun ride, recommended for JRPG fans looking for something a little different.

CM-64, CM-500, SC-55MkII, SC-88 Pro, SY22, TG100, MU2000EX, PLG100-SG, PLG150-DR, PLG150-AN, SG01k, NS5R, GZ-50M, SN-U110-07, SN-U110-10, Pocket Studio 5, DreamBlaster S2, X2, McFly, E-Wave, QWave, CrystalBlaster C2, Yucatan FX, BeepBlaster, SuperOctet!

Reply 7208 of 7217, by Joseph_Joestar

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Moving on to Shadow of the Tomb Raider. Once again, I'm playing at 1080p with DLSS4 and DLAA forced via Nvidia Profile Inspector. I gave ray tracing a try, and honestly, I didn't think this game's RT shadows were always an improvement over the default ones. They look different, but not necessarily better. Since they cut my frame rate in half, I decided to turn them off. Otherwise, the graphics are quite good, aside from the occasional flickering which seems to occur when any kind of upscaling is used (DLSS, FSR and XeSS are all affected). For the record, Rise had no such issues.

Gameplay wise, Shadow is almost the same as Rise in terms of its basic systems. You still get to improve Lara's abilities and weapons by earning XP and via crafting, while completing optional tombs unlocks special skills. The devs made the upgrade UI needlessly confusing, but it's still manageable. On an interesting note, this is one of the few PC games that can make use of the Impulse Trigger Vibration feature of the Xbox controller. Kinda neat when you feel the slightest hints of rumble as Lara walks over a spot where something valuable is buried.

One big difference with Shadow is that it puts less emphasis on combat and shifts the focus toward exploration and platforming. In a sense, this is a return to the very first Tomb Raider game, and do I see a lot of parallels here. And yet, this is my least favorite entry in the reboot trilogy, despite my affection for TR1. Why? Because of the pacing. In Shadow you often spend long time periods climbing, swimming and platforming without anything in between. Also, there are too many instances where Lara is talking to someone on the radio which makes her walk veeery slooowly for some reason. And the forced underwater stealth sections where she needs to hide in seaweed to avoid piranhas just plain suck.

On the plus side, the puzzles which you encounter during the main plot, as well as the ones in the optional tombs, are much more complex. In this aspect, Shadow truly excels. The area design is also very good, and some of the locations look spectacular. This is especially true for the challenge tombs. The stealth system got some improvements as well, so Lara can now use mud as camouflage (think Arnie in Predator) to avoid enemies using heat vision. Stealth takedowns are also more varied, and can now be performed with a bow in jungle locations.

Anyway, I'm about one third in right now. It's still mostly fun to play, but not as good as Rise. Also, Shadow's story is the weakest in the entire reboot trilogy, which isn't exactly helping to keep me engaged.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 7209 of 7217, by dr_st

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Taking a break from The Witcher and Heroes of Might and Magic 2x: The Price of Loyalty for a quick run through Alien Carnage (a.k.a. Halloween Harry), which is this month's game at the DOS Game Club.

https://cloakedthargoid.wordpress.com/ - Random content on hardware, software, games and toys

Reply 7210 of 7217, by Sombrero

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Joseph_Joestar wrote on 2025-10-04, 12:53:

On an interesting note, this is one of the few PC games that can make use of the Impulse Trigger Vibration feature of the Xbox controller. Kinda neat when you feel the slightest hints of rumble as Lara walks over a spot where something valuable is buried.

I too like haptic feedback on modern devices, even phones have come a long way in that regard. They really aren't the washing machine tumble dry simulators they used to be. I'm a kb&m guy down to the bone as far as anything that requires precision goes, but haptics are something I woudn't mind having. Maybe gyro aiming will help me get off my ivory tower of mouse aiming one day.

--

Completed the career in RollerCoaster Tycoon 3. I mostly had a great time, but there sure are things I did not particularly enjoy about it. It's extremely easy game clearly intented to allow everyone of all ages to 100% complete it, so its challenge does not come from anything you can fail but from having patience. Most glaringly on scenarios where you start on debt, which is like half of them. You have to pay monthly interest while on debt which eats your monthly income, which leads to the dumbest thing: in order to climb out the debt hole you use the money you have to build a park that makes profit and then DO ABSOLUTELY NOTHING. You can't do anything, everything cost money and you need to save the cash to pay off the debt. So you either stare the screen doing nothing or walk off to do other things. At least you can speed up the game but it can still take a while.

Then there's having to micromanage pricing for everything in every damn scenario, in worst cases the default prices are like 5-6x times less than what people are willing to pay! This isn't much of an issues with joy rides since the rule of thumb seemed to be around 80% of excitement value, but you have no idea whatsoever how much should or can you ask for stuff on food/drink/junk stalls. I just googled a guide that had good values and used that, but it was still a tedious thing to do.

Other than that the UI could have been better, the ride list window is unneedlessly tiny and the same screen closes automatically when you pick a ride forcing you to reopen it constantly. And as a final extra annoyance the game apparently has a bug that can drive framerate to into the ground during nights which affects some systems. And lo and behold, my system is one of them. Every time the sun went down at 20:00 framerate plummeted to like 1 FPS when zoomed in. Only thing I could do was to zoom fully out, put the game on fast forward and wait it out. Thankfully on most scenarios the park isn't open during night or just an hour or two, but it was still a pain in the ass.

So yeah, I have my issues with it, but even with them I still ended up having a good time with it. Great casual, low stress summer game. I'll complete the two expansion careers too eventually, maybe next summer, but now I do think it's time to check out Thief II: The Metal Age.

Reply 7211 of 7217, by Joseph_Joestar

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Sombrero wrote on 2025-10-04, 15:50:

I too like haptic feedback on modern devices, even phones have come a long way in that regard. They really aren't the washing machine tumble dry simulators they used to be.

Yeah, I prefer it when games use the rumble function in subtle, but meaningful ways. Back in the PlayStation 1/2 era, when rumble was still new, developers would just crank it up to the max. But starting with the PS3/X360 generation and beyond, things became a bit more interesting.

From what I gather, the PS5 and Switch 2 controllers take haptic feedback even further, but I don't have either of those consoles. I'm using an Xbox Series X controller for PC gaming, and while its rumble isn't quite as sophisticated, it still does a solid job in supported titles.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 7212 of 7217, by xcomcmdr

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"Oh I got Civ 6 with all the expansions years ago and never launched it, let's correct that"

"Oh wow it's 6 AM already. Well, I have two hours before work. Maybe one more turn..."

I now know why I stay clear of it. Damn you, Sid Meier!

Reply 7214 of 7217, by gerry

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SuperDeadite wrote on 2025-10-03, 16:09:
gerry wrote on 2025-10-03, 09:41:
SuperDeadite wrote on 2025-10-03, 03:56:

After years of development, the new translation of Illusion City for MSX was finally released. Cool little JRPG with outstanding graphics and music. To fully show it off I did a real hardware capture, and used the legendary "MSX Sound Enhancer" for maximum audio quality
https://youtu.be/UwnkclCkit0?si=x7JDfIl3fq5-pjcl

How are you finding it after more time? It does look interesting and i like when these translations get done and open new audiences for otherwise rarer or less known games

Already finished it. By JRPG standards, it's on the shorter side and doesn't require much grinding. The story is interesting but feels a little rushed at times. (Epsecially as this a Japanese game based on traditional Chinese beliefs.) But for a 1991 release it's an impressive and fun ride, recommended for JRPG fans looking for something a little different.

thanks, sounds good then, not overly long and a little different from the snes norm

Reply 7216 of 7217, by marxveix

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gerry wrote on Yesterday, 08:24:
marxveix wrote on 2025-10-05, 22:12:

More of testing than gaming, but still its gaming @ ATi Rage XL 😀
Re: ATi RagePro drivers and software

that screenshot actually looks fine, plays ok at 640x480x16 i guess?

If you push it with VGA memory OC then playable, without litle low at some moments in fps.
I made as good driver as i know and its support all that Rage Pro/ Rage XL can offer.
Rage Pro can be overcloced core and memory (both), Rage XL only @ memory
XL has some small improvements over Rage Pro, but they are the same.

Rage XL is basicly Rage Pro from 1997 and its only 8MB, very rare Rage Pro MAC cards are 16MB, if that could be flashed to PC
AGP cards perform bit better than PCI ones, also 8MB cards are faster than 4MB ones, not by big margin, but still something.
I add here one of my old bencmarks with that same RageXL 8MB AGP and vga mem oc. My new drivers are @least same speed,
maybe bit more 😀

CPU was not limiting, it was Pentium4 with 2xAGP

Bencmark Quake1/2 (OpenGL)

Screen 640x480x16
VGA Mem OC 118.85
Bilinear disabled (multitexture disabled)
Quake1 timedemo 1 68.2 fps
Quake2 timedemo 1 54.2 fps

VGA Mem OC 118.85
Bilinear enabled (multitexture enabled)
Quake1 timedemo 1 57.5 fps
Quake2 timedemo 1 48.1 fps

Small tip for ATi and Quake2

Quake2 3DNow! with Rage3 and how to get tiny performance boost with your 3Dnow CPU and ATi card.

1. Use ATi Rage3 driver that has 3Dnow support (i think any DX6.0 driver or newer ones).
2. Extract the AMD Quake 2 3DNow! patch to your Quake 2.
3. Start Quake2. Under the video options menu, choose 3DNow! OpenGL as your rendering device
(not OpenGL or 3Dnow! 3dfxGL).

There is Quake1 build with 3DNow support, its name is PPQuake, just it has been lost so far.

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 7217 of 7217, by Joseph_Joestar

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Finished Shadow of the Tomb Raider. This second playthrough didn't change my mind, and I still feel that it's the weakest game in the reboot trilogy. The main plot missions vary in quality, and sometimes just aren't that good. For example, there are a few mandatory stealth sections during the last third of the game, where Lara only has her melee weapons and (later) a bow. Basically, you need to be stealthy in order to survive. Didn't bother me much, as that fits my usual play style, but others may not like it.

The cinematic escape sequences that were slightly toned down for Rise are back in full swing here. These are just lengthy QTEs, but without any actual button prompts. Meaning, you need to do exactly what the developers intended, or it's game over. Not a fan of this approach, and I wish those were simply non-interactive cutscenes, but the devs seem to disagree. There are also some tedious swimming/diving segments here, which usually take place in poor visibility conditions, and just aren't that fun to go through.

Anyway, Shadow isn't a bad game per se, but it does seem like a downgrade from the last two. From what I gather, a different development team worked on it, and that's probably why some things felt a bit off to me. If you liked the first two games, and can get this one on a sale, I would still recommend it for the sake of completeness. There is fun to be had in Shadow, if you can look past some of its flaws.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium