shevalier wrote on 43 minutes ago:There are utilities that measure latency.
For example, LatencyMon.
But not for Windows 98, unfortunately.
With their help, you c […]
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There are utilities that measure latency.
For example, LatencyMon.
But not for Windows 98, unfortunately.
With their help, you can determine which driver or programme is abusing the bus and CPU time.
It could be anything.
Win98SE is the right environment to surface how good (or bad) Creative Labs' EMU-based sound cards really are.
LatencyMon is for Win7, and EMU hardware acceleration (most of the driver stack) is disabled on Win7 -Microsoft removed hardware DirectSound and forced all mixing through a software audio engine that emerged with Windows Vista. So if you run LatencyMon on Win7, you’re not testing Creative’s stack at all — you’re testing Microsoft’s software mixer. And if Win7 is your environment for experiencing Creative Labs' EMU-based sound output then you have only ever heard the DAC, because everything else Creative Labs shipped was disabled or bypassed.
In the war between MacOS and Windows, maybe Microsoft considered Creative Labs a liability that needed silencing? I'm not joking - my recollection of period accurate Creative Labs noise is truly dire, and if Creative were as great as people seem to believe then why did Apple - the multimedia experts - never buy a Creative chip? And, Creative didn't compete in music studios either. If Creative had any credibility in audio fidelity then you'd expect amateur musicians to sometimes choose Creative over M-Audio, Ensoniq, Digigram, Turtle Beach - and they did not!
Truthfully, the only thing going for Creative Labs is that a video game specifically targeted Sound Blaster boards - and that only happened because Creative Labs provided free tools, middleware, and technical support to games studios. The historical record is very revealing.