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PowerVR-SGL-Wrapper v0.1.0 BETA for Windows

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First post, by robertmo3

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https://github.com/ralonsoj/PowerVR-SGL-Wrapper

Reply 1 of 28, by Johnylyr

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Thank you very much for this. I hope and wish you continue improvimg it to perfection!

Reply 3 of 28, by ralonsoj

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Hi everyone,

Thank you for opening this dedicated thread - I really appreciate the support!

I'll use this space to share updates, answer questions and track progress.

Current focus is implementing the high-level SGL API to get Moon Racer and Revolte fully working in 3D. Since both share the same Virtuality KK engine, fixing one should fix the other.

GitHub: github.com/ralonsoj/PowerVR-SGL-Wrapper
Video: https://youtu.be/mViuJmfMY10
Download: github.com/ralonsoj/PowerVR-SGL-Wrapper/releases/tag/v0.1.0-beta

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Also - being new to VOGONS I have some limitations as a new member, including private messaging.

If anyone is trying to reach me privately and hitting that limitation, please use GitHub instead: github.com/ralonsoj/PowerVR-SGL-Wrapper/issues

Or contact me via YouTube: @LostPolygons

Stay tuned for updates! 🎮

Reply 4 of 28, by willow

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thanks very much

Reply 5 of 28, by ralonsoj

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leileilol, I don’t know you at all and I’m not in a position to give you advice, but I think you should learn to manage your frustration better. Sorry if I’ve frustrated you.

By the way, I’m not comfortable with these kinds of comments, so I’ll continue development privately. I hope whoever has the DLLs can enjoy Purevex.

Could someone delete this thread? I won’t be posting here again.

Best regards.

Reply 6 of 28, by robertmo3

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hey and what about all the positive comments 😀 don't let one persone ruine this 😀
she would like to emulate capacitors vaporising effect on the picture 😉 we can live without that 😉

Reply 7 of 28, by ralonsoj

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robertmo3 wrote on 2026-04-04, 01:52:

hey and what about all the positive comments 😀 don't let one persone ruine this 😀
she would like to emulate capacitors vaporising effect on the picture 😉 we can live without that 😉

Hey, you're absolutely right 😊
Even though I've made the code private for now, I'll keep sharing progress updates in this thread and attach the wrapper here. Anyone who wants to download it is totally free to do so.

I'll also keep posting demos in youtue as things move forward — a video is worth more than a thousand trashy comments from one user anyway 😉

And by the way, for anyone who hasn't seen Purevex running on Windows 11 yet:
https://youtu.be/mViuJmfMY10

Reply 8 of 28, by starlord

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@ralonsoj absolutely awesome. Looking forward to see what you do with revolte and moon racer.

Reply 9 of 28, by BinaryDemon

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I would just disclose that it was made with AI , in future updates. People can choose if that's acceptable to them or not.

Reply 11 of 28, by BEEN_Nath_58

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Not sure what's the deal about it being made through AI or not. An average consumer just needs the output.

Yes, could be bad from a developer's world and the future trajectory but it is what it is

previously known as Discrete_BOB_058

Reply 12 of 28, by robertmo3

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RaVeN-05 wrote on 2026-04-04, 17:42:

So i am late and it disappeared?

ddls are enclosed above, readme with shortcuts is missing though

Reply 13 of 28, by ralonsoj

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Thank you all for the support - it really means a lot!

The repository will be public again. I need to decide when. My goal has always been to share this openly so anyone can extend it, improve it, or use it as reference for other projects. For those who just want to play - enjoy! Let's keep the feedback constructive. 🙂

I want to comment how use the shaders.
Create a "Shaders" folder in your Purevex directory, drop any RetroArch shaders inside and switch between them with F10. 3dfx and FXAA shaders work great in this beta.

Reply 14 of 28, by Garrett W

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BEEN_Nath_58 wrote on 2026-04-04, 18:23:

Not sure what's the deal about it being made through AI or not. An average consumer just needs the output.

Yes, could be bad from a developer's world and the future trajectory but it is what it is

"Yes, could be bad but I don't want to have to think about it"

I was also willing to give this the benefit of doubt since it was not disclosed that this was written using "AI" , even though the readme emoticons screamed LLM generated text. Maybe put a disclaimer in your next release?

Reply 15 of 28, by subhuman@xgtx

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Deffnator wrote on 2026-04-04, 20:20:
leileilol wrote on 2026-04-04, 00:19:

before anyone pings me about this fucking thing like i'm not aware of it (because someone is bound to), it's undisclosed AI slop (incase anyone hasn't figured it out by the agentic ass commits, aura of dishonesty, responses, and buzzwordy ai slopped readme/youtube channel by now). it's not 'my loss'; it's the SGGG 'translation' patch of api wrappers. I'm posting this as I was bamboozled earlier, and I don't want anyone else to be, so be aware of what you're getting into.

Carry on (at your own risk)

Ever since day 1 here at vogons, your opinions have been always wrong and mean spirited.
Also the battlezone and AoE community sends its regards for past opinions

Why? Wouldn't it be correct for the OP to disclose this kind of information to potential contributors so that others don't have to do it for him?

That's a very emotionally laden post of yours by the way

7fbns0.png

tbh9k2-6.png

Bear in mind I usually post to the forums using my old systems.

Reply 16 of 28, by starlord

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Has anyone tried to run this with revolte, moon racer and nirgends out of curiosity?

Reply 17 of 28, by ralonsoj

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With the beta, the only fully functional game is Purevex and its demo. Tech demos like Sgltri API are also working. Revolte and Moon Racer get to the menu, but nothing beyond that. The vast majority of games don’t even launch.

The implementation is still ongoing... 🙂

Reply 18 of 28, by starlord

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Thanks for the answer. Would be cool to post clips of those games when working.

Reply 19 of 28, by VirtuaIceMan

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Colour me interested (as I have a Matrox M3D and a handful of games I can try)... including an actual commercially released copy of Moon Racer that I found on eBay luckily!

My PC spec: Win10 64bit, i7-4970K (not overclocked), KFA2 GeForce RTX 2070 SUPER, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor